Falcon
The Falcon is a semi-automatic marksman rifle with a long range scope.
"A semi-automatic rifle with Mil-Dot, range finding scope. Massive stopping power and long range, but only accurate when still and crouched or prone."
Gameplay details
The Falcon is equipped by pushing the Front Item
or Back Item
keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1
, left click, will fire the weapon. Fire2
, right click, will aim down sights. Reload
, R, will put in a fresh magazine if there is any spare ammo.
It has 5 rounds when fully loaded. Maps with wind will cause long range shots to drift off course. If lying still it's possible to accurately fire all 5 shots at the maximum fire rate. Hipfire is as accurate as being scoped in but will vary slightly off to the right in the same way that the Shrike's laser does.
The Falcon must be fired while still and crouched or while prone. Firing while below 79 balance will display a warning message and firing while below 75 balance will cause shots to miss.
regular | with Heavy Armor | |
---|---|---|
body | 90 Health
85 Balance |
54 Health
51 Balance |
head | 450 Health
100 Balance |
270 Health
100 Balance |
maximum range | >600 meters |
---|---|
penetration | yes; >204 meters |
bullet tracer | yes |
muzzle flash | yes |
audible distance | 321 meters |
muzzle smoke | large |
bullet impact smoke | large |
firing penalty | -2 Energy
-15 Balance |
---|---|
low energy penalty | extra screen sway |
increased aim down sight sway | |
low balance penalty | horrible inaccuracy when fired while below 75 balance |
There are a wide variety of Falcon skins and sniper reticles available as Steam inventory items.
Tuning
Changing the firemode via tuning will always start players off in semi-automatic mode. Pushing the firemode button will switch players to a valid firemode. The last firemode a player used will be remembered until the map changes.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with more ammo loaded than the maximum magazine size as determined by tuning, then reloading will return the excess to the stack of Sniper Ammo in their inventory.
Having the held Manta drop when ragdolled will make it float in the air at the position where it was last held. Only Shields and Briefcases have physics.
Example code: |
{ "IntruderTuning": { "SniperRifle": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.3, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 5, "reloadTime": 3.6, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 1.3, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 15, "precoilBalance": 74, "canFocusShot": true, "noPrecoilZoomed": false, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 16, "shellEjectDelay": 0 } } } |
Trivia
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Gallery
History
U4 Patches
- Patch 227 - Sniper pickup disappearing bug should be solved.
- Patch 242 - Sniper Rifle texture added.
U5 Builds
- Build 41-46 - Sniper Rifle bullets now chunk holes out of walls.
- Build 73 - New functional Sniper Rifle scope. Snipers can now be suppressed by shooting near them to throw off their aim.
- Build 76 - Sniper reload a little more lenient.
- Build 77 & 78 - Reduced fire rate on Sniper Rifle.
- Build 80 & 81 - Fixed Sniper start ammo.
- Build 83 - Sniper can now shoot through normal doors. Sniper bullet trail reduced. Sniper can be heard from any distance.
Steam Builds
- Build 1759 - You can now see LMS zones through the sniper scope.
Old Model
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |