Difference between revisions of "Intruder"
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− | = | + | [[File:ScreenSelector.png|link=https://intruder.superbossgames.com/intruder/]] |
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+ | [[Intruder]] is a tactical First-Person-Shooter being developed by [http://www.superbossgames.com SuperbossGames]. It is heavily influenced by the SWAT and Metal Gear series, as well as Deus Ex and many others. Development is discussed on their [http://www.superbossgames.com/blog/ Intruder Blog] and they have also released a series of videos about the gameplay and development on their [http://www.youtube.com/SuperbossGames Youtube channel]. | ||
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== History == | == History == | ||
http://superbossgames.com/sites/default/files/styles/large/public/field/image/Screen%20Shot2.jpg | http://superbossgames.com/sites/default/files/styles/large/public/field/image/Screen%20Shot2.jpg | ||
− | The first ideas for the game were realised as a mod for Half-Life 1. Later, prototypes were made using the Unreal Tournament 2003 and UT 2004 engines. Rob and Austin met in Uni and after some time decided to switch to the Unreal Tournament 3 engine, which they used to create the first truly playable version. In early 2012, the first blog post (by [[Austin Roush]]) on [http://www.superbossgames.com superbossgames.com] announced the complete remake of the game in [http://unity3d.com/ Unity]. The developers have stated the following design goals: [http://superbossgames.com/node/12] | + | The first ideas for the game were realised as a mod for Half-Life 1. Later, prototypes were made using the Unreal Tournament 2003 and UT 2004 engines. Rob and Austin met in Uni and after some time decided to switch to the Unreal Tournament 3 engine, which they used to create the first truly playable version. In early 2012, the first blog post (by [[Austin Roush]]) on [http://www.superbossgames.com superbossgames.com] announced the complete remake of the game in [http://unity3d.com/ Unity]. The game now runs fully on the Unity Engine, and has been updated frequently throughout the years. |
+ | |||
+ | The developers have stated the following design goals: [http://superbossgames.com/node/12] | ||
* Highly detailed world interaction in a multiplayer setting | * Highly detailed world interaction in a multiplayer setting | ||
− | * Stealth and cunning over | + | * Stealth and cunning over rapid firefights |
* Emergent gameplay through giving players many options, gadgets, and tools by which to craft their tactics | * Emergent gameplay through giving players many options, gadgets, and tools by which to craft their tactics | ||
− | |||
− | + | == Overview == | |
− | + | This [[FAQ]] is a list of the most frequently asked questions about the [http://www.superbossgames.com SuperbossGames] release [[Intruder]]. | |
+ | === What is [[Intruder]]? === | ||
+ | Intruder is a team-based stealth multiplayer FPS, utilizing unique [[weapons]] and [[gadgets]] (like mirror cameras and sensors). Gameplay is in the vein of the SWAT series, Metal Gear, Deus Ex and many others. | ||
− | + | === Can I buy the game yet? === | |
+ | The game is currently in limited access, and copies are regularly released in batches. When there are copies available, you can get the game for a minimum of $10 [http://superbossgames.com/intruder/store here]. You have to sign up for the official [http://www.superbossgames.com/forum SuperbossGames Forum] in order to get it (be sure to read the article about [[TMC]] before registering), since the purchase will be tied to your account. You'll get access to the game in its current state, all future updates and access to the [[Secret Tester Forum]]. Information on the game's current controls is available [[Controls|here]]. | ||
− | == | + | === How will I be able to buy it? === |
+ | The current payment options are Amazon Payments and Paypal. | ||
− | + | === Who is SuperbossGames? === | |
− | + | Rob and Austin, the two-man team of Superboss Games responsible for [[Project Stormos]] and [[Intruder]]. | |
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== Gameplay == | == Gameplay == | ||
There are two teams; Guards and Intruders. Guards are identifiable by the purple goggles and black helmet on their heads, Intruders by the simple balaclava they wear. | There are two teams; Guards and Intruders. Guards are identifiable by the purple goggles and black helmet on their heads, Intruders by the simple balaclava they wear. | ||
− | Using your camera-stick, sensors and leaning around corners, you must complete your objectives. Don't forget to use your radio and fingers! Finger-snapping is a team-only audio signal, so is great for | + | Using your camera-stick, sensors and leaning around corners, you must complete your objectives. Don't forget to use your radio and fingers! Finger-snapping is a team-only audio signal, so it is great for identifying teammates. |
