Difference between revisions of "Change Log"

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__NOTOC__
  
== Patch 450 & 451 ==
+
This is the change log for [[Intruder]]. This has the most recent changes done to the game along with various terms that have been highlighted if more information is needed on them. Points that are italicized are mapmaker updates.
*Australian servers!
 
*new version of [[Photon]]
 
*[[Custom Maps]] can now be organized by category, popularity
 
*server list now shows the type of server with color coordination
 
*more obvious chat button
 
*Projectiles should move with [[Mover]]s, needs testing
 
*Certain [[Custom Maps]] will now be [[Ranked]] (tracking stats) or [[Unranked]] depending on category
 
*Let us know if you new map needs to be tagged as they will be [[Untagged]] by default
 
*warnings when entering [[Demoted]] servers
 
*[[Activator]]s can now be specified who can use by team in MM
 
*[[Activator]]s can now allow a team to win or a draw in MM! Make your own Objectives!
 
*[[Mover]]s now have [[playAtRoundStart]] variable to specify an animation to play at the beginning of the round
 
*[[Mover]]s can lock player inertia to them for easier platforms to stand on, moving object, etc
 
*you no longer need to put your saved levels into the Content/Levels folder
 
*new levels can also be saved on any drive
 
*Small feature additions and bug fixes
 
  
== Patch 449 ==
 
*[[Custom Maps]] making and loading!!! link https://superbossgames.com/forum/viewtopic.php?f=14&t=2030
 
*Launch [[Intruder]] from the [[IntruderMM]]
 
*In-game [[Custom Map]] browser which also allows you to start your own server!
 
*Sort buttons in the [[Custom Map]] browser, by name, author, and last updated. Default is last updated.
 
*Smooth cinema [[Camera]] [[Controls]] in [[Spectator]] mode for nice video shots. Press F2 to toggle on. [[Prone]] will activate slow movement as well.
 
*New sounds effects for the [[SMG]] and [[Pistol]]
 
*New thick particle effects for the gunfire and impacts
 
*New blood particle effects
 
*New explosion particle effects
 
*Fire mode on the [[SMG]] now saves #FullAutoDefault
 
*[[SMG]] switched to 2-shot burst
 
*Walk speed increased when aiming down sights
 
*Cinematic screenshake and blur effects when near explosions
 
*New first person animation system, including landing from a high height animation
 
*New [[Shield]] 3d model
 
*New recoil systems for more advanced balance dynamics
 
*New cleaner menu GUI
 
*[[Ziplines]]! available in [[Custom Maps]]
 
*Cache size and clear cache for [[Custom Maps]] content in the [[Options]] menu
 
*Elevator and moving object position syncing, so your teammates don't sink through the floor
 
*[[Banana]] initial sync issues fixed
 
*[[Red Dot]] made more menacing
 
*[[Reindeer]] holiday hat! use /rudolph 1 in game
 
*Close [[Keypad]] with right click/fire 2
 
*Fixed [[Shield]] collisions so bullets no longer occasionally pass through, much more effective!
 
*Faster connection time to all servers
 
*More [[Cliffside]] deathzones
 
*More [[Riverside]] deathzones
 
*Inside care deathzones
 
*Easier to read [[binocs]] HUD
 
*Fixed ammo -1 glitch
 
*Fixed infinite [[Inventory]] glitch
 
*Fixed occasional trigger bug
 
*Fixed some ragdoll velocity bugs
 
*Fixed door handle texture
 
*Fixed double click login screen bug
 
*Fixed bug where you could not assign certain items to the = shortcut key in the inventory
 
*Advanced activator allowing for dynamic interactable level objects in MM
 
*Doors and windows in [[IntruderMM]]
 
*Physics object to [[IntruderMM]]
 
*Reload levels while in game to [[IntruderMM]]
 
*Pickups in [[IntruderMM]]
 
*Ladders in [[IntruderMM]]
 
*Skyboxes, render settings, and lightprobes to [[IntruderMM]]
 
*Briefcases in [[IntruderMM]]
 
*Goal points in [[IntruderMM]]
 
*Destructibles in [[IntruderMM]]
 
*Ziplines in [[IntruderMM]]
 
*Animated movers in [[IntruderMM]]
 
*Hide on start script to [[IntruderMM]]
 
*Tags and layers auto assigned in [[IntruderMM]]
 
*Keyboard shortcuts for export, play, etc
 
*Uploading of custom levels
 
*Water height in editor
 
*Custom doors in [[IntruderMM]
 
*Observer camera position in [[IntruderMM]]
 
*Sliding doors/windows in [[IntruderMM]]
 
*Mortar in [[IntruderMM]]
 
*Underwater sound control in [[IntruderMM]]
 
*Equipment manager in [[IntruderMM]], choose weapons per team, ammo, etc
 
*Gravity settings per level in [[IntruderMM]]
 
*Auto level clean up in [[IntruderMM]] for audio listeners, cameras, and other unwanted scripts
 
*Windzones and flags in [[IntruderMM]]
 
*[[Keypad]] in [[IntruderMM]]
 
*Notes in [[IntruderMM]]
 
*Offline level testing in [[IntruderMM]]
 
*Console command to reload offline test level /res
 
*Zipline dangle amount in [[IntruderMM]]
 
*Layer switch script in [[IntruderMM]]
 
*Don't let upload until compiling finished in [[IntruderMM]]
 
*Inertia settings for movers in [[IntruderMM]]
 
*Sound settings for 3d voice and footstep sounds in [[IntruderMM]]
 
*Spawn prefabs in [[IntruderMM]]
 
  
 +
==[[Build 1767]]==
 +
* Room bans/black listing can be issued per room by room creators/admins (via the player profile cards)
 +
* All round reflective damage is the default when creating rooms (you can turn it off via the drop down)
 +
* Either crouch or shift will speed up spectator cam movement
 +
* Server browser fix for when we have > 100 rooms (if you had trouble finding a friend's room recently)
 +
* A bunch of UI and other small fixes
  
==Patch 447 & 448==
+
==[[Build 1762]]==
*Super [[Binocs]]
+
* Objective icons have been added and can be seen when spectating making it easier to understand where these objectives sit on a particular map.
*Press 'x' to change fire mode
 
*Can send pictures to other teammates with [[binocs]]
 
*Can use as [[Radio]]
 
*New Halloween hat, [[Jack]], use /jack 1
 
*Jumping while standing or running now transmits footstep sounds cross network
 
*Landing from the air also transmits sound now, but only when standing on land. So if you crouch on landing it will be silent.
 
*Some level optimizations
 
*Fixed [[Radio]] bug when clicking too fast
 
*Fixed water super speed bug
 
*Small fixes and changes
 
*Menu now shows connection status in red or green
 
*Fixes to 447 bugs
 
*Now with more potassium
 
  
==Patch 446==
+
==[[Build 1759]]==
*movement speed bugs with water and aiming fixed
+
* Unlockables have been added
*/volume added. /volume 1 is default
+
* Hats are now unlocked rather than available to all players
*some new under level deathzones on [[Cliffside]]
+
* Chairs are now synced between clients allowing a player to be ragdolled by a chair flying through time and space due to an explosion. It is still unknown why the chair doesn't simply turn to dust but weirder things happen on this island.
*some bug fixes with console [[Commands]]
+
* Briefcase icon is removed when you go into spectator mode
 +
* You can now see LMS zones through the sniper scope
 +
* You no longer get stuck on small bumps that cause you to move slowly across a surface
 +
* Round timers now display correctly in IntruderMM
 +
* Ragdoll camera view can no longer look through doors or walls
 +
* Slit windows in Riverside B2 have been narrowed to prevent players from squeezing through
 +
* Walking over a friendly grenade will no longer cause reflective damage
 +
* Reflective damage from grenades is more consistent
 +
* CS gas now affects all other players in LMS game mode
 +
* Sensors and remote charge positions are now synced up between players
 +
* New visuals for capture zones
 +
* IntruderMM Updates
 +
** IntruderMM 2.05 Preview shown off
  
== Patch 445 ==
+
==[[Build 1648]]==
*Can't spectate other people while [[Arrested]]
+
* New website. IntruderFPS.com
*Press space 5 times to die while [[Arrested]]
+
* Player progression/stats have been added
*Auto team balancing, must be more [[Guards]]
+
* Match end summary reports for items the player has been awarded XP for will display at the end of a match
*Full mission names in server menu
+
* Riverside B2 Alt & Riverside B1 Push have been added
*Admins have some extra controls
+
* New briefcase icon appears as part of your HUD when you have the package
*New [[AUG]] [[Hats]]
+
* New sound effect when you pick up or drop the briefcase
*Added chat and forum buttons to menu
+
* Riverside elevator floor display working again
*Added timeout message for login
+
* End of match observe cam placement fixed for custom maps
*Fixed some bugs
+
* Lockpick tooltip removed for doors which can't be lockpicked
*Death zones in [[Cliffside]]
+
* Round timer display bug fixes
 +
* Music added to tutorial
 +
* Getting a draw on practice rounds no longer repeats the practice round
 +
* Use map changes to get to alternate Riverside modes instead of /lms or objective change button
 +
* Various tiny UI bug fixes
 +
* Mouse sensitivity bug when getting CS gassed and quitting fix
 +
* Slowmo mode will no longer affect the map vote screen
 +
* Various workshop map loading and server connection fixes
 +
* Cliffside roof security system upgrade
 +
* IntruderMM Updates
 +
** Update to 2.04
 +
** Hack gamemode has been added
 +
** Raid has been updated to allow for up to 10 capture points and packages.
 +
** Activators can now be used to lock or unlock doors in your map which can spice up gameplay and dynamically force strategy changes.
  
==Patch 444==
+
==[[Build 1533]]==
*Deathzone so you can't go under level
+
* Guards have upgraded their arsenal with a new sidearm! The Shrike deals 25 damage, with very accurate hip fire and door penetration that falls off with distance.
*Slip zone so you can't go under building
+
* A new attachment, the laser sight, makes its debut on the Shrike! Use the <Fire Mode> keybind to turn the laser on of off.
*Another slip zone so can't go under on other side
+
* New empty animations for both pistols with matching sound effects to let you know you need to reload!
*Can't jump back into server room vent
+
*  Microphone saving and loading fixed, Remember to use your mic to communicate with your team!
*Fixed some windows
+
* IntruderMM Updates
*Prevented double pick ups from happening
+
** Added support for reverb and sound volumes (spooky vents coming soon).
*New [[Hats]] for AUGs, again!
+
** Equipment Sets makes it easy to customize equipment for both teams! The old equipment system is deprecated but still works so old maps still work!
 
+
** Pickups are updated to use Item Proxies which include the new Shrike pistol and Bush Camouflage!
==Patch 443==
+
** Warning and confirmation popups so you know what's up when things aren't working.
*New version of [[photon]]
 
*New version of [[Unity3d]]
 
*New forum and chat buttons added to the main menu
 
*Minor glitch fixes
 
*Exclamation point hat for [[AUG]]
 
*Can change anti aliasing with the console [[Commands]] /aa with settings of 0, 2, 4 or 8
 
*Console [[Commands]] /stp automatically set resolution to 720p
 
*Console [[Commands]] /tep automatically set resolution to 1080p
 
 
 
==Patch 442==
 
*Fixed no splash
 
*Fixed going through floor again
 
*Small level changes
 
*Fixed server player count sometimes going empty
 
 
 
==Patch 441==
 
*Fixed [[Keypad]] sound glitch
 
*Fixed fall through floor glitch
 
*Fixed [[Red Dot]] lighting
 
*Fixed [[Red Dot]] super hat, sorry ;*(
 
 
 
==Patch 440==
 
*Added [[AUG]] servers, join AUG here: http://bit.ly/IntruderAUG
 
*Demoted people now can only join [[Bravo]] and [[Saturn]] servers
 
*[[Red Dot]] sight for the [[SMG]], pick up and re-equip [[SMG]], hold right click to zoom down sight
 
*[[Red Dot]] pick ups added to both levels
 
*New 3d model for the [[binocs]
 
*[[Binocs]] now has range finding
 
*Scroll view on servers
 
*Standing up now makes you jump shorter
 
*Extra check to make sure you don't go through walls
 
*Console [[Commands]] for no logo /nologo
 
*Console [[Commands]] for framerate limit /framelimit 60, vsync must be turned of to use this like /vsync 0
 
 
 
 
 
==Patch 439==
 
*Minor bug fix for network speed ups
 
 
 
==Patch 438==
 
*View user profiles from the friends list or team menu by clicking the small "p" button next to their name
 
*Updated [[Friends list]]
 
*[[Friends List]] now available in match
 
*Give likes or no likes to other players in game from the team menu
 
 
 
==Patch 437==
 
[[Friends List]] for all! Works like a charm, more on this later.
 
 
 
==Patch 436==
 
*Respawn on server join exploit no longer works
 
*Admins can now ban players
 
*Deathzones added to trouble spots
 
 
 
==Patch 435==
 
*Menu fix for those having trouble logging in
 
 
 
==Patch 434==
 
*Auto-temp banned if you are punished enough
 
*Friends list testing for admins
 
*Some behind the scenes stuff
 
 
 
==Patch 432 & 433==
 
added Goof hat using /goof 1. Use when you want to goof off with friends don't want to count team attacks against them. /goof 0 will re-enable normal play for you and TKs. PLEASE use this when you want to goof off with friends as we will be tracking TKs harder.
 
some private servers for admins
 
some bug fixes
 
 
 
==Patch 431==
 
Look and Find Out!
 
 
 
==Patch 430==
 
Fixed One Menu Button on Server Select
 
 
 
==Patch 429==
 
New Server Browser That's Let's You Pick Server with Night/switched Modes Without an Admin
 
Clicking the Server Gives You the Mission Description
 
Added Change Log Button to Login
 
Added Controls Button to Server Menu
 
Made Sensor Not Go off when You Are a Dead Man
 
Make Pushing over Tk Again
 
Make Sure Hp is an Int
 
Escape Will Now Exit the Chat You Are in
 
Closed Hole at Top of Elevator Shaft
 
 
 
==Patch 428==
 
Made /forgive Not Need to Take a Name, So You Can Just Do /forgive
 
Round End Checks Redone Again
 
Master Resetting Done Again
 
Exit to Menu Added to Team Pick Screen
 
 
 
==Patch 427==
 
Drowning Ragdolls Now Work
 
Totally Redone Check for Game End Scenarios
 
/st and /status Will Now Give You a Total Status on the Server, Please Use This in Case of Future Freezes
 
 
 
==Patch 426==
 
Can't Poke Camera Through Stickies Anymore
 
Turned Physics Iterations from 6 to 8
 
Redid Elevator Check
 
Redid Game End Check and Respawn
 
Redid Door Respawn
 
Redid Hack Computer Respawn
 
Your Rag Doll Now Collides with Cardboard Guys
 
Fixed Spec Camera Position Clamping
 
 
 
==Patch 425==
 
Fixed Game End Message Not Appearing
 
Added More Servers
 
Instructions Appear when You Get Tk'd
 
/punish Just Now Doesn't Need Username Input
 
Changed Ingame Irc Channel to #intruderagents
 
 
 
==Patch 424==
 
Fixed Lighting Bug on Riverside Start
 
Turned off /night and /day on Cliffside
 
Fixed in Game Patch Number Check
 
 
 
==Patch 423==
 
Afk Timer Bumped Up to 1 Minute from Round Start
 
Changed Checks for Round Ending and Restart
 
Changed Default Server Page to Us
 
Can't Join Server Until Joinedlobby is the Connection State
 
Added /et for End Round Time
 
Took off Tking if No One is on the Other Team
 
Added /mute Instead of Just /muteplayer
 
 
 
 
 
==Patch 422==
 
Added More Servers
 
Added In-game Restarting when New Patch Comes out
 
Muting of a Single Player /muteplayer /whoismuted /unmute
 
Added a Forgive Console Command I.e. /forgive Soandso
 
/servername Will Now Also Print the Region of the Server
 
Use Key Now Bindable in Launch Menu
 
Small Change to Position Sync Script
 
Added Report for Round Length
 
Shifted the Dock Cap Point over a Little
 
Add Deathzone by the Mail Room Vent Wall
 
Changed Reconnection Scripts
 
 
 
==Patch 421==
 
Made Sure /punish Puts People out for the Next Round As Well
 
 
 
==Patch 420==
 
Changed the Round Ending Checks to Be Even More Secure. Let Us Know if Some Rounds Don't End.
 
Elevator is Fixed. the Repair Man Came and Everything Seems to Be in Tip-top Shape Now.
 
 
 
==Patch 419==
 
Added Deathzone on Top of B2
 
Various Admin Functions
 
 
 
==Patch 418==
 
Added Auto-kick for Afk Users
 
 
 
==Patch 417==
 
Alt-tabbing or Un-focusing the Window Results in Setting the Game to Windowed Mode, This Prevent Losing Connection when Alt-tabbing
 
 
 
==Patch 416==
 
Changed Chat Address for Ingame Irc So That It Connects Better
 
Added Deathzone to Riverside
 
Made Head Hitbox Slightly Thinner
 
Terrain on Riverside Slightly Modified
 
 
 
==Patch 415==
 
Spectating Enabled for More Users
 
If You Somehow Join a Server Which is Full, You Will Be Sent Back to the Server Select Instead of Stalling on the Level Screen
 
 
 
==Patch 414==
 
Made Radio Frequency Response More Realistic; 300hz to 3khz
 
Added a Check for Game Not Ending After Goal is Reached on Briefcase Mode
 
Added /rt Console Command to Check How Long the Round is Running
 
 
 
==Patch 413==
 
High Pass Filter on Radio, for Cool Radio Effect
 
 
 
==Patch 412==
 
Made Briefcases Float Slowly Down in Water
 
Did Check on Briefcase to Make Sure It Never Leaves the Game Space
 
Can No Longer Pick Up Briefcases at the End of the Round
 
 
 
==Patch 411==
 
Updated to Unity 4.3.4
 
Redid Occlusion on Riverside
 
 
 
==Patch 410==
 
Fixed Feign Death at Height Thing
 
Phasing Through Walls Kills You and Reports What Wall You Went Through
 
 
 
==Patch 409==
 
Covered Weird Cliff Rock in Garage
 
Some Passwords with Special Characters Could Be Accepted Now
 
Small Bug Check in Code
 
 
 
==Patch 309 & 408==
 
Added Connection Status to Server List
 
Ejects Players That Stall Their Games Too Long
 
Switches Master Player if They Stall Too Long
 
Game Ending Synced Better and Checked on to Ensure Rounds Always End and Restart
 
Deathzones Added to Places Where Players Shouldn't Be or Glitch to Get to
 
Some New Console Commands
 
Spectating
 
New Icon
 
Moving Heads While Voice Chatting
 
Make Global Chat Have Spaces
 
/bug and /report Commands
 
Spectating Positional Audio
 
Multiple Dead Talking
 
Fixed Briefcase Bug
 
Fixed Team Change at Spawn Bug
 
Fixed Team Change Message Not Showing when Dead
 
Showing Dead Talk at End of Round
 
Lots of Fixes
 
Attacking Team Mate Checks
 
Ingame Irc Spawns at Login, Not Server
 
Fixed a Bug with Unequiping Weapons at Level Restart
 
Added Google Analytics to Disconnects and Reasons
 
We Can Now Use Eu and Us and Japan and Asia Servers
 
Disconnect Chat Bug
 
Volume Bug
 
Lowered Tons of Rpc Optimized Stuff, Fixed a Ton of Hud Bugs, Server Disconnecting Stuff and Team Selection and Preserver Bugs
 
Fixed News Issue and Issue with Text Not Appearing
 
Dragging Items into Shortcuts
 
Redone Occlusions
 
Fixed Bug Where Joining a Server with Ragged Players Would Not Rag Those Players
 
Santa Hats, Attachment Script
 
Stop Radio Sounds when Using Keypad
 
Make Sure You Can't Use Binocs While in Menu
 
Exit Game, and Shortcuts to Inventory, Object, and Team Tabs
 
Keypad to Work with Numpad
 
Fix Wrong Animations for Radio or Unequip
 
Added Vsync Console Command
 
Redid Occlusion
 
Moved Sec Camera Slightly
 
Fixed Connection Error That Wouldn't Spawn Team Select
 
Binoculars Can Now Take Screenshots
 
3rd Person Pistol Animations
 
Binoculars Now In!
 
Shortcuts Now Add Image to Shortcut Grid
 
Added Quality Settings, Resolution, Fullscreen, and Mouse Sensitivity to Options Menu
 
 
 
