Difference between revisions of "Cliffside"
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[[File:CliffsideNew 2026-OCT-10 day-night-evening.jpeg|576px|right|<div style="font-size:100%; text-align:center">The three daytime variants of Cliffside.</div>]] | [[File:CliffsideNew 2026-OCT-10 day-night-evening.jpeg|576px|right|<div style="font-size:100%; text-align:center">The three daytime variants of Cliffside.</div>]] | ||
<blockquote> | <blockquote> | ||
| − | '' | + | ''Ranked map that supports [[Hack]] and [[Raid]] gametypes, with three randomized times of day.'' |
</blockquote> | </blockquote> | ||
== Description == | == Description == | ||
| − | {| | + | A redesigned version of [[Cliffside Old]] with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The [[Raid]] variant has a giant net at the bottom for briefcase extracts. |
| − | | | + | <!-- Consider a paragraph about Cliffside's appearance. --> |
| + | <!-- Consider a paragraph about how this map plays. --> | ||
| + | |||
| + | {|class="wikitable sortable" | ||
| + | !data-sort-type="text"| Item !!data-sort-type="number"| Count | ||
| + | |- | ||
| + | | [[Shrike]] || data-sort-value="1"| x1 | ||
| + | |- | ||
| + | | [[Manta]] || data-sort-value="1"| x1 | ||
| + | |- | ||
| + | | [[Hammerhead]] || data-sort-value="3"| x3 | ||
| + | |- | ||
| + | | [[Shield]] || data-sort-value="2"| x2 | ||
| + | |- | ||
| + | | [[Banana]] || data-sort-value="2"| x2 | ||
| + | |- | ||
| + | | [[Rock]] || data-sort-value="6"| x6 | ||
| + | |- | ||
| + | | [[Binoculars]] || data-sort-value="3"| x3 | ||
| + | |- | ||
| + | | [[Bloon Cam]] || data-sort-value="2"| x2 | ||
| + | |- | ||
| + | | [[Medkit]] || data-sort-value="5"| x5 | ||
| + | |- | ||
| + | | [[Cardboard Decoy]] || data-sort-value="1"| x1 | ||
| + | |- | ||
| + | | [[Remote Speaker]] || data-sort-value="2"| x2 | ||
| + | |- | ||
| + | | [[Red Dot]] || data-sort-value="6"| x6 | ||
| + | |- | ||
| + | | [[Heavy Armor]] || data-sort-value="2"| x2 | ||
| + | |- | ||
| + | | [[Ammo#SMG_Ammo|SMG Ammo]] || data-sort-value="1"| x1 | ||
| + | |- | ||
| + | | [[Ammo#Shotgun_Slugs|Shotgun Slugs]] || data-sort-value="3"| x3 | ||
| + | |- | ||
| + | | [[Hack#Hack_Nodes|Hack Nodes]] || x9 | ||
| + | |- | ||
| + | | [[Raid#Briefcase|Briefcase]] || x2 | ||
|} | |} | ||
| − | + | All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else. | |
| + | === guard pickups === | ||
| + | {| class="wikitable" | ||
| + | ! rowspan="2"|guard spawn | ||
| + | |[[Shield]] | ||
| + | |[[Bloon Cam]] | ||
| + | |[[Red Dot]] | ||
| + | |- | ||
| + | |[[Hack#Hack_Nodes|Hack A-1]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !guard bathroom | ||
| + | |[[Medkit]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !rowspan="2"|projector room | ||
| + | |[[Heavy Armor]] | ||
| + | |[[Hammerhead]] | ||
| + | |[[Red Dot]] | ||
| + | |[[Ammo#Shotgun_Slugs|Shotgun Slugs]] | ||
| + | |[[Banana]] | ||
| + | |- | ||
| + | |[[Raid#Briefcase|Briefcase]] | ||
| + | |[[Hack#Hack_Nodes|Hack C-1]] | ||
| + | |[[Hack#Hack_Nodes|Hack C-2]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !center hallway | ||
| + | |[[Binoculars]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !center bathroom | ||
| + | |[[Banana]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !hallway spare room | ||
| + | |[[Red Dot]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !rowspan="2"|2nd floor control room | ||
| + | |[[Hammerhead]] | ||
| + | |[[Red Dot]] | ||
| + | |[[Ammo#Shotgun_Slugs|Shotgun Slugs]] | ||
| + | |[[Remote Speaker]] | ||
| + | |- | ||
| + | |[[Hack#Hack_Nodes|Hack A-2]] | ||
| + | |[[Hack#Hack_Nodes|Hack A-3]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !rowspan="2"|2nd floor conference room | ||
| + | |[[Heavy Armor]] | ||
| + | |[[Red Dot]] | ||
| + | |[[Binoculars]] | ||
| + | |- | ||
| + | |[[Raid#Briefcase|Briefcase]] | ||
| + | |[[Hack#Hack_Nodes|Hack B-1]] | ||
| + | |[[Hack#Hack_Nodes|Hack B-2]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !2nd floor break room | ||
| + | |[[Banana]] in trashcan | ||
| + | |[[Medkit]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !cliff | ||
| + | |[[Rock|3 Rocks]] | ||
| + | |} | ||
| − | + | === intruder pickups === | |
| − | + | {| class="wikitable" | |
| − | === | + | !intruder spawn |
| − | {| | + | |[[Shield]] |
| − | | | + | |[[Bloon Cam]] |
| + | |[[Cardboard Decoy]] | ||
| + | |[[Remote Speaker]] | ||
| + | |[[Binoculars]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !rowspan="2"|garage | ||
| + | |[[Hammerhead]] | ||
| + | |[[Ammo#Shotgun_Slugs|Shotgun Slugs]] | ||
| + | |[[Shrike]] | ||
| + | |[[Medkit]] | ||
| + | |- | ||
| + | |[[Hack#Hack_Nodes|Hack D-1]] | ||
| + | |[[Hack#Hack_Nodes|Hack D-2]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !boiler / AC room | ||
| + | |[[Medkit]] | ||
|} | |} | ||
| − | + | {| class="wikitable" | |
| − | + | !camera room | |
| − | [[Manta]] | + | |[[Manta]] |
| − | + | |[[Red Dot]] | |
| − | + | |[[Ammo#SMG_Ammo|SMG Ammo]] | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | [[Red Dot]] | ||
| − | |||
| − | |||
| − | |||
| − | [[Ammo#SMG_Ammo|SMG Ammo]] | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
| − | + | {| class="wikitable" | |
| − | {| | + | !cliff |
| − | + | |[[Rock|3 Rocks]] | |
|} | |} | ||
| + | <!-- == Strategies == --> | ||
| + | <!-- Are you a bad enough dude to give tips to noobs? Any notable ICL strats? --> | ||
== Trivia == | == Trivia == | ||
Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water. | Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water. | ||
| − | The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof | + | The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on [[Cliffside Old]]. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach. |
<!-- == Gallery == --> | <!-- == Gallery == --> | ||
<!-- If there are pictures, then they go here. --> | <!-- If there are pictures, then they go here. --> | ||
== See also == | == See also == | ||
| − | { | + | {{Ranked Maps}} |
| − | |||
| − | |||
| − | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
| − | + | [[Category:Ranked_Maps]] | |
| − | + | [[Category:Maps]] | |
| − | <!-- To do: Resolve Cliffside Old and Cliffside New confusion. Check "What links here" for context. Note that Template:Official_Maps was tweaked too. --> | + | <!-- To do: Resolve Cliffside Old and Cliffside New confusion. Check "What links here" for context. Note that Template:Official_Maps was tweaked too. Riverside is about to experience the same thing. --> |
Latest revision as of 11:01, 11 October 2026
Ranked map that supports Hack and Raid gametypes, with three randomized times of day.
Description
A redesigned version of Cliffside Old with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The Raid variant has a giant net at the bottom for briefcase extracts.
| Item | Count |
|---|---|
| Shrike | x1 |
| Manta | x1 |
| Hammerhead | x3 |
| Shield | x2 |
| Banana | x2 |
| Rock | x6 |
| Binoculars | x3 |
| Bloon Cam | x2 |
| Medkit | x5 |
| Cardboard Decoy | x1 |
| Remote Speaker | x2 |
| Red Dot | x6 |
| Heavy Armor | x2 |
| SMG Ammo | x1 |
| Shotgun Slugs | x3 |
| Hack Nodes | x9 |
| Briefcase | x2 |
All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else.
guard pickups
| guard spawn | Shield | Bloon Cam | Red Dot |
|---|---|---|---|
| Hack A-1 |
| guard bathroom | Medkit |
|---|
| projector room | Heavy Armor | Hammerhead | Red Dot | Shotgun Slugs | Banana |
|---|---|---|---|---|---|
| Briefcase | Hack C-1 | Hack C-2 |
| center hallway | Binoculars |
|---|
| center bathroom | Banana |
|---|
| hallway spare room | Red Dot |
|---|
| 2nd floor control room | Hammerhead | Red Dot | Shotgun Slugs | Remote Speaker |
|---|---|---|---|---|
| Hack A-2 | Hack A-3 |
| 2nd floor conference room | Heavy Armor | Red Dot | Binoculars |
|---|---|---|---|
| Briefcase | Hack B-1 | Hack B-2 |
| 2nd floor break room | Banana in trashcan | Medkit |
|---|
| cliff | 3 Rocks |
|---|
intruder pickups
| intruder spawn | Shield | Bloon Cam | Cardboard Decoy | Remote Speaker | Binoculars |
|---|
| garage | Hammerhead | Shotgun Slugs | Shrike | Medkit |
|---|---|---|---|---|
| Hack D-1 | Hack D-2 |
| boiler / AC room | Medkit |
|---|
| camera room | Manta | Red Dot | SMG Ammo |
|---|
| cliff | 3 Rocks |
|---|
Trivia
Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.
The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.