− | Guards, as the name implies must guard the computer-systems and/or the | + | Guards, as the name implies must guard the computer-systems and/or the package(s) located within the map. To win, they must kill the entire opposing team. |
Intruders must hack computers or capture the one of the packages to win. Optionally, they may kill the entire opposing team. | Intruders must hack computers or capture the one of the packages to win. Optionally, they may kill the entire opposing team. | ||
− | '''Guard tips''' | + | '''Guard tips:''' |
+ | |||
Stick with your teammates, and occasionally check the objectives for signs of tampering; | Stick with your teammates, and occasionally check the objectives for signs of tampering; | ||
*Opened doors | *Opened doors | ||
Line 70: | Line 50: | ||
A common strategy to secure objectives is to apply sensors to entrances, and C4 charges nearby, detonating when a sensor is tripped. Doors and other physical objects can trip sensors! | A common strategy to secure objectives is to apply sensors to entrances, and C4 charges nearby, detonating when a sensor is tripped. Doors and other physical objects can trip sensors! | ||
− | '''Intruder tips''' | + | |
+ | '''Intruder tips:''' | ||
+ | |||
If possible, avoid direct conflict with the guards, using flanking routes such as: | If possible, avoid direct conflict with the guards, using flanking routes such as: | ||
*Vents | *Vents | ||
Line 77: | Line 59: | ||
Use smoke grenades to cover your entrance and exit of rooms, CS gas to debilitate enemies, and C4 to ragdoll enemies. Using V, you can pick up sensors without tripping them! | Use smoke grenades to cover your entrance and exit of rooms, CS gas to debilitate enemies, and C4 to ragdoll enemies. Using V, you can pick up sensors without tripping them! | ||
− | == | + | == Gameplay FAQs == |
− | + | ||
+ | === How does Voice Chat work? === | ||
+ | Intruder features two forms of voice chat: handheld [[Gadgets#Radio|radios]] used for communicating with your team ('F' by default) and local voice chat for communicating with any nearby players, friend or foe ('C' by default). For more info, see [[Voice Chat]] | ||
+ | |||
+ | === Where are the briefcases? === | ||
+ | Press 'O' in-game to see information on the location of the [[briefcase|briefcases]] in each mode. | ||
+ | |||
+ | === How do I move / shoot / change weapons? === | ||
+ | Information on the game's current controls is available [[Controls|here]]. | ||
+ | |||
+ | |||
+ | == Level Design == | ||
− | + | The levels and level assets are created by the developers and the community using Silo3D, 3dsMax, Google Sketchup, and Blender; the completed assets are then imported into Unity. The developers have also created a toolkit for unity that allows players to create and play test levels in-engine. The levels can contain a multitude of objects which can be used for cover or to avoid detection, e.g. tables and chairs. | |
− | |||
− | + | === Maps and Gamemodes === | |
− | + | Teams can win by eliminating all members of the opposing team, or finishing a specific objective. | |
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− | == | + | === [[Riverside]]=== |
− | |||
− | |||
− | + | [[File:ScreenshotRiversideWiki.png|640px]] | |
− | |||
− | + | In [[Riverside]] the goal of the [[Intruders]] is to capture a [[briefcase]] being protected by the [[Guards]] and bring it to an [[escape point]]. | |
− | |||
− | === | + | === [[Cliffside]]=== |
− | + | http://i.imgur.com/x0CqvPZl.png | |
− | === | + | In [[Cliffside]] the goal of the [[Intruders]] is to hack 3 out of 4 computer networks being guarded by the [[Guards]]. However, although unintended, this map often times turns into an elimination round, where each team kills all other members of the other team to achieve victory. |
− | + | === [[Mountainside]]=== | |
+ | [[File:MSide.png|640px]] | ||
− | + | In [[Mountainside]] the goal of the [[Intruders]] is to hack four computer systems, or capture a [[Briefcase]] and bring it to an [[escape point]]. | |
− | |||
− | === | + | === [[Custom Maps]] === |
− | + | There are many [[custom maps]] created by the community. | |
− | |||
− | + | See also: | |
− | + | * [[Maps|Full map list]] | |
− | === | + | ===Raid=== |
− | + | Raid, better known to the community as briefcase. Is a team based game mode. In which guards are tasked with defending a briefcase, while Intruder's must take and secure the briefcase. For guards the only win condition is eliminating the intruders, as the game mode includes no timer. Intruders have the option of eliminating all guards, or taking the briefcase and moving it to an extraction zone, indicated by a purple cylinder. | |
− | === | + | ===Last Man Standing=== |
