Difference between revisions of "Activator"
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== Introduction == | == Introduction == | ||
+ | Activators are one of the key components for creating events in custom maps. The activator script can be added to game objects when creating maps. The activator script is located in the IntruderMM custom package in: "IntruderMM > Scripts" folder. It can be added onto objects via: Clicking the object that you wish to add the script to, clicking the inspector tab to see the object components, then dragging and dropping the activator script. Once the script is added to the object. the component details should appear like so: | ||
+ | ---- | ||
+ | [[File:activator.PNG|400px]] | ||
+ | Activators can activate animations, sounds, as well as trigger win and loss conditions for both teams. Activators can disable objects, and stop animations as well. It has a variety of forms to trigger these actions. | ||
== History == | == History == |
Revision as of 15:25, 13 August 2018
Introduction
Activators are one of the key components for creating events in custom maps. The activator script can be added to game objects when creating maps. The activator script is located in the IntruderMM custom package in: "IntruderMM > Scripts" folder. It can be added onto objects via: Clicking the object that you wish to add the script to, clicking the inspector tab to see the object components, then dragging and dropping the activator script. Once the script is added to the object. the component details should appear like so:
Activators can activate animations, sounds, as well as trigger win and loss conditions for both teams. Activators can disable objects, and stop animations as well. It has a variety of forms to trigger these actions.