Difference between revisions of "Balance"

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== Gameplay ==
 
== Gameplay ==
 
At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".
 
At the bottom left of your screen, a [[Balance]] meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".
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 +
*Your [[Balance]] is dependent on your current stance:
 +
**Standing: 50 When still/ 30 When sprinting
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**Crouching: 80 When still/ 60 When moving
 +
**Prone: 100 When still/ 90 When moving
  
 
== Gallery ==
 
== Gallery ==
 
http://i.imgur.com/dU6bUWVl.jpg
 
http://i.imgur.com/dU6bUWVl.jpg

Revision as of 18:07, 10 August 2017

Introduction

Balance is a value that determines how upright your character can be at a given time.

History

  • Change Log
    • Patch 449 - new recoil systems for more advanced balance dynamics
    • Patch 309 - fix negative balance on arrest

Gameplay

At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled".

  • Your Balance is dependent on your current stance:
    • Standing: 50 When still/ 30 When sprinting
    • Crouching: 80 When still/ 60 When moving
    • Prone: 100 When still/ 90 When moving

Gallery

http://i.imgur.com/dU6bUWVl.jpg