− | + | Last Man Standing (or LMS) is a free-for-all gamemode where the player starts with no weapons, and must instead find gadgets and items in locations around the map. Items spawn in seemingly random locations. Guns must be reloaded, ammo must be found, etc. The player must also reach a specified "Safe Zone" within a certain amount of time, or else will be eliminated. The player does not have to remain inside the "Safe Zone", but only has to touch it once during that cycle. If players remain after the timer runs out, new "Safe Zones" will appear. The number of safe zones decreases with the number of players alive. The last player alive wins after both touching a "Safe Zone" and eliminating the last player. | |
== Technical FAQs == | == Technical FAQs == | ||
Line 146: | Line 126: | ||
'''Windows''': | '''Windows''': | ||
− | OS: Windows 8/7/Vista/XP | + | OS: Windows 10/8/7/Vista/XP |
CPU: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better | CPU: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better | ||
Line 175: | Line 155: | ||
Virtually any CPU/GPU combo released in the last 5 years should be able to handle Unity, it scales quite nicely based on available hardware. | Virtually any CPU/GPU combo released in the last 5 years should be able to handle Unity, it scales quite nicely based on available hardware. | ||
+ | |||
+ | == Patch Versions == | ||
+ | Current Version: [[Build 88]] | ||
+ | |||
+ | Patch notes can be found on the [http://www.superbossgames.com/chat SuperbossGames Discord] | ||
+ | |||
+ | == Installation == | ||
+ | |||
+ | An installation guide is available [http://superbossgames.com/forum/viewtopic.php?f=14&p=5222&sid=4db6751411e2556d95c24299b23c21b6#p5222 here] | ||
+ | |||
+ | ==Links== | ||
+ | * [http://superbossgames.com/intruder/ Intruder Homepage] | ||
+ | *[http://www.superbossgames.com SuperbossGames Homepage] | ||
+ | *[http://www.youtube.com/SuperbossGames SuperbossGames Youtube channel] | ||
+ | *[http://www.superbossgames.com/chat SuperbossGames Discord] | ||
+ | *[http://www.superbossgames.com/blog/Intruder Intruder Blog] | ||
+ | *[http://www.reddit.com/r/Intruder Intruder SubReddit] | ||
+ | *[[FAQ|Frequently Asked Questions (FAQ) Page]] | ||
+ | |||
+ | ==Resources== | ||
+ | *[[Intruder Press Coverage]] | ||
+ | *[http://superbossgames.com/forum/viewtopic.php?f=3&t=793 Intruder Videos] | ||
[[Category:Intruder]] | [[Category:Intruder]] |
Latest revision as of 22:31, 12 May 2018
Intruder is a tactical First-Person-Shooter being developed by SuperbossGames. It is heavily influenced by the SWAT and Metal Gear series, as well as Deus Ex and many others. Development is discussed on their Intruder Blog and they have also released a series of videos about the gameplay and development on their Youtube channel.
History
http://superbossgames.com/sites/default/files/styles/large/public/field/image/Screen%20Shot2.jpg
The first ideas for the game were realised as a mod for Half-Life 1. Later, prototypes were made using the Unreal Tournament 2003 and UT 2004 engines. Rob and Austin met in Uni and after some time decided to switch to the Unreal Tournament 3 engine, which they used to create the first truly playable version. In early 2012, the first blog post (by Austin Roush) on superbossgames.com announced the complete remake of the game in Unity. The game now runs fully on the Unity Engine, and has been updated frequently throughout the years.
The developers have stated the following design goals: [1]
- Highly detailed world interaction in a multiplayer setting
- Stealth and cunning over rapid firefights
- Emergent gameplay through giving players many options, gadgets, and tools by which to craft their tactics
Overview
This FAQ is a list of the most frequently asked questions about the SuperbossGames release Intruder.
What is Intruder?
Intruder is a team-based stealth multiplayer FPS, utilizing unique weapons and gadgets (like mirror cameras and sensors). Gameplay is in the vein of the SWAT series, Metal Gear, Deus Ex and many others.
Can I buy the game yet?
The game is currently in limited access, and copies are regularly released in batches. When there are copies available, you can get the game for a minimum of $10 here. You have to sign up for the official SuperbossGames Forum in order to get it (be sure to read the article about TMC before registering), since the purchase will be tied to your account. You'll get access to the game in its current state, all future updates and access to the Secret Tester Forum. Information on the game's current controls is available here.
How will I be able to buy it?
The current payment options are Amazon Payments and Paypal.
Who is SuperbossGames?
Rob and Austin, the two-man team of Superboss Games responsible for Project Stormos and Intruder.
Gameplay
There are two teams; Guards and Intruders. Guards are identifiable by the purple goggles and black helmet on their heads, Intruders by the simple balaclava they wear. Using your camera-stick, sensors and leaning around corners, you must complete your objectives. Don't forget to use your radio and fingers! Finger-snapping is a team-only audio signal, so it is great for identifying teammates.
Guards, as the name implies must guard the computer-systems and/or the package(s) located within the map. To win, they must kill the entire opposing team.
