Difference between revisions of "Build 80"
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(Created page with "== Patch Info == {| class="wikitable" ! scope="col"| Released ! scope="col"| Unity Build ! scope="col"| Hotfix? |- text-align:center;" ! 8/10/2017 ! 5 ! X |} == Patch No...") |
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* Tweaked explosion sound for helicopter | * Tweaked explosion sound for helicopter | ||
* Fixed bug where you could spectate and talk to the living | * Fixed bug where you could spectate and talk to the living | ||
− | * Fixed sniper and pistol start ammo swap | + | * Fixed [[sniper]] and [[pistol]] start ammo swap |
* Fixes to joining rooms for more reliability | * Fixes to joining rooms for more reliability | ||
− | * Fixes to bad occlusion culling on Cliffside and Riverside | + | * Fixes to bad occlusion culling on [[Cliffside]] and [[Riverside]] |
− | * Fixed glass | + | * Fixed glass breaking bug where the glass would get quieter and quieter |
* Fixed bug where running on other materials would not trigger a sound | * Fixed bug where running on other materials would not trigger a sound | ||
* Other bugs fixes | * Other bugs fixes | ||
[[Category: Builds]] | [[Category: Builds]] |
Latest revision as of 22:53, 12 May 2018
Patch Info
Released | Unity Build | Hotfix?
|
---|---|---|
8/10/2017 | 5 | X |
Patch Notes
New Additions
- Completely NEW Input system finally allows you to set key binds in-game!
- You can also set key binds while you are playing instead of exiting the to the main menu to do so
- Usable items like grenades and sensors now remove from your inventory when you have none left (one step closer to dropping items)
- Pickups for ALL items added for Map Makers as well as for future official maps and game modes. There are even new ammo pickups.
- New experimental game modes we made to test out new ideas and item pickups:
- Random Item Mode for Riverside Only, will activate a new mode where you start out with nothing and need to find your weapons and ammo. /sio 1 . You'll need to change maps afterward to turn it off.
- Last Man Standing mode for Riverside only. A king of the hill style mode with random items and free-for-all (no teams). /lms 1 You'll need to change maps afterward to turn it off
- New Mortar graphics on Mountainside (will be fixing for MM and custom maps next patch)
- AUGs can now change the name of rooms that you are in
- Mute spectator for videos /mutespecs 1 or 0
- Scroll wheel can change the spectator cam distance from target
- Can double click rooms to join
- Lowered overall default ammo amount for guns and some items
- You can now break glass with your hands!
Map Maker
- Map Maker version 1.06!
- Upgraded to Unity 5.6.3 for Map Makers and stability
- Teleporters on activators! You can use this for scenarios like if you want players to be able to pick their spawn point at the beginning of a round or assign random spawn points
- You can now make Pickups children in the hierarchy of a level
- Map Maker prefabs added for random weapons or random items
- You can now specify in the MM way more about starting equipment with the Equipment Manager
- Pickups have all the new types plus specification of ammo
- Activators and Pickups can display custom messages when you use them
- Pickups can now also trigger an activator in the level
Fixes
- You can use /makeadmin when testing your own map
- Fixed afk bug when you can respawn in respawn modes
- Tweaked explosion sound for helicopter
- Fixed bug where you could spectate and talk to the living
- Fixed sniper and pistol start ammo swap
- Fixes to joining rooms for more reliability
- Fixes to bad occlusion culling on Cliffside and Riverside
- Fixed glass breaking bug where the glass would get quieter and quieter
- Fixed bug where running on other materials would not trigger a sound
- Other bugs fixes