Build 69
(Redirected from Build 64)
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Patch Info
Released | Unity Build | Hotfix?
|
---|---|---|
6/6/16 | 5 | X |
Patch Notes
New Additions
- Hands!
- Yes, first-person hands!
- First-person hands for every weapon and Gadgets are now in Intruder
- This affects things like reload times as well as fire timing (for instance grenades you need to pull the pin before being able to throw)
- Reloads can be interrupted by falling over, catching yourself from height, etc
- Energy system
- taking certain actions will drain or replenish your energy
- energy affects your aim, breathing, and how long it takes you to get up
- running and shooting will deplete energy, standing, resting and arresting will give you back energy
- aim sway is determined by energy and how long it takes you to focus for full accuracy
- getting energy below 30 causes you to breathe heavily which others around you can hear
- standing back up after being knocked down takes longer if you are at low energy, so conserve your energy
- total server/room system upgrade
- server rooms now can have more than 8 people in them at a time. 12 player Cliffside for instance!
- servers can now be created with custom maps or official maps by us
- servers can allow for private matches for tournaments where only certain players are allowed in
Changes
- Blinds over the bridge windows at either end, bridge now viable option for stealth (Riverside)
Fixes
- gun side to side movement should be consistent no matter what mouse sensitivity you have
- cs gas no longer should affect you from vents if you are not inside them
- switching between fly mode and follow mode on spectator camera keeps correct view angle
- OSX main menu crash fixed (options menu fix coming in version 70)
- various other bug fixes