Intruders must hack computers or capture the one of the packages to win. Optionally, they may kill the entire opposing team.
Guard tips:
Stick with your teammates, and occasionally check the objectives for signs of tampering;
- Opened doors
- Missing Package
- Broken or opened windows
- Computers with any number other than 0/10, 0/7, 0/5, etc.
- Dead Guards
A common strategy to secure objectives is to apply sensors to entrances, and C4 charges nearby, detonating when a sensor is tripped. Doors and other physical objects can trip sensors!
Intruder tips:
If possible, avoid direct conflict with the guards, using flanking routes such as:
- Vents
- Windows
- Backdoors
Use smoke grenades to cover your entrance and exit of rooms, CS gas to debilitate enemies, and C4 to ragdoll enemies. Using V, you can pick up sensors without tripping them!
Gameplay FAQs
How does Voice Chat work?
Intruder features two forms of voice chat: handheld radios used for communicating with your team ('F' by default) and local voice chat for communicating with any nearby players, friend or foe ('C' by default). For more info, see Voice Chat
Where are the briefcases?
Press 'O' in-game to see information on the location of the briefcases in each mode.
How do I move / shoot / change weapons?
Information on the game's current controls is available here.
Level Design
The levels and level assets are created by the developers and the community using Silo3D, 3dsMax, Google Sketchup, and Blender; the completed assets are then imported into Unity. The developers have also created a toolkit for unity that allows players to create and play test levels in-engine. The levels can contain a multitude of objects which can be used for cover or to avoid detection, e.g. tables and chairs.
Maps and Gamemodes
Teams can win by eliminating all members of the opposing team, or finishing a specific objective.
Riverside
In Riverside the goal of the Intruders is to capture a briefcase being protected by the Guards and bring it to an escape point.
Cliffside
http://i.imgur.com/x0CqvPZl.png
In Cliffside the goal of the Intruders is to hack 3 out of 4 computer networks being guarded by the Guards. However, although unintended, this map often times turns into an elimination round, where each team kills all other members of the other team to achieve victory.
Mountainside
In Mountainside the goal of the Intruders is to hack four computer systems, or capture a Briefcase and bring it to an escape point.
Custom Maps
There are many custom maps created by the community.
See also:
Raid
Raid, better known to the community as briefcase. Is a team based game mode. In which guards are tasked with defending a briefcase, while Intruder's must take and secure the briefcase. For guards the only win condition is eliminating the intruders, as the game mode includes no timer. Intruders have the option of eliminating all guards, or taking the briefcase and moving it to an extraction zone, indicated by a purple cylinder.
Last Man Standing
Last Man Standing (or LMS) is a free-for-all gamemode where the player starts with no weapons, and must instead find gadgets and items in locations around the map. Items spawn in seemingly random locations. Guns must be reloaded, ammo must be found, etc. The player must also reach a specified "Safe Zone" within a certain amount of time, or else will be eliminated. The player does not have to remain inside the "Safe Zone", but only has to touch it once during that cycle. If players remain after the timer runs out, new "Safe Zones" will appear. The number of safe zones decreases with the number of players alive. The last player alive wins after both touching a "Safe Zone" and eliminating the last player.
Technical FAQs
Troubleshooting
Help for any problems with the game or store is always available on the IRC Channel/Discord.
To avoid any trouble with patching during this time, remember to always keep the original .ZIP file that you downloaded from the forums / store.
What engine does Intruder use?
What are the System Requirements?
Note: These are not final and are based on the requirements for Unity alone; expect them to change dramatically.
Windows:
OS: Windows 10/8/7/Vista/XP
CPU: Intel Core 2 Duo E6600 or AMD Phenom X3 8750 processor or better
Memory: 2 GB or more
Hard drive: 1 GB of space
Graphics: 256 MB or more, DirectX 9-compatible with Pixel Shader 3.0 support
Network: Internet connection required
Mac OS X:
OS: Mac OS X 10.6.6 or higher
CPU: Intel Core Duo Processor (2GHz or better)
Memory: 2 GB or more
Hard drive: 1 GB of space
Graphics: ATI Radeon HD 2400 or NVidia 8600M or better
Network: Internet connection required
Virtually any CPU/GPU combo released in the last 5 years should be able to handle Unity, it scales quite nicely based on available hardware.
Patch Versions
Current Version: Build 88
Patch notes can be found on the SuperbossGames Discord
Installation
An installation guide is available here
Links
- Intruder Homepage
- SuperbossGames Homepage
- SuperbossGames Youtube channel
- SuperbossGames Discord
- Intruder Blog
- Intruder SubReddit
- Frequently Asked Questions (FAQ) Page