Difference between revisions of "Cliffside"
(Made item counts easier to read at a glance.) |
(Added introduction paragraph. Detailed item locations.) |
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''Supports [[Hack]] and [[Raid]] gametypes, with three randomized times of day.'' | ''Supports [[Hack]] and [[Raid]] gametypes, with three randomized times of day.'' | ||
</blockquote> | </blockquote> | ||
| + | == Introduction == | ||
| + | A redesigned version of [[Cliffside Old]] with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The [[Raid]] variant has a giant net at the bottom for briefcase extracts. | ||
== Description == | == Description == | ||
{| | {| | ||
| − | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' | + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' One paragraph on appearance/lore. One paragraph on how it plays and what's in it. |
|} | |} | ||
| Line 12: | Line 14: | ||
<!-- Cliffside acts like Cliffside. Walks like Cliffside too. --> | <!-- Cliffside acts like Cliffside. Walks like Cliffside too. --> | ||
| − | |||
{| | {| | ||
| − | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' | + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Re-sort Remote Speaker's position after it's added to the Weapons and Gadgets template. Clean up briefcase and hack after Raid and Hack pages are finished. |
|} | |} | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
| Line 31: | Line 32: | ||
| [[Cardboard Decoy]] || data-sort-value="1"| x1 | | [[Cardboard Decoy]] || data-sort-value="1"| x1 | ||
|- | |- | ||
| − | | [[Binoculars]] || data-sort-value=" | + | | [[Binoculars]] || data-sort-value="3"| x3 |
|- | |- | ||
| [[Bloon Cam]] || data-sort-value="2"| x2 | | [[Bloon Cam]] || data-sort-value="2"| x2 | ||
| Line 46: | Line 47: | ||
|- | |- | ||
| [[Remote Speaker]] || data-sort-value="2"| x2 | | [[Remote Speaker]] || data-sort-value="2"| x2 | ||
| + | |- | ||
| + | | [[Rock]] || data-sort-value="6"| x6 | ||
| + | |- | ||
| + | | hack nodes || x9 | ||
| + | |- | ||
| + | | briefcase || x2 | ||
|} | |} | ||
| − | {| | + | All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else. |
| − | | | + | === guard pickups === |
| + | {| class="wikitable" | ||
| + | ! rowspan="2"|guard spawn | ||
| + | |[[Shield]] | ||
| + | |[[Bloon Cam]] | ||
| + | |[[Red Dot]] | ||
| + | |- | ||
| + | |Hack A-1 | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !guard bathroom | ||
| + | |[[Medkit]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !rowspan="2"|projector room | ||
| + | |[[Heavy Armor]] | ||
| + | |[[Hammerhead]] | ||
| + | |[[Red Dot]] | ||
| + | |[[Ammo#Shotgun_Slugs|Shotgun Slugs]] | ||
| + | |[[Banana]] | ||
| + | |- | ||
| + | |briefcase | ||
| + | |Hack C-1 | ||
| + | |Hack C-2 | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !center hallway | ||
| + | |[[Binoculars]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !center bathroom | ||
| + | |[[Banana]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !hallway spare room | ||
| + | |[[Red Dot]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !rowspan="2"|2nd floor control room | ||
| + | |[[Hammerhead]] | ||
| + | |[[Red Dot]] | ||
| + | |[[Ammo#Shotgun_Slugs|Shotgun Slugs]] | ||
| + | |[[Remote Speaker]] | ||
| + | |- | ||
| + | |Hack A-2 | ||
| + | |Hack A-3 | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !rowspan="2"|2nd floor conference room | ||
| + | |[[Heavy Armor]] | ||
| + | |[[Red Dot]] | ||
| + | |[[Binoculars]] | ||
| + | |- | ||
| + | |Hack B-1 | ||
| + | |Hack B-2 | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !2nd floor break room | ||
| + | |[[Banana]] in trashcan | ||
| + | |[[Medkit]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !cliff | ||
| + | |[[Rock|3 Rocks]] | ||
| + | |} | ||
| + | |||
| + | === intruder pickups === | ||
| + | {| class="wikitable" | ||
| + | !intruder spawn | ||
| + | |[[Shield]] | ||
| + | |[[Bloon Cam]] | ||
| + | |[[Cardboard Decoy]] | ||
| + | |[[Remote Speaker]] | ||
| + | |[[Binoculars]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !rowspan="2"|garage | ||
| + | |[[Hammerhead]] | ||
| + | |[[Ammo#Shotgun_Slugs|Shotgun Slugs]] | ||
| + | |[[Shrike]] | ||
| + | |[[Medkit]] | ||
| + | |- | ||
| + | |Hack D-1 | ||
| + | |Hack D-2 | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !boiler / AC room | ||
| + | |[[Medkit]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !camera room | ||
| + | |[[Manta]] | ||
| + | |[[Red Dot]] | ||
| + | |[[Ammo#SMG_Ammo|SMG Ammo]] | ||
| + | |} | ||
| + | {| class="wikitable" | ||
| + | !cliff | ||
| + | |[[Rock|3 Rocks]] | ||
|} | |} | ||
| + | |||
== Strategies == | == Strategies == | ||
{| | {| | ||
| Line 59: | Line 164: | ||
Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water. | Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water. | ||
| − | The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof | + | The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on [[Cliffside Old]]. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach. |
<!-- == Gallery == --> | <!-- == Gallery == --> | ||
<!-- If there are pictures, then they go here. --> | <!-- If there are pictures, then they go here. --> | ||
Revision as of 22:49, 10 October 2026
Supports Hack and Raid gametypes, with three randomized times of day.
Introduction
A redesigned version of Cliffside Old with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The Raid variant has a giant net at the bottom for briefcase extracts.
Description
| To-do: One paragraph on appearance/lore. One paragraph on how it plays and what's in it. |
| To-do: Re-sort Remote Speaker's position after it's added to the Weapons and Gadgets template. Clean up briefcase and hack after Raid and Hack pages are finished. |
| Item | Count |
|---|---|
| Shrike | x1 |
| Manta | x1 |
| Hammerhead | x3 |
| Shield | x2 |
| Banana | x2 |
| Cardboard Decoy | x1 |
| Binoculars | x3 |
| Bloon Cam | x2 |
| Medkit | x5 |
| Red Dot | x6 |
| Heavy Armor | x2 |
| SMG Ammo | x1 |
| Shotgun Slugs | x3 |
| Remote Speaker | x2 |
| Rock | x6 |
| hack nodes | x9 |
| briefcase | x2 |
All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else.
guard pickups
| guard spawn | Shield | Bloon Cam | Red Dot |
|---|---|---|---|
| Hack A-1 |
| guard bathroom | Medkit |
|---|
| projector room | Heavy Armor | Hammerhead | Red Dot | Shotgun Slugs | Banana |
|---|---|---|---|---|---|
| briefcase | Hack C-1 | Hack C-2 |
| center hallway | Binoculars |
|---|
| center bathroom | Banana |
|---|
| hallway spare room | Red Dot |
|---|
| 2nd floor control room | Hammerhead | Red Dot | Shotgun Slugs | Remote Speaker |
|---|---|---|---|---|
| Hack A-2 | Hack A-3 |
| 2nd floor conference room | Heavy Armor | Red Dot | Binoculars |
|---|---|---|---|
| Hack B-1 | Hack B-2 |
| 2nd floor break room | Banana in trashcan | Medkit |
|---|
| cliff | 3 Rocks |
|---|
intruder pickups
| intruder spawn | Shield | Bloon Cam | Cardboard Decoy | Remote Speaker | Binoculars |
|---|
| garage | Hammerhead | Shotgun Slugs | Shrike | Medkit |
|---|---|---|---|---|
| Hack D-1 | Hack D-2 |
| boiler / AC room | Medkit |
|---|
| camera room | Manta | Red Dot | SMG Ammo |
|---|
| cliff | 3 Rocks |
|---|
Strategies
| To-do: Lay out some basic rig strats. Mention rushing. Mention patrolling. Mention placing motion sensors in rooms one isn't in. Mention minimum-two room hacks. Mention checking 2nd-floor/1st-floor A-series hack terminal counter. |
Trivia
Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.
The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.
See also
| To-do: Place template of ranked maps here. Add category for ranked maps and maps in general. |