Difference between revisions of "Project Stormos"

From Superboss Games Wiki
Jump to navigation Jump to search
m (→‎Gameplay: Changed Controls to link to a dedicated page. Project Stormos Controls)
(Minor grammatical changes and general facelift. Removed a section linking to the "Indie Game Magazine", as the article mentioned is no longer available and the website contains information about NSFW material. Updated various links.)
Line 2: Line 2:
 
== Introduction ==
 
== Introduction ==
  
[[Project Stormos]] is the first commercial release by "[[Superboss Games]]". It's a 2.5D [http://www.projectstormos.com/ "anti-platformer"] where you control the character "[[Robo]]", a robot with the ability to dash through the air, slicing orbs and enemies to gain more dashes. You can download the current version (0.300a) after creating an account and buying the game on [http://projectstormos.com/ projectstormos.com]
+
[http://projectstormos.com/ Project Stormos] is the first commercial release by "[[Superboss Games]]". It is a 2.5D "Anti-platformer" where you control the character "[[Robo]]", a robot with the ability to dash through the air, slicing orbs and enemies to gain more dashes. You can download the current version (0.300a) after creating an account and buying the game on [http://projectstormos.com/ projectstormos.com]
  
 
== Overview ==
 
== Overview ==
Line 10: Line 10:
  
  
Project Stormos was first started by developer [[Robert Storm]] as a [http://www.yoyogames.com/gamemaker/studio Game Maker] project in 2006. In 2009 Storm made the game in XNA, but in May 2011 it was completely redone in Unity and first released to public in September 2011. Storm started a Kickstarter on the 17th of August 2011 and it was successfully funded on 16th of September 2011.  
+
Project Stormos was first started by developer [[Robert Storm]] as a [http://www.yoyogames.com/gamemaker/studio Game Maker] project in 2006. In 2009 Storm made the game in XNA, but in May 2011 it was completely redone in [https://unity.com/ Unity] and first released to public in September 2011. Storm started a [https://www.kickstarter.com/projects/robostormo/project-stormos?ref=discovery&term=Rob%20Storm Kickstarter] on the 17th of August 2011 which was successfully funded on 16th of September 2011.  
 
Currently there are over 1361 users registered at [http://projectstormos.com/ projectstormos.com]
 
Currently there are over 1361 users registered at [http://projectstormos.com/ projectstormos.com]
  
 
==Gameplay==
 
==Gameplay==
The goal in each level is to reach a purple orb placed somewhere in the level, which flings you up into the air into the next level. To do that, you have to chain together dashes and not touch the ground, which gives it the name "Anti-platformer". (Visit the [[Project Stormos Controls|Controls]] page to see how the character is controlled.) The dashes are displayed by three green orbs sourrounding the character "Robo". If you dash, you lose an orb. You gain more dashes by dashing through enemies or orange orbs or slicing them with your sword. If you complete the entire level without touching a platform you unlock the "SP Version" of the level, which is a modified version of the original level, but with a higher difficulty. You can also compete with players all over the world in [http://projectstormos.com/LeaderBoards global online leaderboards].
+
The goal in each level is to reach a purple orb by chaining together dashes through obstacles and not touching the ground, which gives it the label, "Anti-platformer" (visit the [[Project Stormos Controls|Controls]] page to see how the character is controlled). The dashes are displayed by three green orbs surrounding the character "Robo". Each dash costs one orb, which you regain by dashing through enemies/orange orbs, landing on a platform, or by slicing targets with your sword. If you complete the entire level without touching a platform, you unlock the "SP Version" of the level: a modified version of the original level with a higher difficulty. You can also compete with players all over the world in the [http://projectstormos.com/LeaderBoards online leaderboards].
In the current version 0.300a there was added a [https://www.youtube.com/watch?v=i0LMtNE-rk8&list=UUuxq1O0Giy8ZK67WmuD_HkA&index=2 multiplayer mode]. You can create a room and up to 9 more players can join you in beating the levels or you can create a level in the level editor together and publish it to the [http://projectstormos.com/Community community]. Players can also watch other players by clicking on their names and give them advice or show them shortcuts.
+
In the current version 0.300a, a [https://www.youtube.com/watch?v=i0LMtNE-rk8&list=UUuxq1O0Giy8ZK67WmuD_HkA&index=2 multiplayer mode] was added. You can create a room and up to 9 more players can join you in beating the levels, or you can create a level in the level editor together and publish it to the [http://projectstormos.com/Community community board]. Players can also watch spectate others by clicking on their names in order to give them advice or show them shortcuts.
  
 
==Level Design==
 
==Level Design==
In Project Stormos there are 5 worlds, each containing 6 normal and 6 SP levels: Dunes, Islands, Cliffs, Canyon and Void. Most of the levels of Project Stormos are designed to contain multiple paths to the goal. There are obstacles such as walls that kill you and turrets and enemies who shoot purple orbs at you, that make you unable to do anything for a certain time. Furthermore there's a fire ring, which transports  you far into the direction you're dashing into.
+
In Project Stormos there are 5 worlds, each containing 6 normal and 6 SP levels: Dunes, Islands, Cliffs, Canyon and Void. Most of the levels in Project Stormos are designed to contain multiple paths to the goal. There are many obstacles in your way, such as barriers that kill you and enemies who shoot projectiles that briefly disable your character. To aid you in your goal, there are fire rings that launch you and platforms that let you regain a dash.
  
 
==Music==
 
==Music==
There are 10 songs included in Project Stormos: "Kill Break Final", "IslandTheme", "VictorySong", "Dub Crepe 2", "Sail to the Sun", "Cosmic Distress", "pirate theme", "RobosTheme", "Intense2" and "MainLevelTheme". Robert Storm composed every song of the soundtrack by himself, you can even listen to some of the pieces on his [https://soundcloud.com/rstorm000 soundcloud account].You can also listen to an interview by Patrick Holleman with Rob Storm about the music on [http://www.indiegamemag.com/the-igm-music-show-rob-storm-project-stormos/ The Indie Game Magazine]
+
There are 10 songs included in Project Stormos: "Kill Break Final", "IslandTheme", "VictorySong", "Dub Crepe 2", "Sail to the Sun", "Cosmic Distress", "Pirate theme", "RobosTheme", "Intense2" and "MainLevelTheme". Robert Storm composed every song of the soundtrack; you are able to listen to some of the pieces on his [https://soundcloud.com/rstorm000 soundcloud account].
  
 
==Links==
 
==Links==

Revision as of 11:33, 7 August 2023

Introduction

Project Stormos is the first commercial release by "Superboss Games". It is a 2.5D "Anti-platformer" where you control the character "Robo", a robot with the ability to dash through the air, slicing orbs and enemies to gain more dashes. You can download the current version (0.300a) after creating an account and buying the game on projectstormos.com

Overview

http://content.bandzoogle.com/users/stormrob/images/content/PreviewImage-600.png

(c) Robert Storm


Project Stormos was first started by developer Robert Storm as a Game Maker project in 2006. In 2009 Storm made the game in XNA, but in May 2011 it was completely redone in Unity and first released to public in September 2011. Storm started a Kickstarter on the 17th of August 2011 which was successfully funded on 16th of September 2011. Currently there are over 1361 users registered at projectstormos.com

Gameplay

The goal in each level is to reach a purple orb by chaining together dashes through obstacles and not touching the ground, which gives it the label, "Anti-platformer" (visit the Controls page to see how the character is controlled). The dashes are displayed by three green orbs surrounding the character "Robo". Each dash costs one orb, which you regain by dashing through enemies/orange orbs, landing on a platform, or by slicing targets with your sword. If you complete the entire level without touching a platform, you unlock the "SP Version" of the level: a modified version of the original level with a higher difficulty. You can also compete with players all over the world in the online leaderboards. In the current version 0.300a, a multiplayer mode was added. You can create a room and up to 9 more players can join you in beating the levels, or you can create a level in the level editor together and publish it to the community board. Players can also watch spectate others by clicking on their names in order to give them advice or show them shortcuts.

Level Design

In Project Stormos there are 5 worlds, each containing 6 normal and 6 SP levels: Dunes, Islands, Cliffs, Canyon and Void. Most of the levels in Project Stormos are designed to contain multiple paths to the goal. There are many obstacles in your way, such as barriers that kill you and enemies who shoot projectiles that briefly disable your character. To aid you in your goal, there are fire rings that launch you and platforms that let you regain a dash.

Music

There are 10 songs included in Project Stormos: "Kill Break Final", "IslandTheme", "VictorySong", "Dub Crepe 2", "Sail to the Sun", "Cosmic Distress", "Pirate theme", "RobosTheme", "Intense2" and "MainLevelTheme". Robert Storm composed every song of the soundtrack; you are able to listen to some of the pieces on his soundcloud account.

Links