Difference between revisions of "Falcon"

From Superboss Games Wiki
Jump to navigation Jump to search
Line 22: Line 22:
 
**[[Mirror Camera]]
 
**[[Mirror Camera]]
 
**[[Laser Sensors]]
 
**[[Laser Sensors]]
**Remote Charges
+
**[[Remote Charges]]
**Smoke Grenades
+
**[[Smoke Grenades]]
**Lockpick
+
**[[Lockpick]]
**Radio
+
**[[Radio]]
  
 
[[Category:Intruder]]
 
[[Category:Intruder]]

Revision as of 23:53, 14 December 2015

Introduction

The Sniper Rifle is a .50 caliber, semi-automatic marksman rifle. It has a magazine capacity of 10 rounds.

History

  • Patch Notes
    • Patch 242 - Sniper Rifle texture added.
    • Patch 227 - Sniper pickup disappearing bug should be solved.

Gameplay

By default the Sniper Rifle cannot be used until it is picked up using 'V'. Upon pickup, you will have to go to your inventory and assign it a key binding by dragging it into the open slot you wish to use. Typically, this open slot is '2'. The sniper rifle can be shot by using the left click on your mouse. Using right click will force the sniper rifle to aim down sights. Pressing right click again will make the sniper rifle come out of aim down site mode. Unlike the pistol and SMG the sniper rifle can take use of the zoom function while aiming down the sites. Using your scroll wheel, you can zoom in with the sniper to get a better focus in order to see the enemy. Also unlike the pistol and SMG, the sniper, when shot is least effected when it comes to distance and wind. Using the sniper while standing up will cause the shots to be very inaccurate. By going prone or laying down will make sure your balance is high enough to guarantee a shot wherever your sites are aimed. The minimum balance needed for shots to be less effected by balance is about 70.

Gallery

http://i.imgur.com/if4lSxyl.jpg

Weapons and Gadgets