Difference between revisions of "Banana"
(Added picture. Changed WIP template to To-do notes. Changed "data" to "stats".) |
|||
| (8 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| − | == | + | [[File:2025-06-21_Banana.jpg|65px|frame|right]] |
| − | The [[banana]] is a | + | <blockquote> |
| + | ''Delicious potassium confined by a yellow skin. Failure to properly discard the skin can lead to accidental slips.'' | ||
| + | </blockquote> | ||
| + | == Details == | ||
| + | === Overview === | ||
| + | The [[banana]] is a nutritious on the go snack that makes for an excellent trap. When used, the banana will restore 5 energy and a peel will be thrown away. Stepping on this peel will make a loud slipping noise and cause the player to lose all balance. Best coupled with a ledge for automatic intruder disposal. | ||
| − | == | + | * Restores 5 energy upon use |
| − | + | * Stepping on the peel will cause players to slip and plays distinctive slipping sound | |
| − | + | * Cleaned up by approaching and pressing the use key | |
| + | === Stats === | ||
| + | {| | ||
| + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Anything that could be put here? It technically functions similarly to placing C4. | ||
| + | |} | ||
| + | === Keybinds === | ||
| + | Shares <code>Slot Extra</code> ('''=''') with the [[Binoculars]]. | ||
| + | |||
| + | <code>Fire1</code> ('''Left Click''') eats and tosses the Banana. | ||
| − | + | <code>Fire2</code> ('''Right Click''') will "aim" the Banana and toss it from the center of the screen. | |
| − | + | == [[Tuning]] == | |
| − | + | {| | |
| + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Do once-over review. | ||
| + | |} | ||
| + | A player can be made to spawn with many bananas. The banana placement speed can be changed and the rate of fire (semi/burst/auto) can be set. Where bananas can and cannot be used (ladders, ziplines, water) can also be changed. | ||
| + | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| + | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
| + | |- | ||
| + | | | ||
| + | { | ||
| + | "GuardTuning": { | ||
| + | "Banana": { | ||
| + | "canUseOnLadder": true, | ||
| + | "canUseInWater": false, | ||
| + | "canUseUnderWater": false, | ||
| + | "canUseOnZipline": false, | ||
| + | "dropWhenRagged": false, | ||
| + | "hideOnRagdoll": false, | ||
| + | "fireRate": 0.1, | ||
| + | "fireRecoverRate": -1, | ||
| + | "fireDelayTime": 0.5, | ||
| + | "hasSemiAuto": true, | ||
| + | "hasFullAuto": false, | ||
| + | "hasBurstShot": false, | ||
| + | "maxClipAmmo": 1, | ||
| + | "reloadTime": 0.5, | ||
| + | "autoReload": true, | ||
| + | "reloadOnEquip": true, | ||
| + | "hasScope": false, | ||
| + | "canJumpFire": true, | ||
| + | "unequipOnEmpty": true, | ||
| + | "unequipDelay": 0.3, | ||
| + | "removeFromInventoryOnEmpty": true, | ||
| + | "equipTime": 0.2, | ||
| + | "advancedRecoil": true, | ||
| + | "hasStockRecoil": false, | ||
| + | "stockRecoilRecoverySpeed": 5, | ||
| + | "recoilBalance": 3, | ||
| + | "precoilBalance": 0, | ||
| + | "canFocusShot": false, | ||
| + | "noPrecoilZoomed": true, | ||
| + | "medHighEnergy": 60, | ||
| + | "lowMedEnergy": 30, | ||
| + | "aimDownSightsFov": 50, | ||
| + | "extraZoomingFov": 30 | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | |} | ||
| − | + | == Trivia == | |
| − | + | If multiple bananas are stepped on simultaneously then many instances of the slipping sound will play at once. This can get loud after 40. | |
| − | + | Bananas used to be stackable, but now will always pass through other bananas. | |
| − | |||
== Gallery == | == Gallery == | ||
| + | {| | ||
| + | |style="padding:1px 1em; background-color:#C8C8FF;"| '''To-do:''' Add picture of deployed banana peel. | ||
| + | |} | ||
| − | + | == History == | |
| + | <span style="font-size: 120%;">'''Steam Builds'''</span> | ||
| + | *[[Build 1137]] - Fix for disappearing banana or other item bug on pick up | ||
| − | [[ | + | <span style="font-size: 120%;">'''U5 Builds'''</span> |
| + | *[[Build 83]] - fixed flub up between gas, decoy, and banana ammo from EquipmentManager | ||
| + | *[[Build 40]] | ||
| + | <span style="font-size: 120%;">'''U4 Patches'''</span> | ||
| + | *[[Patch 449]] - Banana initial sync issues fixed | ||
| − | + | == See also == | |
| − | |||
| − | |||
| − | |||
| − | == | ||
| − | |||
{{List of Weapons and Gadgets}} | {{List of Weapons and Gadgets}} | ||
| − | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
| − | [[Category: | + | [[Category:Items]] |
Latest revision as of 22:56, 26 June 2025
Delicious potassium confined by a yellow skin. Failure to properly discard the skin can lead to accidental slips.
Details
Overview
The banana is a nutritious on the go snack that makes for an excellent trap. When used, the banana will restore 5 energy and a peel will be thrown away. Stepping on this peel will make a loud slipping noise and cause the player to lose all balance. Best coupled with a ledge for automatic intruder disposal.
- Restores 5 energy upon use
- Stepping on the peel will cause players to slip and plays distinctive slipping sound
- Cleaned up by approaching and pressing the use key
Stats
| To-do: Anything that could be put here? It technically functions similarly to placing C4. |
Keybinds
Shares Slot Extra (=) with the Binoculars.
Fire1 (Left Click) eats and tosses the Banana.
Fire2 (Right Click) will "aim" the Banana and toss it from the center of the screen.
Tuning
| To-do: Do once-over review. |
A player can be made to spawn with many bananas. The banana placement speed can be changed and the rate of fire (semi/burst/auto) can be set. Where bananas can and cannot be used (ladders, ziplines, water) can also be changed.
| Example code: |
{
"GuardTuning": {
"Banana": {
"canUseOnLadder": true,
"canUseInWater": false,
"canUseUnderWater": false,
"canUseOnZipline": false,
"dropWhenRagged": false,
"hideOnRagdoll": false,
"fireRate": 0.1,
"fireRecoverRate": -1,
"fireDelayTime": 0.5,
"hasSemiAuto": true,
"hasFullAuto": false,
"hasBurstShot": false,
"maxClipAmmo": 1,
"reloadTime": 0.5,
"autoReload": true,
"reloadOnEquip": true,
"hasScope": false,
"canJumpFire": true,
"unequipOnEmpty": true,
"unequipDelay": 0.3,
"removeFromInventoryOnEmpty": true,
"equipTime": 0.2,
"advancedRecoil": true,
"hasStockRecoil": false,
"stockRecoilRecoverySpeed": 5,
"recoilBalance": 3,
"precoilBalance": 0,
"canFocusShot": false,
"noPrecoilZoomed": true,
"medHighEnergy": 60,
"lowMedEnergy": 30,
"aimDownSightsFov": 50,
"extraZoomingFov": 30
}
}
}
|
Trivia
If multiple bananas are stepped on simultaneously then many instances of the slipping sound will play at once. This can get loud after 40.
Bananas used to be stackable, but now will always pass through other bananas.
Gallery
| To-do: Add picture of deployed banana peel. |
History
Steam Builds
- Build 1137 - Fix for disappearing banana or other item bug on pick up
U5 Builds
U4 Patches
- Patch 449 - Banana initial sync issues fixed
See also
| Weapons and Gadgets | |
|---|---|
| Holster | Panther - Shrike |
| Primary | Manta - Hammerhead - Dragon - Falcon - Shield |
| General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade - Quick Smoke - Rock
Whoopee Cushion - Goober Grenade - Bloon Gun - Boxing Gloves |
| Laser Sensor - Binoculars - Bloon Cam - Medkit | |
| Red Dot - Heavy Armor - Keycard | |
| Hands - Radio - Lock Pick - Mirror Cam - Surveillance Tablet | |
| Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo - Caseless Ammo |
