Build 1108
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Patch Info
Released | Unity Build | Hotfix?
|
---|---|---|
02/15/2019 | 5 | X |
New Additions
- Intruder is now on Steam
- Shotgun - Fires powerful beanbag rounds
- Mountainside Night time version
- Remote Charges have fancy priming sound and detonation lights
- New explosion effects
- New sleek material for SMG and Pistol
- New lock picking graphics
- New keypad unlock graphics
- Mountainside now has a weapons case
- Computer hack terminals received graphical overhaul.
- Pistol now has red optic sights
- Lighting and post effects overhaul for Cliffside & Mountainside
- New graphics for helipad, helicopter, and antenna on Mountainside
- More pictures on Cliffside
- Player Info panels added to player names in team panel
- Various functions added in Info Pane
- Friend tab enables you to invite your steam friends to the game
- Round timers (optional)
- /rtimer admin command to set round timer by seconds (60 - 1200, 0 to turn off)
- many new admin commands
- Commands for resetting glass, decals, camera speed, etc. for filming scenes
- Third person mirror camera now has cute visible camera to other players
- Fancy new radio glow when transmitting
- New mortar graphics
- New mirror camera image effects to make more spy-like
- Spectators can be viewed from Team menu
Changes
- Spectator smooth camera redone
- Spectator follow camera made better and won't put you "under water" anymore
- Remote charges must land on surface for a period of time before they are ready to detonate
- SMG base damage changed from 25 to 20
- Pistol sway turned down a bit
- Laser Sensors laser effectiveness made more consistent and will react to any movement
- Force multiplier differences per bullet on advanced materials or rigidbodies
- TK ban now has menu timer
- Neat zipline material
- Smoke Grenades made less crazy and smoke should collide with wall better
- Fade off time for CS gas made faster and more consistent
- Fewer smoke and cs grenades in inventory by default
- Riverside river actually curves now
- Ragdoll thumping sounds turned down a bit
- Tighter offline mode for Map Maker testing
- Disabled auto talk
- Red dot pickups made easier to see in the dark
- Mountainside Stage Left zipline made easier to hit so you don't fall to your death quite as much you clumsy dude
- Default keybinds changed: Sprint - shift, Crouch - control, Prone - added secondary as z
- Tons of other small changes based on moving to Steam
Fixes
- Optimized radio voice chat and should fix any issues with radio transmissions cutting off too early
- Red dot crosshair follows leaning correctly
- General HUD color finally reset to correct saturation
- Fixed hands not landing after smashing glass
- Players teleporting instantly across map when touching certain colliders fixed
- Disabled weird first person shadows visible elsewhere
- Should have fixed mega hyper sky ragdolls that blot out the sun from time to time
- Multiple spawning issue fixes
- Fixed issue where creating room sometime doesn't work and leaves you stuck in menu
- Multi-push-spam fixed
- Riverside hill wall made a steep slope
- Tons of other small bug fixes and changes