Change Log
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This is the change log for Intruder. This has the most recent changes done to the game along with various terms that have been highlighted if more information is needed on them. Points that are italicized are mapmaker updates.
Build 1767
- Room bans/black listing can be issued per room by room creators/admins (via the player profile cards)
- All round reflective damage is the default when creating rooms (you can turn it off via the drop down)
- Either crouch or shift will speed up spectator cam movement
- Server browser fix for when we have > 100 rooms (if you had trouble finding a friend's room recently)
- A bunch of UI and other small fixes
Build 1762
- Objective icons have been added and can be seen when spectating making it easier to understand where these objectives sit on a particular map.
Build 1759
- Unlockables have been added
- Hats are now unlocked rather than available to all players
- Chairs are now synced between clients allowing a player to be ragdolled by a chair flying through time and space due to an explosion. It is still unknown why the chair doesn't simply turn to dust but weirder things happen on this island.
- Briefcase icon is removed when you go into spectator mode
- You can now see LMS zones through the sniper scope
- You no longer get stuck on small bumps that cause you to move slowly across a surface
- Round timers now display correctly in IntruderMM
- Ragdoll camera view can no longer look through doors or walls
- Slit windows in Riverside B2 have been narrowed to prevent players from squeezing through
- Walking over a friendly grenade will no longer cause reflective damage
- Reflective damage from grenades is more consistent
- CS gas now affects all other players in LMS game mode
- Sensors and remote charge positions are now synced up between players
- New visuals for capture zones
- IntruderMM Updates
- IntruderMM 2.05 Preview shown off
Build 1648
- New website. IntruderFPS.com
- Player progression/stats have been added
- Match end summary reports for items the player has been awarded XP for will display at the end of a match
- Riverside B2 Alt & Riverside B1 Push have been added
- New briefcase icon appears as part of your HUD when you have the package
- New sound effect when you pick up or drop the briefcase
- Riverside elevator floor display working again
- End of match observe cam placement fixed for custom maps
- Lockpick tooltip removed for doors which can't be lockpicked
- Round timer display bug fixes
- Music added to tutorial
- Getting a draw on practice rounds no longer repeats the practice round
- Use map changes to get to alternate Riverside modes instead of /lms or objective change button
- Various tiny UI bug fixes
- Mouse sensitivity bug when getting CS gassed and quitting fix
- Slowmo mode will no longer affect the map vote screen
- Various workshop map loading and server connection fixes
- Cliffside roof security system upgrade
- IntruderMM Updates
- Update to 2.04
- Hack gamemode has been added
- Raid has been updated to allow for up to 10 capture points and packages.
- Activators can now be used to lock or unlock doors in your map which can spice up gameplay and dynamically force strategy changes.
Build 1533
- Guards have upgraded their arsenal with a new sidearm! The Shrike deals 25 damage, with very accurate hip fire and door penetration that falls off with distance.
- A new attachment, the laser sight, makes its debut on the Shrike! Use the <Fire Mode> keybind to turn the laser on of off.
- New empty animations for both pistols with matching sound effects to let you know you need to reload!
- Microphone saving and loading fixed, Remember to use your mic to communicate with your team!
- IntruderMM Updates
- Added support for reverb and sound volumes (spooky vents coming soon).
- Equipment Sets makes it easy to customize equipment for both teams! The old equipment system is deprecated but still works so old maps still work!
- Pickups are updated to use Item Proxies which include the new Shrike pistol and Bush Camouflage!
- Warning and confirmation popups so you know what's up when things aren't working.
Build 1489
- When aiming down the sights of a weapon your field of view will lower smoothly rather than the instant shift present in previous builds. This should make it easier to stay focused on a target when switching from hip fire to aiming down the sights.
- Gun sway after aiming down sights has been greatly reduced making it easier to lock onto an enemy and take the shot before it's too late.
- A new option to choose whether or not your sensitivity is lowered when you aim down sights. (default from older builds is to have this enabled)
- FOV has been increased from 70 degrees vertical to 74 degrees vertical (106 degrees horizontal on 16:9).
- Default framerate is now uncapped with vsync turned off for extremely smooth aiming and shooting. Check the graphics options menu.
- Shooting an enemy or getting shot now has a distinct and gruesome hit sound along with a spray of blood indicating where the shot hit. Use this to your advantage to deduce where you or your teammate are getting shot from or confirming your own shots.
- Walking no longer reduces the rate of energy recovery so you don't need to stop and go in order to keep your energy up. Crouch-walking and running still drain your energy, but you can transition to walking instead of having to stop and rest.
- The amount of energy lost from shooting while moving has been lowered somewhat so you can take some shots while motion without draining all of your energy.
- Dropshotting in Intruder is now a thing of the past! If you drop to prone immediately after shooting or sprinting it will take longer for you to take your weapon back out to engage with the enemy.
- Dead bodies no longer spawn when someone joins a match mid-round. No more spooky bodies to startle you as you sneak out with the print room package!
- Hand signal sound priority has been fixed so it doesn't get drowned out on noisy maps.
- The default match mode is now best 3 or 5 rounds per set before a team switch on all maps except Mountainside.
- The Mountainside round timer has been reduced to 10 minutes.
- The LMS game mode now allows you to join any team regardless of team balance.
- The dreaded "Cliffside bug" as it were will now ask all players to reconnect. Auto-reconnect probably coming in the future.
- Oceanside Changes
- Shotgun added
- Sun added
- Round timer added
- Fixed collisions
- Wall chunking from bullet hits
- Trees actually light
- Bedroom ready for action
- Replaced those old crappy doors with the lovely new doors
- Getting hit by the van will kill you now
- Fixed water height issues
- Added reverb to cave
- Added nice light in guard spawn