ObjectTagger
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The ObjectTagger is an IntruderMM script that is used to add an Object Tag List and/or an Object Layer List to an object.
| Object Tag List | |
|---|---|
| Tag | Description |
| Untagged | Default option, no effect is applied |
| PrefabPools | - |
| Enemy | - |
| Door | - |
| Elevator | - |
| Glass | - |
| Slope | - |
| Stairs | - |
| Metal | Produces different sound effects when walked on and emits sparks, randomly, when shot. |
| AiPath | - |
| Slippery | A surface that is slippery but can be walked on as long as you don't jump on it. |
| SuperSlippery | A surface that is slippery no matter what, the player will always ragdoll. |
| Water | - |
| Dirt | Produces different walking sound effects |
| Carpet | Produces different walking sound effects |
| Movable | - |
| Tire | - |
| ThickMetal | - |
| Deathzone | Kills the player when entering the volume |
| Mainlevel | - |
| Destructible | - |
| Ladder | Allow the player to climb when inside the volume |
| Mover | - |
| SteepSlope | Makes the player move in the direction of the slope |
| Object Layer List | |
| Layer | Description |
| IgnoreRaycast | Ignores all raycasts |
| Water | Might have some visual effects. Made by Unity. |
| UI | Used for UI. |
| Doors | Used for door collisions. |
| DoorTrigger | Should not be visible. |
| OPFPGraphics | Other Player's First Person Graphics. Used to hide other player's first person visuals. |
| CharControllers | Used for the character controllers. |
| MyFPGraphics | Things you can only see in First Person. |
| MyCharGraphics | Things you can't see in First Person. |
| Glass | Used for breakable glass. Doesn't work in MM though. |
| Screen | Used for security cameras visibility. "Probably not super important anymore". |
| MyStandHitbox | Usef for your Character Controller. |
| Ignore Player | Ignores player collision. Still gun tucks on enter. |
| Ignore Bullet | Ignores throwables, bullets and mirror cam can go through. |
| Lights | Old layer. Unused. |
| Rooms | Old layer. Unused. |
| Special | Old layer. Unused. Blocks cam stick. Only visible in cam stick. |
| Projectile | Used on bullets and pickups. |
| Plants | Will be used for AI so they know they can't see through it. |
| Terrain | Real terrain used for higher quality settings. Doesn't render in cam stick. |
| Terrain 2 | Lower res terrain for low quality settings. Makes the terrain render far away. |
| OnlyHitLevel | Colliders with everything else in the level expect itself. Used for bullet casings. |
| IgnoreViewCast | Unknown. |
| IgnoreMeshMerge | Unknown. |