==Patch 309==
 
October 9th
 
Slip Sound Added Back in
 
Add Different Material Footsteps, Like Material Manager
 
Voice Chat Bar in Spec Mode
 
Stall Doors
 
Fix Security Room Door Offset
 
Gif of the Week of Jumping into the Water
 
No More Racecar :(
 
Added Force Crouch and Force Prone Functions
 
Look into the Jumping Prone Position when Getting Up from Rag
 
Rare Briefcase Bug when Player Joins
 
Make Sure Bullets Hit Players After Hitting Glass
 
Changes to Bullet Collisions
 
Prevent Charges and Grenades from Going Through Walls
 
Make Sure Charges and Sensors Are Always Flat on the Wall and Don't Go Through
 
Fix Computer Bullets
 
More Frequent Computer Sparks
 
Change Fall to Death Method, Prevent Predeath Jump
 
Fix the Dock of Death
 
Colliders for Tree in Garden So Raven Doesn't Make a Nest
 
Take Bullet Collider off Invis Wall
 
Fix Can't Hear Other Dead Players While Arrested
 
Can't Get Up While Moving in Ragdoll
 
Jump After Radgoll Crouch
 
Talk to Guys About Dual Signatures
 
Take out Crushing for Now
 
Changed Player Mask for Standing Up
 
Experiment with Crushing
 
Make a Stand Up with More Checks So You Can't Go Through Ceilings
 
Move Vent Lower Above Lab to Prevent Feet Through
 
Don't Let Clocks Contact Players
 
Change Bullet Skinwidths to 1.1
 
Move Crouch and Prone to Separate Functions
 
Check on Ragdoll Syncing for Feign Death
 
More Accurate Mirrorcam Position and It Won't Go Through Walls
 
Fix Negative Balance on Arrest
 
Don't Allow People to Object Interact when Ragged
 
Added Force to Feign Death
 
Grenades in Water Splash
 
Underwater Hum
 
Underwater Fog on Mirror Cam
 
Put Fog Layer Script into Intruder
 
Put Fog Layer Script into Intruder
 
Underwater Fog on Mirror Cam
 
Security Camera Limit the Fps
 
Shell Fixed in 3rd Person
 
Fix Can't Pickup Pack off of Another Person
 
Turn off Briefcase Collider when Picking Up
 
Remove Slipping from Bathroom Rail in B1
 
Shells Coming out of the Guns
 
Make It So You Can't Fly Outside of the Map
 
Make Note on the Table Talking About Benn Slip
 
Change Mission Images to Updated Screenshots
 
Texture Building Outside
 
Night Menu Button Again
 
 
 
==Patch 291==
 
Higher Voice Quality
 
Slanted Windows Fixed (not Poking Through Roof)
 
Hit Reactions
 
Briefcase Changes at Night
 
Night Mode
 
Briefcase Blocks Bullets
 
Lots of Bug Fixes
 
 
 
==Patch 280==
 
Lots of New Textures
 
New Truck
 
New Dock Goal Placement
 
Updated Network Code
 
 
 
==Patch 244 & 250==
 
Users Now Log in with Their Forum Names
 
Weapons Now Have Equip Times
 
News Block for Updates
 
Fixed Reload Ammo Bug
 
Irc Button in Lower Right
 
Slipping on Railings
 
Others Small Fixes and Changes
 
 
 
==Patch 242 & 243==
 
Smg Texture
 
Sniper Texture
 
Pistol Texture
 
 
 
==Patch 236==
 
Blood Effects Added
 
New Decal System Should Prevent Corner Bullet Weirdness and Stretched Decals
 
 
 
==Patch 235==
 
Water Fog when Under Water Added
 
Unequip Radio Bug Fixed with New Unequip Method
 
No Footsteps While Swimming
 
Fixed Death While Swimming Bug
 
Fixed Smoke Grenade Visible with Rag Doll
 
Movement Taken from Joysticks, So There Should Be No Accidental Joystick Input from Other Controllers
 
 
 
==Patch 229 & 234==
 
a Few New 3d Models Added (clocks, Calendars, Maps)
 
Smoke Grenade Model Changed
 
Lots of New Textures
 
Level/culling Optimizations
 
Some New Glass on the B2 Offices
 
Some Couches Added to the B1 Board Room
 
Computer Screens in the Security Room
 
Basically Everything in the Level Should Have Color at This Point
 
 
 
==Patch 228==
 
April 17th, 2013
 
Books Added
 
Some Changes to the Level
 
Printer Texture
 
More Doorframes
 
 
 
==Patch 227==
 
April 17th, 2013
 
Added Mission Objective Images to Menu Screen
 
Admins Now Have Change Objective Button at the Top to Quickly Switch Between B1 and B2 Raid Missions
 
Sniper Pickup Disappearing Bug Should Be Solved
 
 
 
==Patch 226==
 
April 15th, 2013
 
/ping Command Added
 
Some Alerts Added to Chat Box Instead of Middle of the Screen
 
Added Player Disconnect Alert
 
Added Player Switch Teams Alert
 
Chat Box Made to Hold More Text
 
Chat Input Can Hold Many More Characters Now
 
Briefcase Graphic Changed
 
  
 +
==[[Build 1489]]==
 +
* When aiming down the sights of a weapon your field of view will lower smoothly rather than the instant shift present in previous builds. This should make it easier to stay focused on a target when switching from hip fire to aiming down the sights.
 +
* Gun sway after aiming down sights has been greatly reduced making it easier to lock onto an enemy and take the shot before it's too late.
 +
* A new option to choose whether or not your sensitivity is lowered when you aim down sights. (default from older builds is to have this enabled)
 +
* FOV has been increased from 70 degrees vertical to 74 degrees vertical (106 degrees horizontal on 16:9).
 +
* Default framerate is now uncapped with vsync turned off for extremely smooth aiming and shooting. Check the graphics options menu.
 +
* Shooting an enemy or getting shot now has a distinct and gruesome hit sound along with a spray of blood indicating where the shot hit. Use this to your advantage to deduce where you or your teammate are getting shot from or confirming your own shots.
 +
* Walking no longer reduces the rate of energy recovery so you don't need to stop and go in order to keep your energy up. Crouch-walking and running still drain your energy, but you can transition to walking instead of having to stop and rest.
 +
* The amount of energy lost from shooting while moving has been lowered somewhat so you can take some shots while motion without draining all of your energy.
 +
* Dropshotting in Intruder is now a thing of the past! If you drop to prone immediately after shooting or sprinting it will take longer for you to take your weapon back out to engage with the enemy.
 +
* Dead bodies no longer spawn when someone joins a match mid-round. No more spooky bodies to startle you as you sneak out with the print room package!
 +
* Hand signal sound priority has been fixed so it doesn't get drowned out on noisy maps.
 +
* The default match mode is now best 3 or 5 rounds per set before a team switch on all maps except Mountainside.
 +
* The Mountainside round timer has been reduced to 10 minutes.
 +
* The LMS game mode now allows you to join any team regardless of team balance.
 +
* The dreaded "Cliffside bug" as it were will now ask all players to reconnect. Auto-reconnect probably coming in the future.
 +
* Oceanside Changes
 +
** Shotgun added
 +
** Sun added
 +
** Round timer added
 +
** Fixed collisions
 +
** Wall chunking from bullet hits
 +
** Trees actually light
 +
** Bedroom ready for action
 +
** Replaced those old crappy doors with the lovely new doors
 +
** Getting hit by the van will kill you now
 +
** Fixed water height issues
 +
** Added reverb to cave
 +
** Added nice light in guard spawn
  
 
[[Category: Intruder]]
 
[[Category: Intruder]]
 
[[Category: IntruderMM]]
 
[[Category: IntruderMM]]

Latest revision as of 13:36, 27 February 2021


This is the change log for Intruder. This has the most recent changes done to the game along with various terms that have been highlighted if more information is needed on them. Points that are italicized are mapmaker updates.


Build 1767

  • Room bans/black listing can be issued per room by room creators/admins (via the player profile cards)
  • All round reflective damage is the default when creating rooms (you can turn it off via the drop down)
  • Either crouch or shift will speed up spectator cam movement
  • Server browser fix for when we have > 100 rooms (if you had trouble finding a friend's room recently)
  • A bunch of UI and other small fixes

Build 1762

  • Objective icons have been added and can be seen when spectating making it easier to understand where these objectives sit on a particular map.

Build 1759

  • Unlockables have been added
  • Hats are now unlocked rather than available to all players
  • Chairs are now synced between clients allowing a player to be ragdolled by a chair flying through time and space due to an explosion. It is still unknown why the chair doesn't simply turn to dust but weirder things happen on this island.
  • Briefcase icon is removed when you go into spectator mode
  • You can now see LMS zones through the sniper scope
  • You no longer get stuck on small bumps that cause you to move slowly across a surface
  • Round timers now display correctly in IntruderMM
  • Ragdoll camera view can no longer look through doors or walls
  • Slit windows in Riverside B2 have been narrowed to prevent players from squeezing through
  • Walking over a friendly grenade will no longer cause reflective damage
  • Reflective damage from grenades is more consistent
  • CS gas now affects all other players in LMS game mode
  • Sensors and remote charge positions are now synced up between players
  • New visuals for capture zones
  • IntruderMM Updates
    • IntruderMM 2.05 Preview shown off

