Difference between revisions of "Banana Rifle"
m (→History: Clarified that it was added and added to IntruderMM.) |
(Added picture. Replaced "Data" with "Stats". Replaced WIP templates with To-do notes.) |
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| + | [[File:2025-06-21_Banana_Rifle.jpg|995px|frame|right|<div style="font-size:120%; text-align:center">[[Falcon]] • [[Banana Rifle]] • [[Ammo#Sniper_Ammo|Sniper Ammo]] • [[Ammo#Banana_Rifle_Ammo|Banana Rifle Ammo]]</div>]] | ||
| + | <blockquote> | ||
| + | ''A semi-automatic banana rifle with Mil-Dot, range finding scope.'' | ||
| + | </blockquote> | ||
| + | == Details == | ||
| + | === Overview === | ||
| + | {| | ||
| + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Clean up. Add highlights. | ||
| + | |} | ||
| + | |||
The [[Banana Rifle]] is a reskinned [[Falcon]] that flings bananas at dangerously high speeds. | The [[Banana Rifle]] is a reskinned [[Falcon]] that flings bananas at dangerously high speeds. | ||
| − | + | The default magazine size is 13. | |
| − | |||
| − | |||
| − | |||
| − | |||
A body shot deals no damage but will always ragdoll a player. | A body shot deals no damage but will always ragdoll a player. | ||
| Line 33: | Line 39: | ||
The weapon has a firing penalty of -2 Energy. | The weapon has a firing penalty of -2 Energy. | ||
| − | == Tuning | + | Uses [[Ammo#Banana_Rifle_Ammo|Banana Rifle Ammo]]. |
| + | |||
| + | When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would. | ||
| + | === Stats === | ||
| + | {| | ||
| + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Fill in missing Banana Rifle stats. | ||
| + | |} | ||
| + | === Keybindings === | ||
| + | The Banana Rifle is equipped by pushing the [[Controls#Keyboard|<code>Front Item</code>]] or [[Controls#Keyboard|<code>Back Item</code>]] keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. [[Controls#Keyboard|<code>Fire1</code>]], left click, will fire the weapon. [[Controls#Keyboard|<code>Fire2</code>]], right click, will aim down sights. [[Controls#Keyboard|<code>Reload</code>]], '''R''', will put in a fresh magazine if there is any spare ammo. | ||
| + | |||
| + | == [[Tuning]] == | ||
| + | {| | ||
| + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Confirm information accuracy. | ||
| + | |} | ||
| + | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| + | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
| + | |- | ||
| + | | | ||
| + | { | ||
| + | "GuardTuning": { | ||
| + | "BananaRifle": { | ||
| + | "canUseOnLadder": false, | ||
| + | "canUseInWater": false, | ||
| + | "canUseUnderWater": false, | ||
| + | "canUseOnZipline": false, | ||
| + | "dropWhenRagged": false, | ||
| + | "hideOnRagdoll": false, | ||
| + | "fireRate": 0.2, | ||
| + | "fireRecoverRate": -1, | ||
| + | "fireDelayTime": 0, | ||
| + | "hasSemiAuto": true, | ||
| + | "hasFullAuto": false, | ||
| + | "hasBurstShot": false, | ||
| + | "maxClipAmmo": 13, | ||
| + | "reloadTime": 3.6, | ||
| + | "autoReload": false, | ||
| + | "reloadOnEquip": false, | ||
| + | "hasScope": false, | ||
| + | "playGunFireEmptySound": true, | ||
| + | "canJumpFire": false, | ||
| + | "unequipOnEmpty": false, | ||
| + | "unequipDelay": 0, | ||
| + | "removeFromInventoryOnEmpty": false, | ||
| + | "equipTime": 1.3, | ||
| + | "shellSpeed": 5, | ||
| + | "shellEject": true, | ||
| + | "advancedRecoil": false, | ||
| + | "hasStockRecoil": false, | ||
| + | "stockRecoilRecoverySpeed": 5, | ||
| + | "recoilBalance": 15, | ||
| + | "precoilBalance": 101, | ||
| + | "canFocusShot": true, | ||
| + | "noPrecoilZoomed": false, | ||
| + | "medHighEnergy": 60, | ||
| + | "lowMedEnergy": 30, | ||
| + | "aimDownSightsFov": 50, | ||
| + | "extraZoomingFov": 16, | ||
| + | "shellEjectDelay": 0 | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |} | ||
== Trivia == | == Trivia == | ||
| − | The Banana Rifle was added | + | The Banana Rifle was added on 2022 April 1 as an April Fools update. |
== Gallery == | == Gallery == | ||
| + | {| | ||
| + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Add picture. (Of Banana flying in air and banana peels on ground?) | ||
| + | |} | ||
== History == | == History == | ||
| − | * [[Build 2180]] - Banana | + | * [[Build 2180]] - Banana Rifle added and can be used in custom maps. |
| − | |||
| − | |||
| − | + | == See also == | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
{{List of Weapons and Gadgets}} | {{List of Weapons and Gadgets}} | ||
| − | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
| − | [[Category: | + | [[Category:Items]] |
| − | [[Category: | + | [[Category:To-do]] |
Latest revision as of 16:44, 25 June 2025
A semi-automatic banana rifle with Mil-Dot, range finding scope.
Details
Overview
| To-do: Clean up. Add highlights. |
The Banana Rifle is a reskinned Falcon that flings bananas at dangerously high speeds.
The default magazine size is 13.
A body shot deals no damage but will always ragdoll a player.
A headshot will deal 100 Health damage.
After striking a target, a banana peel will appear where it lands.
When fired horizontally from a standing position on a flat plane, the arc of the banana will touch the ground at about 50 meters.
When fired horizontally from a prone position on a flat plane, the arc of the banana will touch the ground at about 36 meters.
Given a ceiling height of 50 meters, the maximum range is beyond 200 meters.
Moving while aiming down sights with an energy level below 70 will add additional sway that can throw your aim off balance.
Aiming down sights with an energy level below 50 will add a delay before the weapon is steadied.
Aiming down sights with an energy level below 40 will add a constant sway.
Having an energy level below 20 will add a constant hipfire sway.
Despite using the sniper rifle model there is no balance requirement to fire accurately.
There is no low balance penalty.
The weapon has a firing penalty of -2 Energy.
Uses Banana Rifle Ammo.
When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would.
Stats
| To-do: Fill in missing Banana Rifle stats. |
Keybindings
The Banana Rifle is equipped by pushing the Front Item or Back Item keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload, R, will put in a fresh magazine if there is any spare ammo.
Tuning
| To-do: Confirm information accuracy. |
| Example code: |
{
"GuardTuning": {
"BananaRifle": {
"canUseOnLadder": false,
"canUseInWater": false,
"canUseUnderWater": false,
"canUseOnZipline": false,
"dropWhenRagged": false,
"hideOnRagdoll": false,
"fireRate": 0.2,
"fireRecoverRate": -1,
"fireDelayTime": 0,
"hasSemiAuto": true,
"hasFullAuto": false,
"hasBurstShot": false,
"maxClipAmmo": 13,
"reloadTime": 3.6,
"autoReload": false,
"reloadOnEquip": false,
"hasScope": false,
"playGunFireEmptySound": true,
"canJumpFire": false,
"unequipOnEmpty": false,
"unequipDelay": 0,
"removeFromInventoryOnEmpty": false,
"equipTime": 1.3,
"shellSpeed": 5,
"shellEject": true,
"advancedRecoil": false,
"hasStockRecoil": false,
"stockRecoilRecoverySpeed": 5,
"recoilBalance": 15,
"precoilBalance": 101,
"canFocusShot": true,
"noPrecoilZoomed": false,
"medHighEnergy": 60,
"lowMedEnergy": 30,
"aimDownSightsFov": 50,
"extraZoomingFov": 16,
"shellEjectDelay": 0
}
}
}
|
Trivia
The Banana Rifle was added on 2022 April 1 as an April Fools update.
Gallery
| To-do: Add picture. (Of Banana flying in air and banana peels on ground?) |
History
- Build 2180 - Banana Rifle added and can be used in custom maps.
See also
| Weapons and Gadgets | |
|---|---|
| Holster | Panther - Shrike |
| Primary | Manta - Hammerhead - Dragon - Falcon - Shield |
| General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade - Quick Smoke - Rock
Whoopee Cushion - Goober Grenade - Bloon Gun - Boxing Gloves |
| Laser Sensor - Binoculars - Bloon Cam - Medkit | |
| Red Dot - Heavy Armor - Keycard | |
| Hands - Radio - Lock Pick - Mirror Cam - Surveillance Tablet | |
| Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo - Caseless Ammo |
