Difference between revisions of "Escape point"

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Scattered around the level, escape points are glowing purple areas that represent the various escape routes for the [[Intruders]]. The current round ends when a [[briefcase]] is brought to one of them.
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== Introduction ==
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The [[Escape point]], also known as capture zone/point, or goal, is a purple, translucent area that represent the various escape routes for the [[Intruders]] when they have the [[Briefcase]].  
  
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== History ==
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*[[Change Log]]
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**[[Patch 449]] - Goal points in [[IntruderMM]]
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**[[Patch 422]] - Shifted the [[Riverside]] Dock Capture Point over a Little.
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**[[Patch 414]] - Added a Check for Game Not Ending After Goal is Reached on [[Briefcase]] Mode.
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**[[Patch 280]] - New Dock Goal Placement.
  
Escape Points as of 225:
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== Gameplay ==
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When an intruder walks through this area while holding the briefcase, the round ends and gives the win to the Intruders. A player must be alive with the briefcase when entering this area to complete the objective. The briefcase can fall into this zone without triggering the objective conditions. A player can disable the zones on their screen by pressing Q + P at the same time. This will not disable the player from completing the objective.
  
http://i.imgur.com/CFVUr53.jpg http://i.imgur.com/8JR6qnq.jpg
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===[[Riverside]]===
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[[File:CAP-garden.png|400px]]
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[[File:CAP-docks.png|400px]]
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===[[Mountainside]]===
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[[File:CAP-Bridge.png|400px]]
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[[File:CAP-roof.png|400px]]
  
 
[[Category:Intruder]]
 
[[Category:Intruder]]

Latest revision as of 16:07, 13 August 2018

Introduction

The Escape point, also known as capture zone/point, or goal, is a purple, translucent area that represent the various escape routes for the Intruders when they have the Briefcase.

History

Gameplay

When an intruder walks through this area while holding the briefcase, the round ends and gives the win to the Intruders. A player must be alive with the briefcase when entering this area to complete the objective. The briefcase can fall into this zone without triggering the objective conditions. A player can disable the zones on their screen by pressing Q + P at the same time. This will not disable the player from completing the objective.

Riverside

CAP-garden.png CAP-docks.png


Mountainside

CAP-Bridge.png CAP-roof.png