Difference between revisions of "Weapons"

From Superboss Games Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 
Both teams in [[Intruder]] receive a standard set of [[weapons]] to aid them in their missions.
 
Both teams in [[Intruder]] receive a standard set of [[weapons]] to aid them in their missions.
  
== [[Panther]] / [[Shrike]] ==
+
== [[Panther]] / [[Shrike]] (Pistol) ==
 
[[File:Panther_(Pistol).jpeg|thumb|right]]
 
[[File:Panther_(Pistol).jpeg|thumb|right]]
 
<span style="font-size: 120%;">'''Controls'''</span>  
 
<span style="font-size: 120%;">'''Controls'''</span>  

Revision as of 06:12, 12 February 2024

Both teams in Intruder receive a standard set of weapons to aid them in their missions.

Panther / Shrike (Pistol)

Panther (Pistol).jpeg

Controls

  • Left Click - Fire
  • Right Click - Aim down sights

General Info

  • Deals 25 HP damage for body shots and 125 HP damage for headshots. Armor reduces this to 15 HP and 75 HP.
  • Deals 45 balance damage for body shots. Armor reduces this to 27 balance damage. Headshots always deal 100 balance damage.
  • Small puff of smoke upon firing and bullet impact.
  • No bullet tracer
  • Maximum range of 67 meters

Panther Exclusive

  • Harder to hear at a distance
  • No muzzle flash
  • Cannot penetrate doors
  • More recoil

Shrike Exclusive

  • Has laser sight (toggleable on/off). When energy is low, hipfire will be inaccurate.
  • Has muzzle flash
  • Will penetrate doors if 3.28m away or closer
  • Less recoil

Manta (SMG)

Manta (SMG).jpeg

Controls

  • Left Click - Fire
  • Right Click - Aim down sights
  • "X" - Change firing mode
  • Hold Right Click or Sprint - Zoom in while aiming down sights (requires red dot)

General Info

  • Deals 20 HP damage for body shots and 100 HP damage for headshots. Armor reduces this to 12 HP and 60 HP.
  • Deals 32 balance damage and 100 balance damage for headshots. Armor reduces this to 19.2 balance damage for body shots and at least 51 balance damage for headshots.
  • Has bullet tracer and muzzle flash
  • Large puff of smoke upon firing and bullet impact
  • Cannot penetrate doors
  • If energy is less than 60, then the Manta will sway when aiming down sights. Above 60 energy and when stationary, the Manta will be perfectly still when aiming down sights.
  • Hipfire spreads out in a cone. Having low energy will make hipfire even more inaccurate.

Hammerhead (Shotgun)

H2 (Shotgun).jpeg

Controls

  • Left Click - Fire
  • Right Click - Aim down sights
  • Hold Right Click or Sprint - Zoom in while aiming down sights (requires red dot)

General Info

  • Deals 50 HP damage for body shots and 250 HP damage for headshots. Armor reduces this to 30 HP and 150 HP. At 3 meters damage starts decreasing to a minimum of 35 HP damage for body shots and 150 HP damage for headshots at 20 meters. Armor reduces the minimum damage to 21 HP for body shots and 105 HP for headshots.
  • Always deals 100 balance damage at close range. At 6 meters balance damage starts decreasing to a minimum of 51 balance damage at 20 meters. Ignores armor.
  • Deals 100 energy damage
  • Has muzzle flash but no bullet tracer
  • Large puff of smoke upon firing and bullet impact
  • Will penetrate doors if 6.30m away or closer

Falcon (Sniper Rifle)

Falcon (Sniper Rifle).jpeg

Controls

  • Left Click - Fire
  • Right Click - Aim down sights
  • Hold Right Click or Sprint - Zoom in while aiming down sights

General Info

  • Deals 90 HP damage for body shots and 450 HP damage for headshots. Armor reduces this to 54 HP and 270 HP.
  • Deals 85 balance damage for body shots. Armor reduces this to 51 balance damage. Headshots always deal 100 balance damage.
  • Requires high Balance (78+) to fire accurately. Going prone will allow for a higher accurate rate of fire.
  • Has bullet tracer and muzzle flash
  • Large puff of smoke upon firing and bullet impact
  • Will penetrate doors from any distance

Shield

Controls

  • None

General Info

  • Blocks gunfire
  • Blocks explosives that are directly in front
  • Can't be used while prone
  • Feet can be shot while standing or while aiming upwards

Grenades

Grenade.jpeg

Controls

  • Left Click - Throw
  • Right Click - Aim & shorten fuse to 1.5 seconds (if thrown while aiming)

General Info

  • Grenade - Deals damage and ragdolls all players in blast radius
  • Smoke Grenade - Creates a smokescreen that obscures the view of enemies and allies, moves with the wind and can spread over long distances.
  • CS Gas - Blurs vision and inverts mouse controls of enemies exposed to the gas.

Hands

Unarmed.jpeg

Controls

  • Left Click on alive, stable player - Knock down player
  • Left Click on knocked down player - Arrest player / Reveal name and check vitals
  • Left Click on arrested player - Reveal name and check vitals
  • Left Click on glass - Break glass pane in one hit

General Info

  • Deals 10 damage per hit.



Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo