Difference between revisions of "Cliffside"

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Tag: Removed redirect
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[[File:CliffsideNew 2026-OCT-10 day-night-evening.jpeg|576px|right|<div style="font-size:100%; text-align:center">The three daytime variants of Cliffside.‎</div>]]
 
[[File:CliffsideNew 2026-OCT-10 day-night-evening.jpeg|576px|right|<div style="font-size:100%; text-align:center">The three daytime variants of Cliffside.‎</div>]]
 
<blockquote>
 
<blockquote>
−
''Supports [[Hack]] and [[Raid]] gametypes, with three randomized times of day.''
+
''Ranked map that supports [[Hack]] and [[Raid]] gametypes, with three randomized times of day.''
 
</blockquote>
 
</blockquote>
 
== Description ==
 
== Description ==
−
{|
+
A redesigned version of [[Cliffside Old]] with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The [[Raid]] variant has a giant net at the bottom for briefcase extracts.
−
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Introduce the map's appearance and lore, then describe the map. Separate paragraphs, one each.
+
<!-- Consider a paragraph about Cliffside's appearance. -->
 +
<!-- Consider a paragraph about how this map plays. -->
 +
 
 +
{|class="wikitable sortable"
 +
!data-sort-type="text"| Item !!data-sort-type="number"| Count
 +
|-
 +
| [[Shrike]] || data-sort-value="1"| x1
 +
|-
 +
| [[Manta]] || data-sort-value="1"| x1
 +
|-
 +
| [[Hammerhead]] || data-sort-value="3"| x3
 +
|-
 +
| [[Shield]] || data-sort-value="2"| x2
 +
|-
 +
| [[Banana]] || data-sort-value="2"| x2
 +
|-
 +
| [[Rock]] || data-sort-value="6"| x6
 +
|-
 +
| [[Binoculars]] || data-sort-value="3"| x3
 +
|-
 +
| [[Bloon Cam]] || data-sort-value="2"| x2
 +
|-
 +
| [[Medkit]] || data-sort-value="5"| x5
 +
|-
 +
| [[Cardboard Decoy]] || data-sort-value="1"| x1
 +
|-
 +
| [[Remote Speaker]] || data-sort-value="2"| x2
 +
|-
 +
| [[Red Dot]] || data-sort-value="6"| x6
 +
|-
 +
| [[Heavy Armor]] || data-sort-value="2"| x2
 +
|-
 +
| [[Ammo#SMG_Ammo|SMG Ammo]] || data-sort-value="1"| x1
 +
|-
 +
| [[Ammo#Shotgun_Slugs|Shotgun Slugs]] || data-sort-value="3"| x3
 +
|-
 +
| [[Hack#Hack_Nodes|Hack Nodes]] || x9
 +
|-
 +
| [[Raid#Briefcase|Briefcase]] || x2
 
|}
 
|}
  
−
<!-- Cliffside looks like Cliffside. Feels like Cliffside too. -->
+
All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else.
 +
=== guard pickups ===
 +
{| class="wikitable"
 +
! rowspan="2"|guard spawn
 +
|[[Shield]]
 +
|[[Bloon Cam]]
 +
|[[Red Dot]]
 +
|-
 +
|[[Hack#Hack_Nodes|Hack A-1]]
 +
|}
 +
{| class="wikitable"
 +
!guard bathroom
 +
|[[Medkit]]
 +
|}
 +
{| class="wikitable"
 +
!rowspan="2"|projector room
 +
|[[Heavy Armor]]
 +
|[[Hammerhead]]
 +
|[[Red Dot]]
 +
|[[Ammo#Shotgun_Slugs|Shotgun Slugs]]
 +
|[[Banana]]
 +
|-
 +
|[[Raid#Briefcase|Briefcase]]
 +
|[[Hack#Hack_Nodes|Hack C-1]]
 +
|[[Hack#Hack_Nodes|Hack C-2]]
 +
|}
 +
{| class="wikitable"
 +
!center hallway
 +
|[[Binoculars]]
 +
|}
 +
{| class="wikitable"
 +
!center bathroom
 +
|[[Banana]]
 +
|}
 +
{| class="wikitable"
 +
!hallway spare room
 +
|[[Red Dot]]
 +
|}
 +
{| class="wikitable"
 +
!rowspan="2"|2nd floor control room
 +
|[[Hammerhead]]
 +
|[[Red Dot]]
 +
|[[Ammo#Shotgun_Slugs|Shotgun Slugs]]
 +
|[[Remote Speaker]]
 +
|-
 +
|[[Hack#Hack_Nodes|Hack A-2]]
 +
|[[Hack#Hack_Nodes|Hack A-3]]
 +
|}
 +
{| class="wikitable"
 +
!rowspan="2"|2nd floor conference room
 +
|[[Heavy Armor]]
 +
|[[Red Dot]]
 +
|[[Binoculars]]
 +
|-
 +
|[[Raid#Briefcase|Briefcase]]
 +
|[[Hack#Hack_Nodes|Hack B-1]]
 +
|[[Hack#Hack_Nodes|Hack B-2]]
 +
|}
 +
{| class="wikitable"
 +
!2nd floor break room
 +
|[[Banana]] in trashcan
 +
|[[Medkit]]
 +
|}
 +
{| class="wikitable"
 +
!cliff
 +
|[[Rock|3 Rocks]]
 +
|}
  
−
<!-- Cliffside acts like Cliffside. Walks like Cliffside too. -->
+
=== intruder pickups ===
−
 
+
{| class="wikitable"
−
=== Item count ===
+
!intruder spawn
−
{|
+
|[[Shield]]
−
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Put this in a two-column spreadsheet for easier at-a-glance reading. Resort Remote Speaker's position after it's added to the Weapons and Gadgets template.
+
|[[Bloon Cam]]
 +
|[[Cardboard Decoy]]
 +
|[[Remote Speaker]]
 +
|[[Binoculars]]
 +
|}
 +
{| class="wikitable"
 +
!rowspan="2"|garage
 +
|[[Hammerhead]]
 +
|[[Ammo#Shotgun_Slugs|Shotgun Slugs]]
 +
|[[Shrike]]
 +
|[[Medkit]]
 +
|-
 +
|[[Hack#Hack_Nodes|Hack D-1]]
 +
|[[Hack#Hack_Nodes|Hack D-2]]
 +
|}
 +
{| class="wikitable"
 +
!boiler / AC room
 +
|[[Medkit]]
 
|}
 
|}
−
[[Shrike]] x1
+
{| class="wikitable"
−
 
+
!camera room
−
[[Manta]] x1
+
|[[Manta]]
−
 
+
|[[Red Dot]]
−
[[Hammerhead]] x3
+
|[[Ammo#SMG_Ammo|SMG Ammo]]
−
 
 
−
[[Shield]] x2
 
−
 
 
−
[[Banana]] x2
 
−
 
 
−
[[Cardboard Decoy]] x1
 
−
 
 
−
[[Binoculars]] x2
 
−
 
 
−
[[Bloon Cam]] x2
 
−
 
 
−
[[Medkit]] x5
 
−
 
 
−
[[Red Dot]] x6
 
−
 
 
−
[[Heavy Armor]] x2
 
−
 
 
−
[[Ammo#SMG_Ammo|SMG Ammo]] x1
 
−
 
 
−
[[Ammo#Shotgun_Slugs|Shotgun Slugs]] x3
 
−
 
 
−
[[Remote Speaker]] x2
 
−
=== Item locations ===
 
−
 
 
−
{|
 
−
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Describe where stuff is in a more comprehendable manner.
 
 
|}
 
|}
−
== Strategies ==
+
{| class="wikitable"
−
{|
+
!cliff
−
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Lay out some basic rig strats. Mention rushing. Mention patrolling. Mention placing motion sensors in rooms one isn't in. Mention minimum-two room hacks. Mention checking 2nd-floor/1st-floor A-series hack terminal counter.
+
|[[Rock|3 Rocks]]
 
|}
 
|}
  
 +
<!-- == Strategies == -->
 +
<!-- Are you a bad enough dude to give tips to noobs? Any notable ICL strats? -->
 
== Trivia ==
 
== Trivia ==
 
Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.
 
Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.
  
−
The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof of Cliffside Old, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.  
+
The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on [[Cliffside Old]]. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.  
 
<!-- == Gallery ==  -->
 
<!-- == Gallery ==  -->
 
<!-- If there are pictures, then they go here. -->  
 
<!-- If there are pictures, then they go here. -->  
  
 
== See also ==
 
== See also ==
−
{|
+
{{Ranked Maps}}
−
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Place template of ranked maps here. Add category for ranked maps and maps in general.
 
−
|}
 
−
 
 
 
[[Category:Intruder]]
 
[[Category:Intruder]]
−
<!-- Category for ranked maps. -->
+
[[Category:Ranked_Maps]]
−
<!-- Category for maps in general. -->
+
[[Category:Maps]]
−
<!-- To do: Resolve Cliffside Old and Cliffside New confusion. Check "What links here" for context. Note that Template:Official_Maps was tweaked too. -->
+
<!-- To do: Resolve Cliffside Old and Cliffside New confusion. Check "What links here" for context. Note that Template:Official_Maps was tweaked too. Riverside is about to experience the same thing. -->

Latest revision as of 11:01, 11 October 2026

The three daytime variants of Cliffside.‎

Ranked map that supports Hack and Raid gametypes, with three randomized times of day.

Description

A redesigned version of Cliffside Old with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The Raid variant has a giant net at the bottom for briefcase extracts.

Item Count
Shrike x1
Manta x1
Hammerhead x3
Shield x2
Banana x2
Rock x6
Binoculars x3
Bloon Cam x2
Medkit x5
Cardboard Decoy x1
Remote Speaker x2
Red Dot x6
Heavy Armor x2
SMG Ammo x1
Shotgun Slugs x3
Hack Nodes x9
Briefcase x2

All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else.

guard pickups

guard spawn Shield Bloon Cam Red Dot
Hack A-1
guard bathroom Medkit
projector room Heavy Armor Hammerhead Red Dot Shotgun Slugs Banana
Briefcase Hack C-1 Hack C-2
center hallway Binoculars
center bathroom Banana
hallway spare room Red Dot
2nd floor control room Hammerhead Red Dot Shotgun Slugs Remote Speaker
Hack A-2 Hack A-3
2nd floor conference room Heavy Armor Red Dot Binoculars
Briefcase Hack B-1 Hack B-2
2nd floor break room Banana in trashcan Medkit
cliff 3 Rocks

intruder pickups

intruder spawn Shield Bloon Cam Cardboard Decoy Remote Speaker Binoculars
garage Hammerhead Shotgun Slugs Shrike Medkit
Hack D-1 Hack D-2
boiler / AC room Medkit
camera room Manta Red Dot SMG Ammo
cliff 3 Rocks

Trivia

Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.

The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.

See also

Ranked Maps
Official Riverside - Oceanside - Cliffside - Mountainside - Checkpoint

Oceanside Old - Cliffside Old - Mountainside Old

Phil's Gas - Phil's Saloon - Phil's Tower - Phil's House - Phil's Office

Hazardous Materials - Bill's Octagon

Ambush - Estate Night - Reprisal - Killhouse

QSwitch - QSwitch Stories - Embassy

Jungle Compound - Motel 2.0

Viotechs Canyon - Viotechs Hilltop Manor - Viotechs Mountain Pass

Jims Coffee Shop - Irish Pub
Zeroside - Research Facility
Professional - The Wavelength
Black Mesa South - Construction - Dockpoint - Foreseen Sequences - Hospitalside

House Invasion - Japanese Resort - Manifold - Motel - Seaside - Turtles Datacenter