Banana Rifle
A semi-automatic banana rifle with Mil-Dot, range finding scope.
Details
Overview
The Banana Rifle is a reskinned Falcon that flings bananas at dangerously high speeds.
The default magazine size is 13.
A body shot deals no damage but will always ragdoll a player.
A headshot will deal 100 Health damage.
After striking a target, a banana peel will appear where it lands.
When fired horizontally from a standing position on a flat plane, the arc of the banana will touch the ground at about 50 meters.
When fired horizontally from a prone position on a flat plane, the arc of the banana will touch the ground at about 36 meters.
Given a ceiling height of 50 meters, the maximum range is beyond 200 meters.
Moving while aiming down sights with an energy level below 70 will add additional sway that can throw your aim off balance.
Aiming down sights with an energy level below 50 will add a delay before the weapon is steadied.
Aiming down sights with an energy level below 40 will add a constant sway.
Having an energy level below 20 will add a constant hipfire sway.
Despite using the sniper rifle model there is no balance requirement to fire accurately.
There is no low balance penalty.
The weapon has a firing penalty of -2 Energy.
Uses Banana Rifle Ammo.
When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would.
Data
Work In Progress
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Keybindings
The Banana Rifle is equipped by pushing the Front Item
or Back Item
keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1
, left click, will fire the weapon. Fire2
, right click, will aim down sights. Reload
, R, will put in a fresh magazine if there is any spare ammo.
Tuning
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Example code: |
{ "GuardTuning": { "BananaRifle": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.2, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 13, "reloadTime": 3.6, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 1.3, "shellSpeed": 5, "shellEject": true, "advancedRecoil": false, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 15, "precoilBalance": 101, "canFocusShot": true, "noPrecoilZoomed": false, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 16, "shellEjectDelay": 0 } } } |
Trivia
The Banana Rifle was added on 2022 April 1 as an April Fools update.
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
- Build 2180 - Banana Rifle added and can be used in custom maps.
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |