Difference between revisions of "Custom Map / Wiretap"

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* Intruders must place bugs in 6 telephones to win.
 
* Intruders must place bugs in 6 telephones to win.
 
** Press V to remove the handset (hear a ka-chuck noise).
 
** Press V to remove the handset (hear a ka-chuck noise).
** Press V on the handset to install the bug (hear a beep).
+
** Press V on the handset to install the bug (hear a beep / red light appears).
  
 
== Custom Rules ==
 
== Custom Rules ==
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* Intruders should get on the ziplines quickly to avoid spawn-camping. Once the guards cross the level, they can shoot you.
 
* Intruders should get on the ziplines quickly to avoid spawn-camping. Once the guards cross the level, they can shoot you.
 
* Intruders should leave one player behind to watch the motion-map and be the eye in the sky.
 
* Intruders should leave one player behind to watch the motion-map and be the eye in the sky.
 +
* Intruders '''can jump back up''' the light-wells and the sides of the building. If you're cornered, climb!
 
* Most entrances require intruders to break some glass. Guards will be on the lookout for noise.
 
* Most entrances require intruders to break some glass. Guards will be on the lookout for noise.
* The objectives are likely too spread out for the guards to effectively camp them. Patrolling is probably a better idea.
+
* The objectives are likely too spread out for the guards to effectively camp them; patrolling is probably a better idea.
 
* Unarmed intruders can still be dangerous in close quarters! Patrolling in pairs as Guards is safer.
 
* Unarmed intruders can still be dangerous in close quarters! Patrolling in pairs as Guards is safer.
* Let you team-mates know which quadrant (NE, NW, SW, SE) you are in.
+
* Pay attention to the quadrant names (NE, NW, SW, SE) and colors.
 +
* Let you team-mates know which quadrant you are in.
 +
* Guards should check if external doors are still locked, wire fences are intact, and if phones have red lights on them.
 +
* [https://www.youtube.com/watch?v=9XM-BqSUvb0 Youtube video overview]
  
 
== Overview ==
 
== Overview ==
* Intruders spawn on the '''West''' side, guards spawn in the '''North East''' quadrant.
+
* Intruders spawn on the '''West''' side of the map; guards spawn in the '''North East''' quadrant.
 
* The main building is made up of 4 identical quadrants.
 
* The main building is made up of 4 identical quadrants.
 
* Each quadrant has a unique color scheme and its compass direction painted on the walls.
 
* Each quadrant has a unique color scheme and its compass direction painted on the walls.

Latest revision as of 17:44, 7 August 2018

Warning

This is an experimental game mode. PLEASE send feedback to ActionMan on discord :)

Custom Objective

  • 10 Telephones spawn randomly throughout the building.
  • Intruders must place bugs in 6 telephones to win.
    • Press V to remove the handset (hear a ka-chuck noise).
    • Press V on the handset to install the bug (hear a beep / red light appears).

Custom Rules

  • GUARDS SHOULD NOT TRY TO CLIMB OUT OF THE BUILDING - YOU WILL SLIP!
  • Intruders get no weapons, except a single sniper!
  • Intruder spawn area contains a MOTION DETECTING map of the level. You can see all player movements on here!
  • Intruders get cool ninja skills:
    • Super jump height!
    • Slightly reduce footsteps.
    • Slightly increased run speed.
    • Wire cutters.
      • Touch a wire fence to cut a hole.
      • Touch an electricity cabinet to turn out the lights.

Tips

  • Intruders should get on the ziplines quickly to avoid spawn-camping. Once the guards cross the level, they can shoot you.
  • Intruders should leave one player behind to watch the motion-map and be the eye in the sky.
  • Intruders can jump back up the light-wells and the sides of the building. If you're cornered, climb!
  • Most entrances require intruders to break some glass. Guards will be on the lookout for noise.
  • The objectives are likely too spread out for the guards to effectively camp them; patrolling is probably a better idea.
  • Unarmed intruders can still be dangerous in close quarters! Patrolling in pairs as Guards is safer.
  • Pay attention to the quadrant names (NE, NW, SW, SE) and colors.
  • Let you team-mates know which quadrant you are in.
  • Guards should check if external doors are still locked, wire fences are intact, and if phones have red lights on them.
  • Youtube video overview

Overview

  • Intruders spawn on the West side of the map; guards spawn in the North East quadrant.
  • The main building is made up of 4 identical quadrants.
  • Each quadrant has a unique color scheme and its compass direction painted on the walls.

Wiretapmap.png

Wiretap2.jpg Wiretap1.jpg

R9RUaSXl.jpg77wUA02l.jpgO4PAEfEl.jpg