Difference between revisions of "IntruderMM"
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:'''Unity 2020.3.15f2 via Unity Hub''' | :'''Unity 2020.3.15f2 via Unity Hub''' | ||
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:'''You MUST make sure to install both Windows and Mac build platforms!! | :'''You MUST make sure to install both Windows and Mac build platforms!! | ||
Revision as of 13:40, 7 August 2021
Overview
The Intruder Map Maker (or IntruderMM) is used to create custom maps for Intruder through Unity3D.
- A page for how to set up IntruderMM, includes tools, props, and textures to help with creating a map: Intruder Map Maker Resources
What you'll need
- Unity 2020.3.15f2 via Unity Hub
- Unity Hub Download: https://unity3d.com/get-unity/download
- You MUST make sure to install both Windows and Mac build platforms!!
Intruder MM Unity package 2.067 NEEDED for Steam Workshop version and above
Installation
Step 1
- Install the Unity Hub from the link above.
Step 2
- Open Unity Hub, and click "add" from the installs section. Choose Unity 2020.3.15f2 from the list, or whatever the most recent version of Unity 2020 is available.
- Make sure to install both Windows and Mac builds!.
Step 3
- Open Unity. Start a new project and make sure the path to the project has no spaces in it, (e.g. C:/UnityProjects/MyMap instead of C:/My Documents/Intruder Map) or else you won't be able to export and test or upload the map.
Step 4
- Now import the IntruderMM Unity package. This will set you up with everything you need to start making your level. Just double click the package when you have your project open or alternatively you can use the dropdown on the top bar to import it. (Assets->Import Package->Custom Package)
Step 5
- Start making your level! Make sure to grab a SpawnA and SpawnB from the Prefabs folder and place them in your level to choose where your guards and intruders will spawn. The prefabs folder is full a great things to get your levels started such as doors, windows, goal points, briefcases, etc.
To add doors, you'll need to download the Superboss Doors package, which can be found in the same google drive as the MM package. The package is imported the same as the MM package, and once you have it in your project you can place the prefabs in your level wherever you need them.
- Because we are using Unity as the editor, you have control over all of its level editing power, so please check out tutorials over the web if there’s anything you want to try.
Step 6
- Test your level. Use the Intruder menu at the top for different options.
- Intruder->Play Scene in Intruder. The first time it will ask you to find your copy of Intruder.exe or Intruder.App. After you find that (where Steam stores the Intruder app) it will launch the level inside of Intruder so you can test it out offline!
Step 7
- Upload and play your levels with others!
- Intruder->Map Upload will allow you to upload your map and set tags. If it's the first time uploading the map, leave the Workshop ID blank. Otherwise, you can grab the Workshop ID from the URL of the map you want to Update.
Rules
Levels with offensive or copyrighted material may be removed from the Workshop level list at the discretion of Superboss Games. If you frequently upload material which is unsuitable, your account may be cut off from ever uploading levels again.
More
Make sure to join the Discord Server for more help using the IntruderMM: https://discordapp.com/invite/superbossgames
Resources
Official Resources
Superboss Games have provided the map-making community with a bunch of assets that greatly aid with the development of maps.
Name | Usage | Download |
---|---|---|
Player Models | The player models are useful to get the right proportion and height of your maps, resulting in a better looking and feeling map. I would recommend downloading the player skins package is well to put materials on the player model in unity and to make sure the player models don't get in the way of players in-game, make sure to use the EditorOnly tag on them. | Download |
Door Package | The Door Package allows map makers to use the doors found in the official maps. | Download |
Community Resources
The community has made many props and prefabs that are free to share and reuse in your own maps. Some are listed here.
Unity Plugins
These plugins can greatly improve your workflow for level design, shader development, and lighting! Make sure to put these in a folder named Plugins from the root directory of the assets folder or else they will highly likely not work.
Name | Price | Type | Description | Links |
---|---|---|---|---|
SabreCSG | Free | Level Design | Most popular Level Editing Plugin in the community, due to it being free, open-source and easy to use. SabreCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer. SabreCSG is included in the MapMaker package, so you don't need to download or import any other version. | |
RealtimeCSG | Free | Level Design | RealtimeCSG is the Realtime equivalent of SabreCSG only less accurate and doesn't break all the time. It's a bit tricky to install, you have to extract all the contents then only grab the RealtimeCSG/Assets/Plugins/RealtimeCSG folder then drag that into the Plugins folder you made before to install plugins. RealtimeCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer in Realtime. | Download |
Bakery | Paid | Lightmapping | Bakery is a lightmapping plugin that allows the utilization of the GPU. This plugin requires a modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). | Asset Store |