Difference between revisions of "Build 83"
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(Created page with "== Patch Info == {| class="wikitable" ! scope="col"| Released ! scope="col"| Unity Build ! scope="col"| Hotfix? |- text-align:center;" ! 11/8/2018 ! 5 ! X |} == Patch Not...") |
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== Patch Notes == | == Patch Notes == | ||
− | + | === New Additions === | |
− | + | * Added Spectator Info Blocks! | |
− | + | * See the location, HP, and energy of all players while spectating | |
− | + | * Also comes with nice legend for activating different spectator cam modes | |
− | + | * Options menu available before logging in | |
− | + | * Also, full options menu available in-game!! | |
− | + | * sending bug to us automagically should help us debug faster | |
− | + | * Sweet new error console! Press \ + tab to activate! Check this if anything goes crazy or use it to debug your custom maps! | |
− | + | * attempting a way to force fog on custom maps WARNING might not work as planned | |
− | + | * guns make click noises what you are out of ammo! | |
− | + | * /cms will tell you your current mouse sensitivity | |
− | + | * New Wind System makes predicting bullets in wind and gravity totally reliable at any distance! (Try SniperRange!) | |
− | + | * changed wind to km/h in WindProxy and updates to accuracy of wind and affects bullets | |
− | + | * Speed of sound added into effects + different low pass filters on weapons | |
− | + | * We've also created a sweet Google Spreadsheet to that can predict exactly where bullets will go at any distance and wind speed, let me know in the chat if you want to check it out! | |
− | + | * New bullet penetration system! Allows sniper bullets through normal doors. In custom levels can even allow regular bullets through walls and other objects. It's pretty spicy. | |
− | + | * Bullet penetration determined by object material and thickness | |
− | + | ||
− | + | === Map Maker === | |
− | + | * added Sniper Range map | |
− | + | * forceFog added to Custom Level Settings if you want to try fog | |
− | + | * removed deleting Custom Level Settings on build | |
− | + | * fixed keypad proxy so more than one note can be referenced | |
− | + | * added MaterialManager for fast "chunk" material additions | |
+ | * shouldChunk and penetrationMultiplier added to AdvancedMaterial! | ||
− | + | === Changes === | |
− | + | * scroll speed on menu scroll views increased to reasonable level | |
− | + | * only send name icon of voice chatting player if they are dead, not arrested | |
− | + | * kill people upon end of match so you can hear chat | |
− | + | * adjusted strength of CS gas how quick it attacks, plus better animation of blur | |
− | + | * put feed in the middle instead of right side | |
− | + | * changed main menu background | |
− | + | * changed how projectile velocity works when on a Mover | |
− | + | * made it so you can control the spotlight mortar from its screen in security room on Mountainside | |
− | + | * put a light in Riverside elevator so you can see | |
− | + | * adjusted Mountainside wind for new Wind System | |
− | + | * took default wind off bullets unless there is a WindMaster | |
− | + | * flag reaction to wind adjusted for new System | |
− | + | * glass no longer smashes loudly when you join a room | |
− | + | * sniper bullet trail made shooter | |
− | + | * made sniper hearable from any distance | |
− | + | * options load at start so everything is right even when testing maps | |
− | + | * fixed the offset camera height of spectator cam | |
− | + | === Fixes === | |
− | + | * elevator on Riverside fixed! | |
− | + | * fixed flub up between gas, decoy, and banana ammo from EquipmentManager | |
− | + | * fixed charges not attaching to elevator | |
− | + | * fixed weird bug with character motor still on if you start in spectate | |
− | + | * removed tons of warnings and tiny bugs seen when testing debug console | |
− | + | * fixed the knees on the intruder model | |
− | + | * turned off reflective damage when shooting the dead | |
− | + | * shooting through glass and computers at the same time works correctly now | |
− | + | * fixed crazy door swing around when loading map | |
− | + | * animations on activators finally reset properly | |
− | + | * changed in-game timezone for news feed to load in UTC | |
− | + | * fixed "blank" joined the mission glitch | |
− | + | * fixed many room edges so you don't have to jump over them | |
− | + | * fixed double login glitch shown by Mei | |
− | + | * fixed color of text based on username bug | |
− | + | * sniper scope no longer visible floating when dead | |
− | [[Category: | + | [[Category: Builds]] |
Latest revision as of 06:53, 3 April 2018
Patch Info
Released | Unity Build | Hotfix?
|
---|---|---|
11/8/2017 | 5 | X |
Patch Notes
New Additions
- Added Spectator Info Blocks!
- See the location, HP, and energy of all players while spectating
- Also comes with nice legend for activating different spectator cam modes
- Options menu available before logging in
- Also, full options menu available in-game!!
- sending bug to us automagically should help us debug faster
- Sweet new error console! Press \ + tab to activate! Check this if anything goes crazy or use it to debug your custom maps!
- attempting a way to force fog on custom maps WARNING might not work as planned
- guns make click noises what you are out of ammo!
- /cms will tell you your current mouse sensitivity
- New Wind System makes predicting bullets in wind and gravity totally reliable at any distance! (Try SniperRange!)
- changed wind to km/h in WindProxy and updates to accuracy of wind and affects bullets
- Speed of sound added into effects + different low pass filters on weapons
- We've also created a sweet Google Spreadsheet to that can predict exactly where bullets will go at any distance and wind speed, let me know in the chat if you want to check it out!
- New bullet penetration system! Allows sniper bullets through normal doors. In custom levels can even allow regular bullets through walls and other objects. It's pretty spicy.
- Bullet penetration determined by object material and thickness
Map Maker
- added Sniper Range map
- forceFog added to Custom Level Settings if you want to try fog
- removed deleting Custom Level Settings on build
- fixed keypad proxy so more than one note can be referenced
- added MaterialManager for fast "chunk" material additions
- shouldChunk and penetrationMultiplier added to AdvancedMaterial!
Changes
- scroll speed on menu scroll views increased to reasonable level
- only send name icon of voice chatting player if they are dead, not arrested
- kill people upon end of match so you can hear chat
- adjusted strength of CS gas how quick it attacks, plus better animation of blur
- put feed in the middle instead of right side
- changed main menu background
- changed how projectile velocity works when on a Mover
- made it so you can control the spotlight mortar from its screen in security room on Mountainside
- put a light in Riverside elevator so you can see
- adjusted Mountainside wind for new Wind System
- took default wind off bullets unless there is a WindMaster
- flag reaction to wind adjusted for new System
- glass no longer smashes loudly when you join a room
- sniper bullet trail made shooter
- made sniper hearable from any distance
- options load at start so everything is right even when testing maps
- fixed the offset camera height of spectator cam
Fixes
- elevator on Riverside fixed!
- fixed flub up between gas, decoy, and banana ammo from EquipmentManager
- fixed charges not attaching to elevator
- fixed weird bug with character motor still on if you start in spectate
- removed tons of warnings and tiny bugs seen when testing debug console
- fixed the knees on the intruder model
- turned off reflective damage when shooting the dead
- shooting through glass and computers at the same time works correctly now
- fixed crazy door swing around when loading map
- animations on activators finally reset properly
- changed in-game timezone for news feed to load in UTC
- fixed "blank" joined the mission glitch
- fixed many room edges so you don't have to jump over them
- fixed double login glitch shown by Mei
- fixed color of text based on username bug
- sniper scope no longer visible floating when dead