Build 1648

  • New website. IntruderFPS.com
  • Player progression/stats have been added
  • Match end summary reports for items the player has been awarded XP for will display at the end of a match
  • Riverside B2 Alt & Riverside B1 Push have been added
  • New briefcase icon appears as part of your HUD when you have the package
  • New sound effect when you pick up or drop the briefcase
  • Riverside elevator floor display working again
  • End of match observe cam placement fixed for custom maps
  • Lockpick tooltip removed for doors which can't be lockpicked
  • Round timer display bug fixes
  • Music added to tutorial
  • Getting a draw on practice rounds no longer repeats the practice round
  • Use map changes to get to alternate Riverside modes instead of /lms or objective change button
  • Various tiny UI bug fixes
  • Mouse sensitivity bug when getting CS gassed and quitting fix
  • Slowmo mode will no longer affect the map vote screen
  • Various workshop map loading and server connection fixes
  • Cliffside roof security system upgrade
  • IntruderMM Updates
    • Update to 2.04
    • Hack gamemode has been added
    • Raid has been updated to allow for up to 10 capture points and packages.
    • Activators can now be used to lock or unlock doors in your map which can spice up gameplay and dynamically force strategy changes.

Build 1533

  • Guards have upgraded their arsenal with a new sidearm! The Shrike deals 25 damage, with very accurate hip fire and door penetration that falls off with distance.
  • A new attachment, the laser sight, makes its debut on the Shrike! Use the <Fire Mode> keybind to turn the laser on of off.
  • New empty animations for both pistols with matching sound effects to let you know you need to reload!
  • Microphone saving and loading fixed, Remember to use your mic to communicate with your team!
  • IntruderMM Updates
    • Added support for reverb and sound volumes (spooky vents coming soon).
    • Equipment Sets makes it easy to customize equipment for both teams! The old equipment system is deprecated but still works so old maps still work!
    • Pickups are updated to use Item Proxies which include the new Shrike pistol and Bush Camouflage!
    • Warning and confirmation popups so you know what's up when things aren't working.

Build 1489

  • When aiming down the sights of a weapon your field of view will lower smoothly rather than the instant shift present in previous builds. This should make it easier to stay focused on a target when switching from hip fire to aiming down the sights.
  • Gun sway after aiming down sights has been greatly reduced making it easier to lock onto an enemy and take the shot before it's too late.
  • A new option to choose whether or not your sensitivity is lowered when you aim down sights. (default from older builds is to have this enabled)
  • FOV has been increased from 70 degrees vertical to 74 degrees vertical (106 degrees horizontal on 16:9).
  • Default framerate is now uncapped with vsync turned off for extremely smooth aiming and shooting. Check the graphics options menu.
  • Shooting an enemy or getting shot now has a distinct and gruesome hit sound along with a spray of blood indicating where the shot hit. Use this to your advantage to deduce where you or your teammate are getting shot from or confirming your own shots.
  • Walking no longer reduces the rate of energy recovery so you don't need to stop and go in order to keep your energy up. Crouch-walking and running still drain your energy, but you can transition to walking instead of having to stop and rest.
  • The amount of energy lost from shooting while moving has been lowered somewhat so you can take some shots while motion without draining all of your energy.
  • Dropshotting in Intruder is now a thing of the past! If you drop to prone immediately after shooting or sprinting it will take longer for you to take your weapon back out to engage with the enemy.
  • Dead bodies no longer spawn when someone joins a match mid-round. No more spooky bodies to startle you as you sneak out with the print room package!
  • Hand signal sound priority has been fixed so it doesn't get drowned out on noisy maps.
  • The default match mode is now best 3 or 5 rounds per set before a team switch on all maps except Mountainside.
  • The Mountainside round timer has been reduced to 10 minutes.
  • The LMS game mode now allows you to join any team regardless of team balance.
  • The dreaded "Cliffside bug" as it were will now ask all players to reconnect. Auto-reconnect probably coming in the future.
  • Oceanside Changes
    • Shotgun added
    • Sun added
    • Round timer added
    • Fixed collisions
    • Wall chunking from bullet hits
    • Trees actually light
    • Bedroom ready for action
    • Replaced those old crappy doors with the lovely new doors
    • Getting hit by the van will kill you now
    • Fixed water height issues
    • Added reverb to cave
    • Added nice light in guard spawn