Difference between revisions of "Build 75"
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== Patch Info == | == Patch Info == | ||
− | {{PatchTable| | + | {{PatchTable|2/24/2017|5|X}} |
Latest revision as of 08:24, 3 April 2018
Patch Info
Released | Unity Build | Hotfix?
|
---|---|---|
2/24/2017 | 5 | X |
Patch Notes
New Additions
- Map Switching and Cycling is now in! Maps will now change after a number of matches (tunable per room). This can be set to official maps or custom Map Maker maps.
- New map can be chosen sequentially or randomly.
- Checks if maps exist before switching.
- New loading lobby before joining rooms/maps with Keyboard help, abiltiy to quit mid-load, loading progress, etc.
- Panic button added: Hold escape on any screen in game for 6 seconds straight to return to the menu screen. You can use this if you get stuck on any loading screen.
- Players can now start custom rooms with the official maps as well instead of just map maker maps!
Changes
- You can now choose between two mouse sensitivity X:Y ratios: 1:1 is new default or 3:2 classic. You can choose this from the options menu or with the /setsenseratio 1 (1 for 1:1 and 0 for 3:2).
- Element names in Match Mode are now parametric ("Water" and "Fire" for default). These can be tuned per room, so if you have a clan match we can put them in for each of the elements.
- Laser sensor beeps have been limited so we don't kill your ears
- Not allowing goomba stomping at end or beginning of rounds to see if we can prevent accidental early TKs.
Fixes
- Should have fixed issue with computer hacking not always finishing
- fixed briefcases on Mountainside sometimes not appearing because of game mode
- under water fog partially fixed (will be workingo on this more)