IntruderMM

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Revision as of 07:18, 6 January 2020 by Tactical jake (talk | contribs) (Added the no spaces in the project path requirement)
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Getting Started

Below you will find how to get started with the IntruderMM

Overview

The Intruder Map Maker (or IntruderMM) is used to create custom maps for Intruder through Unity3D.

What you'll need

Unity 5.6.5p4
You MUST make sure to install both Windows and Mac build platforms!!

Intruder MM Unity package 2.00 NEEDED for Steam Workshop version and above

Installation

Step 1

Install the Unity version listed above
Make sure to install both Windows and Mac builds!.

Step 2

Open Unity. Start a new project and make sure the path to the project has no spaces in it, (e.g. C:/UnityProjects/MyMap instead of C:/My Documents/Intruder Map) or else you won't be able to export and test or upload the map.

Step 2

Now import the IntruderMM Unity package. This will set you up with everything you need to start making your level. Just double click the package when you have your project open or alternatively you can use the dropdown on the top bar to import it. (Assets->Import Package->Custom Package)

Step 4

Start making your level! Make sure to grab a SpawnA and SpawnB from the Prefabs folder and place them in your level to choose where your guards and intruders will spawn. The prefabs folder is full a great things to get your levels started such as doors, windows, goal points, briefcases, etc.
Because we are using Unity as the editor, you have control over all of its level editing power, so please check out tutorials over the web if there’s anything you want to try.

Step 5

Export and test your level. Use the Intruder menu at the top for different options.
Intruder->Play Scene in Intruder. The first time it will ask you to find your copy of Intruder.exe or Intruder.App. After you find that (where Steam stores the Intruder app) it will launch the level inside of Intruder so you can test it out offline!

Step 6

Upload and play your levels with others!
Intruder->Map Upload will allow you to upload your map and set tags. If it's the first time uploading the map, leave the Workshop ID blank. Otherwise, you can grab the Workshop ID from the URL of the map you want to Update.

Rules

Levels with offensive or copyrighted material may be removed from the Workshop level list at the discretion of Superboss Games. If you frequently upload material which is unsuitable, your account may be cut off from ever uploading levels again.

More

Make sure to join the Discord Server for more help using the IntruderMM: https://discordapp.com/invite/superbossgames

Resources

Official Resources

Superboss Games have provided the map-making community with a bunch of assets that greatly aid with the development of maps.

Name Usage Download
Player Models The player models are useful to get the right proportion and height of your maps, resulting in a better looking and feeling map. I would recommend downloading the player skins package is well to put materials on the player model in unity and to make sure the player models don't get in the way of players in-game, make sure to use the EditorOnly tag on them. Download
Door Package The Door Package allows map makers to use the doors found in the official maps. Download


Community Resources

The community has made many props and prefabs that are free to share and reuse in your own maps. Some are listed here.

Unity Plugins

These plugins can greatly improve your workflow for level design, shader development, and lighting! Make sure to put these in a folder named Plugins from the root directory of the assets folder or else they will highly likely not work.

Name Price Type Description Links
SabreCSG Free Level Design Most popular Level Editing Plugin in the community, due to it being free, open-source and easy to use. SabreCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer. Download

Wiki

Discord

RealtimeCSG Free Level Design RealtimeCSG is the Realtime equivalent of SabreCSG only less accurate and doesn't break all the time. It's a bit tricky to install, you have to extract all the contents then only grab the RealtimeCSG/Assets/Plugins/RealtimeCSG folder then drag that into the Plugins folder you made before to install plugins. RealtimeCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer in Realtime. Download

Website

Discord

Bakery Paid Lightmapping Bakery is a lightmapping plugin that allows the utilization of the GPU. This plugin requires a modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Asset Store

Wiki

Help Links

Official Forum Thread

Discord Server