Difference between revisions of "Weapons"
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(→SMG) |
(→Pistol) |
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Line 28: | Line 28: | ||
*Harder to hear at a distance | *Harder to hear at a distance | ||
*No tracer | *No tracer | ||
+ | *Deals 25 damage to every part except the head. | ||
http://i.imgur.com/dU6bUWVl.jpg | http://i.imgur.com/dU6bUWVl.jpg |
Revision as of 16:52, 3 January 2018
Both teams in Intruder receive a standard set of weapons and gadgets to aid them in their missions.
SMG
- Left Click - fire
- Right Click - sights
- "X" - change fire mode
- Deals 25 damage to every part except the head.
http://i.imgur.com/n9QgrT1l.jpg
Sniper Rifle
- Left Click - fire
- Right Click - scope
- Right Click - Hold down while scoped to zoom in
- Must be prone or crouched (and not moving) for accuracy (severe recoil when standing)
- Requires high Balance (~70) for accurate fire
- Deals 90 damage to any body part aside from the head
- Will ragdoll players that are not prone, opening them up to a potential followup shot
http://i.imgur.com/if4lSxyl.jpg
Pistol
- Left Click - fire
- Right Click - sights
- Harder to hear at a distance
- No tracer
- Deals 25 damage to every part except the head.
http://i.imgur.com/dU6bUWVl.jpg
Grenade
- Left Click - throw
- Right Click - change detonation timer to 1.5 seconds instead of 4
- Will ragdoll players in the blast radius
http://i.imgur.com/rotXQ34.jpg
Hands
- Left Click on alive, stable player - Knock down player
- Left Click on knocked down player - Arrest player/Reveal name and check vitals
- Left Click on arrested player- Reveal name and check vitals