BriefcaseProxy

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Introduction

The BriefcaseProxy as it appears in Unity

The Briefcase Proxy is a proxy prefab in the IntruderMM. It allows you to spawn briefcase objectives in your custom level.

Function

The Briefcase Proxy appears as a rectangle about the size of a briefcase with the Briefcase material. When the game is loaded, a the proxy will be replaced by a briefcase objective, inheriting the proxy's orientation.

Ten briefcase proxies can be active on a map at a time, any additional proxies added will automatically delete a proxy. Additionally, briefcase proxies cannot be manipulated using activators. Doing either of these things will cause unintended behavior, often causing the proxies to remain and not switch into briefcases on map load.

Briefcase proxies require a Goal Point Proxy to function. Otherwise, the intruders have nowhere to deliver the briefcase.




IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MortarProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HackModeProxy - HideOnStart - IgnoreSticky - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MortarProxy - Mover - NoteProxy - NudgeZone - SlipZone - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ProjectileSpawn - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - HeliGun - SightSensor - SpawnProjectile - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo