Difference between revisions of "Cliffside"

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(Made item counts easier to read at a glance.)
(Added introduction paragraph. Detailed item locations.)
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''Supports [[Hack]] and [[Raid]] gametypes, with three randomized times of day.''
 
''Supports [[Hack]] and [[Raid]] gametypes, with three randomized times of day.''
 
</blockquote>
 
</blockquote>
 +
== Introduction ==
 +
A redesigned version of [[Cliffside Old]] with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The [[Raid]] variant has a giant net at the bottom for briefcase extracts.
 
== Description ==
 
== Description ==
 
{|
 
{|
−
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Introduce the map's appearance and lore, then describe the map. Separate paragraphs, one each.
+
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' One paragraph on appearance/lore. One paragraph on how it plays and what's in it.
 
|}
 
|}
  
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<!-- Cliffside acts like Cliffside. Walks like Cliffside too. -->
 
<!-- Cliffside acts like Cliffside. Walks like Cliffside too. -->
  
−
=== Item locations ===
 
 
{|
 
{|
−
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Resort Remote Speaker's position after it's added to the Weapons and Gadgets template.
+
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Re-sort Remote Speaker's position after it's added to the Weapons and Gadgets template. Clean up briefcase and hack after Raid and Hack pages are finished.
 
|}
 
|}
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
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| [[Cardboard Decoy]] || data-sort-value="1"| x1
 
| [[Cardboard Decoy]] || data-sort-value="1"| x1
 
|-
 
|-
−
| [[Binoculars]] || data-sort-value="2"| x2
+
| [[Binoculars]] || data-sort-value="3"| x3
 
|-
 
|-
 
| [[Bloon Cam]] || data-sort-value="2"| x2
 
| [[Bloon Cam]] || data-sort-value="2"| x2
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|-
 
|-
 
| [[Remote Speaker]] || data-sort-value="2"| x2
 
| [[Remote Speaker]] || data-sort-value="2"| x2
 +
|-
 +
| [[Rock]] || data-sort-value="6"| x6
 +
|-
 +
| hack nodes || x9
 +
|-
 +
| briefcase || x2
 
|}
 
|}
  
−
{|
+
All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else.
−
|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Describe where stuff is, broken up by location.
+
=== guard pickups ===
 +
{| class="wikitable"
 +
! rowspan="2"|guard spawn
 +
|[[Shield]]
 +
|[[Bloon Cam]]
 +
|[[Red Dot]]
 +
|-
 +
|Hack A-1
 +
|}
 +
{| class="wikitable"
 +
!guard bathroom
 +
|[[Medkit]]
 +
|}
 +
{| class="wikitable"
 +
!rowspan="2"|projector room
 +
|[[Heavy Armor]]
 +
|[[Hammerhead]]
 +
|[[Red Dot]]
 +
|[[Ammo#Shotgun_Slugs|Shotgun Slugs]]
 +
|[[Banana]]
 +
|-
 +
|briefcase
 +
|Hack C-1
 +
|Hack C-2
 +
|}
 +
{| class="wikitable"
 +
!center hallway
 +
|[[Binoculars]]
 +
|}
 +
{| class="wikitable"
 +
!center bathroom
 +
|[[Banana]]
 +
|}
 +
{| class="wikitable"
 +
!hallway spare room
 +
|[[Red Dot]]
 +
|}
 +
{| class="wikitable"
 +
!rowspan="2"|2nd floor control room
 +
|[[Hammerhead]]
 +
|[[Red Dot]]
 +
|[[Ammo#Shotgun_Slugs|Shotgun Slugs]]
 +
|[[Remote Speaker]]
 +
|-
 +
|Hack A-2
 +
|Hack A-3
 +
|}
 +
{| class="wikitable"
 +
!rowspan="2"|2nd floor conference room
 +
|[[Heavy Armor]]
 +
|[[Red Dot]]
 +
|[[Binoculars]]
 +
|-
 +
|Hack B-1
 +
|Hack B-2
 +
|}
 +
{| class="wikitable"
 +
!2nd floor break room
 +
|[[Banana]] in trashcan
 +
|[[Medkit]]
 +
|}
 +
{| class="wikitable"
 +
!cliff
 +
|[[Rock|3 Rocks]]
 +
|}
 +
 
 +
=== intruder pickups ===
 +
{| class="wikitable"
 +
!intruder spawn
 +
|[[Shield]]
 +
|[[Bloon Cam]]
 +
|[[Cardboard Decoy]]
 +
|[[Remote Speaker]]
 +
|[[Binoculars]]
 +
|}
 +
{| class="wikitable"
 +
!rowspan="2"|garage
 +
|[[Hammerhead]]
 +
|[[Ammo#Shotgun_Slugs|Shotgun Slugs]]
 +
|[[Shrike]]
 +
|[[Medkit]]
 +
|-
 +
|Hack D-1
 +
|Hack D-2
 +
|}
 +
{| class="wikitable"
 +
!boiler / AC room
 +
|[[Medkit]]
 +
|}
 +
{| class="wikitable"
 +
!camera room
 +
|[[Manta]]
 +
|[[Red Dot]]
 +
|[[Ammo#SMG_Ammo|SMG Ammo]]
 +
|}
 +
{| class="wikitable"
 +
!cliff
 +
|[[Rock|3 Rocks]]
 
|}
 
|}
 +
 
== Strategies ==
 
== Strategies ==
 
{|
 
{|
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Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.
 
Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.
  
−
The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof of Cliffside Old, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.  
+
The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on [[Cliffside Old]]. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.  
 
<!-- == Gallery ==  -->
 
<!-- == Gallery ==  -->
 
<!-- If there are pictures, then they go here. -->  
 
<!-- If there are pictures, then they go here. -->  

Revision as of 22:49, 10 October 2026

The three daytime variants of Cliffside.‎

Supports Hack and Raid gametypes, with three randomized times of day.

Introduction

A redesigned version of Cliffside Old with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The Raid variant has a giant net at the bottom for briefcase extracts.

Description

To-do: One paragraph on appearance/lore. One paragraph on how it plays and what's in it.


To-do: Re-sort Remote Speaker's position after it's added to the Weapons and Gadgets template. Clean up briefcase and hack after Raid and Hack pages are finished.
Item Count
Shrike x1
Manta x1
Hammerhead x3
Shield x2
Banana x2
Cardboard Decoy x1
Binoculars x3
Bloon Cam x2
Medkit x5
Red Dot x6
Heavy Armor x2
SMG Ammo x1
Shotgun Slugs x3
Remote Speaker x2
Rock x6
hack nodes x9
briefcase x2

All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else.

guard pickups

guard spawn Shield Bloon Cam Red Dot
Hack A-1
guard bathroom Medkit
projector room Heavy Armor Hammerhead Red Dot Shotgun Slugs Banana
briefcase Hack C-1 Hack C-2
center hallway Binoculars
center bathroom Banana
hallway spare room Red Dot
2nd floor control room Hammerhead Red Dot Shotgun Slugs Remote Speaker
Hack A-2 Hack A-3
2nd floor conference room Heavy Armor Red Dot Binoculars
Hack B-1 Hack B-2
2nd floor break room Banana in trashcan Medkit
cliff 3 Rocks

intruder pickups

intruder spawn Shield Bloon Cam Cardboard Decoy Remote Speaker Binoculars
garage Hammerhead Shotgun Slugs Shrike Medkit
Hack D-1 Hack D-2
boiler / AC room Medkit
camera room Manta Red Dot SMG Ammo
cliff 3 Rocks

Strategies

To-do: Lay out some basic rig strats. Mention rushing. Mention patrolling. Mention placing motion sensors in rooms one isn't in. Mention minimum-two room hacks. Mention checking 2nd-floor/1st-floor A-series hack terminal counter.

Trivia

Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.

The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.

See also

To-do: Place template of ranked maps here. Add category for ranked maps and maps in general.