Build 82
Jump to navigation
Jump to search
Patch Info
Released | Unity Build | Hotfix?
|
---|---|---|
10/24/2017 | 5 | X |
Patch Notes
New Additions
- New Guard model, UVS (omg this takes so damn long) and texture!
- New Intruder UVS and texture (and slight model changes)
- New skinning on guards and intruders
- New smoothing groups on guards and intruders
- We can now have custom player model materials/texture per map and custom map!
- So you could have a mountain map with snow camo or a rainy map with special amphibian boots!
- New cardboard cutout models will also take on custom materials
- Guards now have brown eyes by default, but change them to whatever you want!
- Mortar ammo can be limited now
- Mortar ammo on Mountainside limited to 5 per mortar, spotlight is still infinite
- Mortars updated to new graphics in custom maps now
- Reflective damage mode added! Optional to enable. If you shoot your teammate, you take the damage instead of them. Choose which mode you'd like when you create a room.
- You can now name your own rooms from the Create Room menu (as long as you're not demoted)
- Glass now breaks easier from ragdolls
Map Maker
- Updated to version 1.08, use Unity 5.6.4p1
- Security cameras added in for easy use!
- Mortars have ammo variable
- Ragdolls can now trigger activators on enter
- CustomMapSkins class added for loading in your custom Guard and Intruder materials/textures
Changes
- Changed message if map doesn't load when testing to remind you to remove spaces from the directory
- New version of Photon and networking
- Colored warnings for TKs and custom tuning on rooms or maps
Fixes
- Fixed underwater fog in custom maps
- Update to Unity 5.6.4p1 should hopefully make the game more stable for some users
- Fixed/removed being able to zoom out when using the normal ragdoll camera
- Fixed mirror camera turning bug that made it all janky and stuff, should be smooth now