Difference between revisions of "Banana Rifle"

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m (→‎History: Clarified that it was added and added to IntruderMM.)
(Added picture. Replaced "Data" with "Stats". Replaced WIP templates with To-do notes.)
 
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[[File:2025-06-21_Banana_Rifle.jpg|995px|frame|right|<div style="font-size:120%; text-align:center">[[Falcon]]‎‎ ‎ •‎ ‎ [[Banana Rifle]] ‎ •‎ ‎ [[Ammo#Sniper_Ammo|Sniper Ammo]] ‎ •‎ ‎ [[Ammo#Banana_Rifle_Ammo|Banana Rifle Ammo]]‎‎‎</div>]]
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<blockquote>
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''A semi-automatic banana rifle with Mil-Dot, range finding scope.''
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</blockquote>
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== Details ==
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=== Overview ===
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{|
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|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Clean up. Add highlights.
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|}
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The [[Banana Rifle]] is a reskinned [[Falcon]] that flings bananas at dangerously high speeds.
 
The [[Banana Rifle]] is a reskinned [[Falcon]] that flings bananas at dangerously high speeds.
  
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''"A semi-automatic banana rifle with Mil-Dot, range finding scope."''
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The default magazine size is 13.
  
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== Gameplay details ==
 
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{{Template:WIP}}
 
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The default magazine size is 13. It
 
 
A body shot deals no damage but will always ragdoll a player.
 
A body shot deals no damage but will always ragdoll a player.
  
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The weapon has a firing penalty of -2 Energy.
 
The weapon has a firing penalty of -2 Energy.
  
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== Tuning options ==  
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Uses [[Ammo#Banana_Rifle_Ammo|Banana Rifle Ammo]].
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When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would.
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=== Stats ===
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{|
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|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Fill in missing Banana Rifle stats.
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|}
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=== Keybindings ===
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The Banana Rifle is equipped by pushing the [[Controls#Keyboard|<code>Front Item</code>]] or [[Controls#Keyboard|<code>Back Item</code>]] keybind, assigned to the number one key ('''1''') and the number two key ('''2''') respectively. [[Controls#Keyboard|<code>Fire1</code>]], left click, will fire the weapon. [[Controls#Keyboard|<code>Fire2</code>]], right click, will aim down sights. [[Controls#Keyboard|<code>Reload</code>]], '''R''', will put in a fresh magazine if there is any spare ammo.
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== [[Tuning]] ==
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{|
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|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Confirm information accuracy.
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|}
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{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| <span style="font-size: 120%;">'''Example code:'''</span>
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|-
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|
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{
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  "GuardTuning": {
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    "BananaRifle": {
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      "canUseOnLadder": false,
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      "canUseInWater": false,
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      "canUseUnderWater": false,
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      "canUseOnZipline": false,
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      "dropWhenRagged": false,
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      "hideOnRagdoll": false,
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      "fireRate": 0.2,
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      "fireRecoverRate": -1,
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      "fireDelayTime": 0,
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      "hasSemiAuto": true,
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      "hasFullAuto": false,
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      "hasBurstShot": false,
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      "maxClipAmmo": 13,
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      "reloadTime": 3.6,
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      "autoReload": false,
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      "reloadOnEquip": false,
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      "hasScope": false,
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      "playGunFireEmptySound": true,
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      "canJumpFire": false,
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      "unequipOnEmpty": false,
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      "unequipDelay": 0,
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      "removeFromInventoryOnEmpty": false,
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      "equipTime": 1.3,
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      "shellSpeed": 5,
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      "shellEject": true,
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      "advancedRecoil": false,
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      "hasStockRecoil": false,
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      "stockRecoilRecoverySpeed": 5,
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      "recoilBalance": 15,
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      "precoilBalance": 101,
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      "canFocusShot": true,
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      "noPrecoilZoomed": false,
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      "medHighEnergy": 60,
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      "lowMedEnergy": 30,
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      "aimDownSightsFov": 50,
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      "extraZoomingFov": 16,
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      "shellEjectDelay": 0
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    }
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  }
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}
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|}
  
 
== Trivia ==  
 
== Trivia ==  
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The Banana Rifle was added in the 2022 April Fools update.
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The Banana Rifle was added on 2022 April 1 as an April Fools update.
  
 
== Gallery ==  
 
== Gallery ==  
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{|
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|style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Add picture. (Of Banana flying in air and banana peels on ground?)
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|}
  
 
== History ==  
 
== History ==  
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* [[Build 2180]] - Banana Rifles added and can be used in custom maps.
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* [[Build 2180]] - Banana Rifle added and can be used in custom maps.
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----
 
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The Banana Rifle is a semi-automatic rifle with a capacity of 15 high-impact bananas.  
 
  
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When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would.
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== See also ==
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Uses [[Banana Rifle Ammo]].
 
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----
 
 
{{List of Weapons and Gadgets}}
 
{{List of Weapons and Gadgets}}
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[[Category:Intruder]]
 
[[Category:Intruder]]
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[[Category:Weapons and Gadgets]]
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[[Category:Items]]
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[[Category:Jokes]]
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[[Category:To-do]]

Latest revision as of 16:44, 25 June 2025

Falcon‎‎ ‎ •‎ ‎ Banana Rifle ‎ •‎ ‎ Sniper Ammo ‎ •‎ ‎ Banana Rifle Ammo‎‎‎

A semi-automatic banana rifle with Mil-Dot, range finding scope.

Details

Overview

To-do: Clean up. Add highlights.

The Banana Rifle is a reskinned Falcon that flings bananas at dangerously high speeds.

The default magazine size is 13.

A body shot deals no damage but will always ragdoll a player.

A headshot will deal 100 Health damage.

After striking a target, a banana peel will appear where it lands.

When fired horizontally from a standing position on a flat plane, the arc of the banana will touch the ground at about 50 meters.

When fired horizontally from a prone position on a flat plane, the arc of the banana will touch the ground at about 36 meters.

Given a ceiling height of 50 meters, the maximum range is beyond 200 meters.

Moving while aiming down sights with an energy level below 70 will add additional sway that can throw your aim off balance.

Aiming down sights with an energy level below 50 will add a delay before the weapon is steadied.

Aiming down sights with an energy level below 40 will add a constant sway.

Having an energy level below 20 will add a constant hipfire sway.

Despite using the sniper rifle model there is no balance requirement to fire accurately.

There is no low balance penalty.

The weapon has a firing penalty of -2 Energy.

Uses Banana Rifle Ammo.

When hit with a flying banana, the player will immediately slip. If struck in the head, the banana will deal 100 HP damage. When the banana lands on the floor or strikes a wall it will "open up" and fall down to the floor the same as a handheld thrown banana would.

Stats

To-do: Fill in missing Banana Rifle stats.

Keybindings

The Banana Rifle is equipped by pushing the Front Item or Back Item keybind, assigned to the number one key (1) and the number two key (2) respectively. Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload, R, will put in a fresh magazine if there is any spare ammo.

Tuning

To-do: Confirm information accuracy.

Trivia

The Banana Rifle was added on 2022 April 1 as an April Fools update.

Gallery

To-do: Add picture. (Of Banana flying in air and banana peels on ground?)

History

  • Build 2180 - Banana Rifle added and can be used in custom maps.

See also

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Dragon - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade - Quick Smoke - Rock

Whoopee Cushion - Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Binoculars - Bloon Cam - Medkit

Cardboard Decoy - Bush Camouflage - Remote Speaker

Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam - Surveillance Tablet
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo - Caseless Ammo

Banana Rifle Ammo - Snowball Launcher Ammo