Difference between revisions of "Build 75"

From Superboss Games Wiki
Jump to navigation Jump to search
(Created page with "== Patch Info == {| class="wikitable" ! scope="col"| Released ! scope="col"| Unity Build ! scope="col"| Hotfix? |- text-align:center;" ! 2/24/2017 ! 5 ! X |} == Patch No...")
 
Line 1: Line 1:
 
== Patch Info ==
 
== Patch Info ==
  
{| class="wikitable"
+
{{PatchTable|1/19/2017|5|X}}
! scope="col"| Released
 
! scope="col"| Unity Build
 
! scope="col"| Hotfix?
 
 
 
 
 
 
 
|- text-align:center;"
 
! 2/24/2017
 
! 5
 
! X
 
|}
 
  
  

Revision as of 08:23, 3 April 2018

Patch Info

Released Unity Build Hotfix?


1/19/2017 5 X


Patch Notes

New Additions

  • Map Switching and Cycling is now in! Maps will now change after a number of matches (tunable per room). This can be set to official maps or custom Map Maker maps.
  • New map can be chosen sequentially or randomly.
  • Checks if maps exist before switching.
  • New loading lobby before joining rooms/maps with Keyboard help, abiltiy to quit mid-load, loading progress, etc.
  • Panic button added: Hold escape on any screen in game for 6 seconds straight to return to the menu screen. You can use this if you get stuck on any loading screen.
  • Players can now start custom rooms with the official maps as well instead of just map maker maps!

Changes

  • You can now choose between two mouse sensitivity X:Y ratios: 1:1 is new default or 3:2 classic. You can choose this from the options menu or with the /setsenseratio 1 (1 for 1:1 and 0 for 3:2).
  • Element names in Match Mode are now parametric ("Water" and "Fire" for default). These can be tuned per room, so if you have a clan match we can put them in for each of the elements.
  • Laser sensor beeps have been limited so we don't kill your ears
  • Not allowing goomba stomping at end or beginning of rounds to see if we can prevent accidental early TKs.

Fixes

  • Should have fixed issue with computer hacking not always finishing
  • fixed briefcases on Mountainside sometimes not appearing because of game mode
  • under water fog partially fixed (will be workingo on this more)