TuningProxy

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This article is a stub about TuningProxy. You can help the Intruder wiki by expanding it.


Introduction

TuningProxy provides a method to override default variables that Intruder uses during play. The script can be placed anywhere within the scene attached to a prefab. This is completed using Tuning to achieve this. If the tuning or json is invalid, the TuningProxy will default its settings.

Good practice dictates that you create an empty prefab and attach the script to that and provide the empty prefab with the name of Equipment Manager

IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MotorProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HideOnStart - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MotorProxy - Mover - NoteProxy - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo