Manta
The Manta is a versatile submachine gun capable up close and at long range.
"An SMG with a small profile and 3 fire modes. Can attach red dot sights."
Gameplay details
The Manta is equipped by pushing the Front Item
or Back Item
keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1
, left click, will fire the weapon. Fire2
, right click, will aim down sights. Reload
, R, will put in a fresh magazine if there is any spare ammo. Using FireMode
with the X key will cycle between semi-automatic, two shot burst fire, and fully automatic fire.
It has 30 rounds when fully loaded. Lying down, crouching, and standing have progressively higher recoil. The manta will not sway at all while aiming down sights when above 60 energy. Firing only one or two shots at a time will return the Manta to the spot originally aimed at.
Can equip a red dot sight that enables a focused zoom.
regular | with Heavy Armor | |
---|---|---|
body | 20 Health
32 Balance |
12 Health
19.2 Balance |
head | 100 Health
100 Balance |
60 Health
~50 to 63 Balance |
maximum range | >600 meters |
---|---|
penetration | none |
bullet tracer | yes |
muzzle flash | yes |
audible distance | >215 meters |
muzzle smoke | large |
bullet impact smoke | large |
firing penalty | -2 Energy
-3 Balance |
---|---|
low energy penalty | extra screen sway |
extra inaccurate hipfire | |
increased aim down sight sway | |
extra recoil? | |
low balance penalty | progressively more recoil the lower the balance is |
Tuning options
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Example code:
{ "GuardTuning": { "SMG": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": true, "hasBurstShot": true, "maxClipAmmo": 30, "reloadTime": 3.75, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.85, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": true, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 20, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35, "shellEjectDelay": 0 } } }
Trivia
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam Builds
U5 Builds
U4 Patches
Old model
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |