Supports Hack and Raid gametypes, with three randomized times of day.
Introduction
A redesigned version of Cliffside Old with a major graphical update. Instead of using dynamic lighting for a random time of day, three pre-made daytime variants use baked-in lighting for a static but higher fidelity look. To prevent excessive window peeking, nudge zones have been added to the edges of windows, making leaning on window frames very risky. The Raid variant has a giant net at the bottom for briefcase extracts.
Description
| To-do: One paragraph on appearance/lore. One paragraph on how it plays and what's in it.
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| To-do: Re-sort Remote Speaker's position after it's added to the Weapons and Gadgets template. Clean up briefcase and hack after Raid and Hack pages are finished.
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All items on the map can be reached first by one team when sprinting. Intruders up to the boiler room and camera room, guards everywhere else.
guard pickups
intruder pickups
Strategies
| To-do: Lay out some basic rig strats. Mention rushing. Mention patrolling. Mention placing motion sensors in rooms one isn't in. Mention minimum-two room hacks. Mention checking 2nd-floor/1st-floor A-series hack terminal counter.
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Trivia
Older versions of this map used to have water in the toilets. Toss in a frag for a splash! Now? They're trying to save on water.
The secret shotgun above the guard spawn isn't a real shotgun; it can't be picked up. It's a callback to the real secret shotgun found in the same place on Cliffside Old. Players managed to trick jump onto the roof, so protections were put up to push players off with the shotgun acting as bait, dangling out of reach.
See also
| To-do: Place template of ranked maps here. Add category for ranked maps and maps in general.
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