Difference between revisions of "Balance"
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***100 When ''still'' | ***100 When ''still'' | ||
***90 When ''moving'' | ***90 When ''moving'' | ||
− | * | + | **'''Airborne:''' |
+ | ***5 | ||
+ | **'''Swimming:''' | ||
+ | ***5 | ||
+ | **'''Ladders:''' | ||
+ | ***5 | ||
== Gallery == | == Gallery == |
Revision as of 18:17, 5 January 2021
Introduction
Balance is a value that determines how upright your character can be at a given time.
History
- Change Log
- Patch 449 - new recoil systems for more advanced balance dynamics
- Patch 309 - fix negative balance on arrest
Gameplay
At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.
- Your Balance is dependent on your current stance:
- Standing:
- 50 When still
- 30 When sprinting
- Crouching:
- 80 When still
- 60 When moving
- Prone:
- 100 When still
- 90 When moving
- Airborne:
- 5
- Swimming:
- 5
- Ladders:
- 5
- Standing:
Gallery
https://i.imgur.com/GsDwA2L.png