SlipZone

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SlipZone script applied to a Cube in the Unity Editor

A Slip Zone is an Intruder MM script that makes players slip when they enter a certain area. It's mainly used for spots where you don't want players to be.

Properties

SlipZoneType

Type Description
OnFall The player slips when they land in the zone after falling
OnTouch The player slips as soon as they touch the zone

Example setup

Setting up a Slip Zone is very simple:

  1. Add a unity cube
  2. Disable the mesh renderer
  3. Check the Box Collider "Is Trigger" checkbox
  4. Add the Slip Zone script to the cube
  5. Pick the Slip Type you want (OnFall or OnTouch)
  6. Move the zone to wherever you want players to slip
IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MortarProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HackModeProxy - HideOnStart - IgnoreSticky - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MortarProxy - Mover - NoteProxy - NudgeZone - SlipZone - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ProjectileSpawn - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - HeliGun - SightSensor - SpawnProjectile - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo