Tags

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Revision as of 22:17, 24 January 2016 by Bloxri (talk | contribs) (Created page with "static string[] tagNames = new string[] { "Enemy", "Door", "Elevator", "Glass", "Slope", "Stairs", "Metal", "AIPath", "", "Slippery", "SuperSlippery", "Water", "Dirt", "Carpet...")
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static string[] tagNames = new string[] { "Enemy", "Door", "Elevator", "Glass", "Slope", "Stairs", "Metal", "AIPath", "", "Slippery", "SuperSlippery", "Water", "Dirt", "Carpet", "Movable", "Tire", "ThickMetal", "Deathzone", "MainLevel", "Destructible", "Ladder", "Mover", "" }; // static string[] layerNames = new string[] { "Doors", "MyPlayer", "MyGun", "APlayer", "OpFpGun", "DoorTrigger", "Glass", "Screen", "", "", "IgnorePlayer", "IgnoreBullet", "NGUI", "Sticky", "Special", "Rooms", "Lights", "Plants", "Terrain", "Terrain2", "OnlyHitLevel", "IgnoreViewCast", "", ""};