Difference between revisions of "Main Page"
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− | '''Superboss Games Wiki''' | + | Welcome to the '''Superboss Games Wiki'''. Superboss Games is the collaborative effort of two game developers, Rob Storm and Austin Roush. They are responsible for the high-speed anti-platformer [[Project Stormos]], and the upcoming stealth tactical FPS [[Intruder]]. |
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+ | [[Project Stormos]] is available at: http://projectstormos.com/ | ||
+ | Jumping and airdashing are the way to go in this high speed anti-platformer, where touching the ground only slows you down. Also includes a level editor and multiplayer. | ||
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+ | [[Intruder]] is a multiplayer, team-based stealth shooter where wits and cunning will bring you further than twitch reflexes or snap aiming. Effective communication and intelligent tactics are the best bet for completing the objectives. | ||
== Getting started == | == Getting started == | ||
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* [http://SuperbossGames.com/forum Discussion Forum] | * [http://SuperbossGames.com/forum Discussion Forum] | ||
* [http://www.reddit.com/r/SuperbossGames/ Superboss Games Subreddit] | * [http://www.reddit.com/r/SuperbossGames/ Superboss Games Subreddit] | ||
+ | * [http://steamcommunity.com/groups/SuboGa Official Superboss Games Steam Group] | ||
* [http://www.reddit.com/r/Intruder/ Intruder Subreddit] | * [http://www.reddit.com/r/Intruder/ Intruder Subreddit] | ||
[[Category:Superboss Games]] | [[Category:Superboss Games]] |
Revision as of 11:15, 18 February 2014
Welcome to the Superboss Games Wiki. Superboss Games is the collaborative effort of two game developers, Rob Storm and Austin Roush. They are responsible for the high-speed anti-platformer Project Stormos, and the upcoming stealth tactical FPS Intruder.
Project Stormos is available at: http://projectstormos.com/ Jumping and airdashing are the way to go in this high speed anti-platformer, where touching the ground only slows you down. Also includes a level editor and multiplayer.
Intruder is a multiplayer, team-based stealth shooter where wits and cunning will bring you further than twitch reflexes or snap aiming. Effective communication and intelligent tactics are the best bet for completing the objectives.