Difference between revisions of "Weapons"
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Line 13: | Line 13: | ||
*Left Click - fire | *Left Click - fire | ||
*Right Click - scope | *Right Click - scope | ||
+ | *Mouse Wheel - increase and decrease zoom | ||
*Must be prone or crouched (and not moving) for accuracy (severe recoil when standing) | *Must be prone or crouched (and not moving) for accuracy (severe recoil when standing) | ||
*Requires high Balance (~70) for accurate fire | *Requires high Balance (~70) for accurate fire | ||
+ | *Deals 90 damage to any body part aside from the head | ||
+ | *Will ragdoll players that are not prone, opening them up to a potential followup shot | ||
http://i.imgur.com/if4lSxyl.jpg | http://i.imgur.com/if4lSxyl.jpg |
Revision as of 17:17, 1 May 2017
Both teams in Intruder receive a standard set of weapons and gadgets to aid them in their missions.
SMG
- Left Click - fire
- Right Click - sights
- "X" - change fire mode
http://i.imgur.com/n9QgrT1l.jpg
Sniper Rifle
- Left Click - fire
- Right Click - scope
- Mouse Wheel - increase and decrease zoom
- Must be prone or crouched (and not moving) for accuracy (severe recoil when standing)
- Requires high Balance (~70) for accurate fire
- Deals 90 damage to any body part aside from the head
- Will ragdoll players that are not prone, opening them up to a potential followup shot
http://i.imgur.com/if4lSxyl.jpg
Pistol
- Left Click - fire
- Right Click - sights
- Harder to hear at a distance
- No tracer
http://i.imgur.com/dU6bUWVl.jpg
Grenade
- Left Click - throw
- Right Click - change detonation timer to 1.5 seconds instead of 4