Build 73

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Patch Info

Released Unity Build Hotfix?


1/16/2017 5 X

Patch Notes

New Additions

  • Sprinting added, oh my! Default bindings: Left Ctrl or Middle Mouse
  • New Sniper Rifle scope where you actually look down the scope itself, reticle has been fully upgraded to let you range find (markers on the left) as well as adjust for gravity based on distance (markers on the right). (Also thanks action man for the shader)
  • Suppressing fire! Bullets that hit near you will now have a suppressive effect, throwing your aim slightly off and blurring the edges of your screen. Use this against you enemies when trying to move or escape. Put suppressive fire on a sniper to keep from getting shot.
  • Red coloring added to Energy bar when it is being depleted
  • New Energy system implemented

Map Maker

  • Custom tuning system added!
  • Change things like player movement, speed, weapons, gravity, jump height, ammo, etc on any of your custom maps. Make a moon base, make a race track, go nuts! You can even make maps with respawning active!

Changes

  • Quiet walk is now the default movement with higher accuracy
  • New Red dot sight that actually works as it should, super useful, especially at low energy(Thank you Action Man!)
  • All weapons aiming, sway, and recoil have been adjusted
  • Weapons will now shoot much more realistically when aimed down sights
  • Breathing energy threshold lowered to 15
  • All movement now has a different effect on energy than before

Fixes

  • Should have fixed invisible player bug from c# upgrade
  • Tons of other little bugs fixed