Difference between revisions of "Balance"
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At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". | At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". | ||
Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode. | Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode. | ||
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*Your [[Balance]] is dependent on your current stance: | *Your [[Balance]] is dependent on your current stance: |
Revision as of 17:18, 3 January 2018
Introduction
Balance is a value that determines how upright your character can be at a given time.
History
- Change Log
- Patch 449 - new recoil systems for more advanced balance dynamics
- Patch 309 - fix negative balance on arrest
Gameplay
At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.
- Your Balance is dependent on your current stance:
- Standing:
- 50 When still
- 30 When sprinting
- Crouching:
- 80 When still
- 60 When moving
- Prone:
- 100 When still
- 90 When moving
- Standing:
- Balance decreases significantly when in water.