Shrike
The Shrike is an unsuppressed semi-automatic handgun with a laser sight often used by Guards.
"A handgun with optional laser sight module."
Gameplay details
The Shrike is equipped by pushing the Holster Item
keybind, assigned to the number three key (3). Fire1
, left click, will fire the weapon. Fire2
, right click, will aim down sights. Reload
will put in a fresh magazine if there is any spare ammo.
It has 15 rounds when fully loaded. Compared to the Panther, the Shrike has less recoil and excellent hipfire accuracy. Recoil increases as the balance gets lower. Hipfire is perfectly accurate at 30+ energy and very inaccurate below 27.5 energy.
Can be used on ladders and in water.
regular | with Heavy Armor | |
---|---|---|
body | 25 Health
45 Balance |
15 Health
27 Balance |
head | 125 Health
100 Balance |
75 Health
100 Balance |
maximum range | 65 meters |
---|---|
penetration | yes; <3.28 meters |
bullet tracer | no |
muzzle flash | yes |
audible distance | <99.5 meters |
muzzle smoke | small |
bullet impact smoke | small |
firing penalty | -2 Energy
-5 Balance |
---|---|
low energy penalty | extra screen sway |
very inaccurate hipfire | |
longer aim down sight time | |
extra recoil | |
low balance penalty | none |
Tuning options
The Shrike can be given any of the different firemodes that the Manta has. If the Panther and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.
Example code: |
{ "GuardTuning": { "SecondPistol": { "canUseOnLadder": true, "canUseInWater": true, "canUseUnderWater": true, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.14, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 15, "emptyReloadTime": 2.1, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.7, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 5, "precoilBalance": 45, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35, "shellEjectDelay": 0 } } } |
Trivia
The Shrike's design is in reference to Metal Gear Solid's SOCOM pistol which is in turn based on the Heckler & Koch Mk 23 Mod 0 Phase II Prototype that was used in weapon trials before mass production.
The Shrike has the most text on it out of all the weapons. On the left side of the slide is: SR-55, AO. 55 Auto, and 158917 - II. On the left side of the grip is: SHRIKE .55. Engraved on the right side of the ejection port is the text: AO. 55 Auto and 158917 - II. On the upper right side of the grip is: Intruder Island made and II - 158917 - Shrike. On the lower part of the right side of the grip is: .55 SHRIKE.
Gallery
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History
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Steam Builds
Unlockables
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |