Difference between revisions of "IntruderMM"

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m (Corrected the download link for Sonic1764's Easy Build Tile Kit which was erroneously a duplicate of ActionMan's Heatwave shimmer download link.)
 
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{{Template:Stub}}
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= Overview =
 +
The [[Intruder]] Map Maker (or [[IntruderMM]]) is used to create [[custom maps]] for [[Intruder]] through Unity3D. These custom maps can then be uploaded to the steam workshop to be shared amongst users. Included in the IntruderMM package is a large array of [[Template:IntruderMM Assets |tools and prefabs]] which allow users to customize the layout and gameplay mechanics of their map.
 +
<!--The following link is redundant, as all information present there is also on this page with more information.-->
 +
<!--:*A page for how to set up [[IntruderMM]], including tools, props, and textures to help with creating a map: [https://sharklootgilt.superbossgames.com/wiki/index.php?title=Mapmaker_resources Intruder Map Maker Resources]-->
  
== Overview ==
+
= Creating a Map =
 +
In order to begin creating a custom map, users will need two items:
  
The [[Intruder]] Map Maker (or [[IntruderMM]]) has been released with Patch 449. It can be used to create [[custom maps]] for [[Intruder]] through Unity.
+
1. Unity {{IntruderMMUnityVersion}} via Unity Hub'''
 +
::*'''Unity Hub Download''': https://unity3d.com/get-unity/download
 +
::*You '''MUST''' install version {{IntruderMMUnityVersion}} or earlier or you will not be able to launch your map
 +
::*If it is not listed in the Unity Hub application, you can find {{IntruderMMUnityVersion}} in the Unity Download Archive: https://unity.com/releases/editor/archive
 +
::**You '''MUST''' make sure to install both Windows and Mac build platforms!
  
:*A page for how to set up [[IntruderMM]], includes tools, props, and textures to help with creating a map: [https://docs.google.com/document/d/10Qvao_pA-lM8IFASWaAr6AGlNYG28CJaLqyOd5aUrss/edit#heading=h.cydappkra2sr Intruder Map Maker Resources]
+
2. Intruder MM Unity package {{IntruderMMVersion}}
 +
:::*'''Google Drive Download''': https://drive.google.com/drive/folders/0B8N1PnL3QcxtWW85eXhtWFFmWWM?resourcekey=0-vllq8UVBE4IYOaqBx4W5_w
 +
:::*Intruder MM {{IntruderMMVersion}} is '''NECESSARY''' for Steam Workshop version and Unity {{IntruderMMUnityVersion}}
  
== What you'll need ==
+
== Getting Started ==
  
:'''Unity 5.6.1p1'''
+
=== Unity Installation ===
:::*'''Windows Download''': http://beta.unity3d.com/download/74c1f4917542/UnityDownloadAssistant-5.6.1p1.exe
 
:::*'''OSX Download:''' http://beta.unity3d.com/download/74c1f4917542/UnityDownloadAssistant-5.6.1p1.dmg
 
:'''You MUST make sure to install both Windows and Mac build platforms!!
 
Intruder MM unity package 1.04 '''NEEDED''' for version 79 and above
 
  
:*'''Download''': https://goo.gl/wQOYhN
+
:To begin, install [https://unity3d.com/get-unity/download Unity Hub] to your computer. After the installation is complete, open Unity Hub and click "Add" from the installs section. Choose Unity {{IntruderMMUnityVersion}} from the list to begin the installation process. If the version is not listed, you are able access it on the [https://unity.com/releases/editor/archive Unity Archives] webpage.
 +
::'''Note:''' Make sure to install both Windows and Mac builds! These options are available after starting the installation process. A window will appear allowing you to select installation packages; ensure that Windows and Mac builds are selected before proceeding!
  
== [http://superbossgames.com/wiki/index.php?title=Map_Maker#Links Installation] ==
+
=== Importing IntruderMM ===
  
=== Step 1 ===
+
:After installing the correct Unity version, start a new project. Make sure the path to the project has no spaces in it, (e.g. C:/UnityProjects/MyMap instead of C:/My Documents/Intruder Map) or else you won't be able to export and test or upload the map. Now, import the IntruderMM Unity package to your opened project. This will set you up with everything you need to start making your level. Just double click the package when you have your project open and it will begin importing it into your project directory. Alternatively, you can use the dropdown on the top toolbar to import it (Assets->Import Package->Custom Package).
  
:Install the Unity version listed above
+
=== Creating Your Map ===
  
::'''Make sure to install both Windows and Mac builds!'''.
+
:Now that the package is imported, you are able to start making your level! Make sure to grab a [[SpawnA]] and [[SpawnB]] from the IntruderMM Prefabs folder and place them in your level to choose where your guards and intruders will spawn. The prefabs folder is full of great things to get your levels started such as [[doors]], windows, [[GoalPointProxy|goal points]], [[briefcase|briefcases]], and more.
 +
::To add doors, you'll need to download the Superboss Doors package, which can be found in the same [https://drive.google.com/drive/folders/0B8N1PnL3QcxtWW85eXhtWFFmWWM?resourcekey=0-vllq8UVBE4IYOaqBx4W5_w google drive] as the MM package. The package is imported the same as the MM package, and once you have it in your project you can place the prefabs in your level wherever you need them.
 +
:Because we are using Unity as the editor, you have control over all of its level editing power. This means that you are able to use any tool or resource available to you, aside from creating custom scripts. Despite this, you are able to access [[Activator|Activators]] which can be used to create complicated map mechanics, such as teleporters, timed spawns, traps, and more.
  
=== Step 2 ===
+
=== Playtesting ===
  
:Open Unity. Start a new project and import the IntruderMM unity package. This will set you up with everything you need to start making your level. Just double click the package when you have your project open or use Assets->Import Package->Custom Package
+
:As you are creating your level, you are able to playtest the map in-game to get a feel for how players will use it. To test your map, you can either use the Intruder menu at the top toolbar, or by pressing the "Test Map" button at the bottom right of the view-finder. If it is the first time you are testing the map, Unity will ask you to locate your copy of Intruder.exe or Intruder.App. After you select the file (where Steam stores the Intruder app), it will launch the level inside of Intruder so you can test it out offline!
  
=== Step 3 ===
+
=== Uploading your map ===
  
:Start making your level! Make sure to grab a [[SpawnA]] and [[SpawnB]] from the Prefabs folder and place them in your level to choose where your guards and intruders will spawn. The prefabs folder is full a great things to get your levels started such as [[doors]], windows, [[GoalPointProxy|goal points]], [[briefcase|briefcases]], etc.
+
:Once you are satisfied with your map or would like to test it with others, you may upload it to the steam workshop for anyone to download. Open the "Intruder" tab in the top toolbar and press "Map Upload" to open the options window to begin the upload process. If it's the first time uploading the map, leave the Workshop ID blank. Otherwise, you can grab the Workshop ID from the URL of the map you want to Update.
  
:Because we are using Unity as the editor, you have control over all of it’s level editing power, so please check out tutorials over the web if there’s anything you want to try.
+
== Rules ==
 +
 
 +
'''Levels with offensive or copyrighted material may be removed from the Workshop level list at the discretion of Superboss Games. If you frequently upload material which is unsuitable, your account may be cut off from ever uploading levels again.'''
 +
 
 +
== More ==
 +
 
 +
Make sure to join the Discord Server for more help using the [[IntruderMM]]: https://discordapp.com/invite/superbossgames
 +
 
 +
= Resources =
 +
== Official Resources ==
 +
Superboss Games have provided the map-making community with a bunch of assets that greatly aid with the development of maps. A large number of these can be found inside the IntruderMM package by default in the form of [[Template:IntruderMM Assets | prefabs and scripts]], but there are more available for download in the MM google drive:
 +
{| class="wikitable"
 +
! colspan="1" | Name
 +
! colspan="1" | Usage
 +
! colspan="1" | Download
 +
|-
 +
|Player Models
 +
|The player models are useful to get the right proportion and height of your maps, resulting in a better looking and feeling map. I would recommend downloading the player skins package is well to put materials on the player model in unity and to make sure the player models don't get in the way of players in-game, make sure to use the EditorOnly tag on them.
 +
|[https://drive.google.com/file/d/0B8N1PnL3QcxtOVY3N09FdjUxRDQ/view?usp=sharing Download]
 +
|-
 +
|Door Package
 +
|The Door Package allows map makers to use the doors found in the official maps.
 +
|[https://drive.google.com/drive/folders/0B8N1PnL3QcxtWW85eXhtWFFmWWM?resourcekey=0-vllq8UVBE4IYOaqBx4W5_w Download]
 +
|}
 +
 
 +
== Community Resources ==
 +
 
 +
The community has made many props and prefabs that are free to share and reuse in your own maps. Some are [[Mapmaker resources|listed here]].
 +
 
 +
{| class="wikitable"
 +
! colspan="1" | Made by
 +
! colspan="1" | Type
 +
! colspan="1" | Description
 +
! colspan="1" | Preview
 +
! colspan="1" | Links
  
=== Step 4 ===
+
|-
 +
| Neildmac
 +
| Guide
 +
| Intruder Mapmaking SuperGuide
 +
| -
 +
| [https://docs.google.com/document/d/1FXw6tlccdtrtJl_RjpyreXqSjQ9k-f1X9ZDxdOCHtAw/edit?usp=drivesdk Read]
  
:Export and test your level. Next to your Intruder.exe or Intruder.App put a folder called Content and a folder called Levels inside of that. So it should look like [http://puu.sh/dD1Yh/9fdc63d1e2.png this].
+
|-
:Inside Unity go to Intruder->Export Scene for Intruder and save your .ilf file in the Levels folder you just created. Now go to Intruder->Play Scene in Intruder. The first time it will ask you to find your copy of Intruder.exe or Intruder.App. After you find that it will launch the level inside of Intruder so you can test it out offline!
+
| Polybius
 +
| Level Design prefabs and Art
 +
| Many different game objects such as doors, keypads, plants, buttons, weapon boxes, and more.
 +
| -
 +
| [https://drive.google.com/drive/folders/1ta_sEyHrkZ9E02RcM80syiJhnjfXMPmF?usp=share_link Download]
  
=== Step 5 ===
+
|-
 +
| Polybius
 +
| Objects
 +
| Pack of doors made by Polybius
 +
| [[File:Image 2023-03-12 010815062.png|thumb]]
 +
| [https://drive.google.com/file/d/17n4Fp4coDxt0YMCub7qDokj1YjyFAdPC/view?usp=sharing Download]
  
:Upload and play your levels with others! When your level is all set, export it to save it again and the go to Intruder->Login and Upload. This will open a dialogue box where you will put in the credentials from your Intruder/Superboss forum account. Test out the login to make sure it works, then upload your level! The Unity console will inform you when the upload has completed. Then jump inside of Intruder and click the new Custom Server button in the server tab. Choose your :level from the level list and you are ready to play your custom level online with other agents!
+
|-
 +
| Sonic1764
 +
| Tile Kit
 +
| Easy Build Tile Kit
 +
| -
 +
| [https://drive.google.com/file/d/1cNsQ9ww-WwRTEMmGfgp8VACXgK22oBTo/view Download]<br/>[https://www.youtube.com/watch?v=qpA1IE7Jyuc Video Tutorial]
  
== Rules ==
+
|-
 +
| SpooKy
 +
| Game objects
 +
| Map Accessories
 +
| -
 +
| [https://drive.google.com/file/d/1Neng-2PUXUScaxf13_Gwttxpu-ed4p5X/view?usp=share_link Download]
 +
 
 +
|-
 +
| Vortex
 +
| Player skins
 +
| Black mesa themed HECU skins
 +
| [[File:VortexHECUGuardSkins.png|thumb]]
 +
| [https://drive.google.com/file/d/1S84i_fGedtTcReSC2tcmWgSUy9y8Cpio/view?usp=sharing Download]
 +
 
 +
|-
 +
| Xixo
 +
| Object
 +
| Untextured draggable curtains ala old Oceanside
 +
| -
 +
| [https://drive.google.com/file/d/1dJojoSKD8rBIJXp0xOoVl_vestUOWBsu/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Game objects
 +
| ActionMan's Reprisal Vents
 +
| -
 +
| [https://drive.google.com/file/d/17pjYRMxW2aHP3LdqIxULT-UYwQM9W8Qb/view?usp=share_link Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Material
 +
| Fix for unity for textures.com's Wire Fence Textures
 +
| -
 +
| [https://drive.google.com/file/d/1NRxFtvuypx02lOij1SYJk7mq3FiWISK7/view?usp=share_link Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Material
 +
| Dirty mirror material
 +
| -
 +
| [https://drive.google.com/file/d/1Pf07jxTvGH1aYXkmAC5sgdnfpIcMSYIM/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Material
 +
| 3D text material
 +
| -
 +
| [https://drive.google.com/file/d/1FwzB2zUzDWwZ8Z6wm82wac6DVSxfeRmr/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Material
 +
| Pack of textures used in Reprisal (From textures.com, converted for Unity)
 +
| -
 +
| [https://drive.google.com/file/d/1Yx6URSNigiDPxPl8kHlI0Z-R_cL-4AG4/view Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Material
 +
| Zone that blurs your screen when you're inside of it
 +
| -
 +
| [https://drive.google.com/file/d/1PFzkVwuS7eze-8DYB5o2Av0Wglj7U7K7/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Template
 +
| Train level template
 +
| -
 +
| [https://drive.google.com/file/d/1HCIYSJwMmYIpLUyYofG41maXuoQOK8Cs/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Material
 +
| Material that is invisible until you get close to it
 +
| -
 +
| [https://drive.google.com/file/d/17nSa9uCD9Mfh5ywPbaCIwQjiW4-Bzh9X/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Object
 +
| Reprisal's gateway van (Animation example)
 +
| -
 +
| [https://drive.google.com/file/d/1dEbLvL_Yh270DUuv-kzdnfR6zwhec9ph/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Object
 +
| Reprisal's helicopter (Animation example)
 +
| -
 +
| [https://drive.google.com/file/d/1CMVo_Tre-n0fK6DsZ25UNtxMiVQJ8nqR/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Object
 +
| Elevator that stops at 5 floors with a minimal number of animations to tweak
 +
| -
 +
| [https://drive.google.com/file/d/15NeyyVOsT27pGygVWHz2osa4CA67jnsD/view?usp=share_link Download]
 +
 
 +
 
 +
|-
 +
| ActionMan
 +
| Object
 +
| Shootable garden lights
 +
| -
 +
| [https://drive.google.com/file/d/1AsQ3UcZbBkf6HmGIsLhbEqqom2LaJtde/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Object
 +
| Animated clouds
 +
| -
 +
| [https://drive.google.com/file/d/1uSHIi2h6ZOBcTh5uWnc5AKtikiS9koI5/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Object
 +
| Drivable APC (warning: this object massively desyncs)
 +
| -
 +
| [https://drive.google.com/file/d/1_wk_m2l8d7K75Fg0XCxPD_vXiConDvEn/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Object
 +
| LandMine from Trapmania
 +
| -
 +
| [https://drive.google.com/file/d/1VjQqGE-KnK9pvJoBUDQJ5vjjQmkaGj-q/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Object/Zone
 +
| Heatwave shimmer for your hot places
 +
| [[File:ActionMansHeatwaveShimmer.gif|thumb]]
 +
| [https://drive.google.com/file/d/1AHqfWpe5IDFR_5mj9WnXyV7bNIKa_FA3/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Object
 +
| QSwitch's lasers
 +
| -
 +
| [https://drive.google.com/file/d/1cIdc9ufkW_pEnAfrXKeJT9PxPMHKRfn8/view?usp=sharing Download]
 +
 
 +
|-
 +
| ActionMan
 +
| Materials/ Objects
 +
| Team-specific Sonar Materials (Batman pack) + Team-specific NVG + Digital clock countdown objective
 +
| [[File:Sonar.png|thumb]]
 +
| [https://cdn.discordapp.com/attachments/822272089314557953/1115145246200840253/Sonar_Materials_2023-06-05.unitypackage Download]
  
'''Levels with offensive or copyrighted material may be removed from the Custom Server level list at the discretion of Superboss Games. If you frequently upload material which is unsuitable, your account may be cut off from ever uploading levels again.'''
+
|}
  
== More ==
+
== Unity Plugins ==
 +
These plugins can greatly improve your workflow for level design, shader development, and lighting! Make sure to put these in a folder named Plugins from the root directory of the assets folder or else they will highly likely not work.
  
We will be posting more tutorials in the forums as well as on the official YouTube channel. There are tons of crazy things you can do with the level editor even beyond what have seen in the official levels so far, so make sure to check out some of the custom levels like Oceanside and Target. Join up on the IRC and definitely make a forum post whenever you have a level you want people to review and play.
+
{| class="wikitable"
Check [[Intruder Editor Tutorial]] for more tutorials.
+
! colspan="1" | Name
 +
! colspan="1" | Price
 +
! colspan="1" | Type
 +
! colspan="1" | Description
 +
! colspan="1" | Links
 +
|-
 +
| SabreCSG
 +
| Free
 +
| Level Design
 +
| Most popular Level Editing Plugin in the community, due to it being free, open-source and easy to use. SabreCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer. SabreCSG is included in the MapMaker package, so you don't need to download or import any other version.
 +
|
  
== Community Resource ==
+
|-
 +
| RealtimeCSG
 +
| Free
 +
| Level Design
 +
| RealtimeCSG is the Realtime equivalent of SabreCSG only less accurate and doesn't break all the time. It's a bit tricky to install, you have to extract all the contents then only grab the RealtimeCSG/Assets/Plugins/RealtimeCSG folder then drag that into the Plugins folder you made before to install plugins. RealtimeCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer in Realtime.
 +
| [https://github.com/LogicalError/realtime-CSG-for-unity Download]
 +
[https://www.realtimecsg.com/ Website]
  
The community has made many props and prefabs that are free to share and reuse in your own maps. Some are [[Mapmaker resources|listed here]].
+
[https://discord.gg/BK5gt8R Discord]
 +
|-
 +
| Bakery
 +
| Paid
 +
| Lightmapping
 +
| Bakery is a lightmapping plugin that allows the utilization of the GPU. This plugin requires a modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). From time to time it goes into a 50% discount.
 +
| [https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218 Asset Store]
 +
[https://geom.io/bakery/wiki/index.php?title=Bakery_-_GPU_Lightmapper Wiki]
 +
|}
  
== Links ==
+
== Help Links ==
 
[https://superbossgames.com/forum/viewtopic.php?f=14&t=2030 Official Forum Thread]
 
[https://superbossgames.com/forum/viewtopic.php?f=14&t=2030 Official Forum Thread]
  
 +
[https://discordapp.com/invite/superbossgames Discord Server]
 +
 +
{{Template:IntruderMM Assets}}
  
 
[[Category: Intruder]]
 
[[Category: Intruder]]
 
[[Category: IntruderMM]]
 
[[Category: IntruderMM]]

Latest revision as of 03:06, 10 January 2024

Overview

The Intruder Map Maker (or IntruderMM) is used to create custom maps for Intruder through Unity3D. These custom maps can then be uploaded to the steam workshop to be shared amongst users. Included in the IntruderMM package is a large array of tools and prefabs which allow users to customize the layout and gameplay mechanics of their map.

Creating a Map

In order to begin creating a custom map, users will need two items:

1. Unity 2020.3.48f1 via Unity Hub

2. Intruder MM Unity package 2.22

Getting Started

Unity Installation

To begin, install Unity Hub to your computer. After the installation is complete, open Unity Hub and click "Add" from the installs section. Choose Unity 2020.3.48f1 from the list to begin the installation process. If the version is not listed, you are able access it on the Unity Archives webpage.
Note: Make sure to install both Windows and Mac builds! These options are available after starting the installation process. A window will appear allowing you to select installation packages; ensure that Windows and Mac builds are selected before proceeding!

Importing IntruderMM

After installing the correct Unity version, start a new project. Make sure the path to the project has no spaces in it, (e.g. C:/UnityProjects/MyMap instead of C:/My Documents/Intruder Map) or else you won't be able to export and test or upload the map. Now, import the IntruderMM Unity package to your opened project. This will set you up with everything you need to start making your level. Just double click the package when you have your project open and it will begin importing it into your project directory. Alternatively, you can use the dropdown on the top toolbar to import it (Assets->Import Package->Custom Package).

Creating Your Map

Now that the package is imported, you are able to start making your level! Make sure to grab a SpawnA and SpawnB from the IntruderMM Prefabs folder and place them in your level to choose where your guards and intruders will spawn. The prefabs folder is full of great things to get your levels started such as doors, windows, goal points, briefcases, and more.
To add doors, you'll need to download the Superboss Doors package, which can be found in the same google drive as the MM package. The package is imported the same as the MM package, and once you have it in your project you can place the prefabs in your level wherever you need them.
Because we are using Unity as the editor, you have control over all of its level editing power. This means that you are able to use any tool or resource available to you, aside from creating custom scripts. Despite this, you are able to access Activators which can be used to create complicated map mechanics, such as teleporters, timed spawns, traps, and more.

Playtesting

As you are creating your level, you are able to playtest the map in-game to get a feel for how players will use it. To test your map, you can either use the Intruder menu at the top toolbar, or by pressing the "Test Map" button at the bottom right of the view-finder. If it is the first time you are testing the map, Unity will ask you to locate your copy of Intruder.exe or Intruder.App. After you select the file (where Steam stores the Intruder app), it will launch the level inside of Intruder so you can test it out offline!

Uploading your map

Once you are satisfied with your map or would like to test it with others, you may upload it to the steam workshop for anyone to download. Open the "Intruder" tab in the top toolbar and press "Map Upload" to open the options window to begin the upload process. If it's the first time uploading the map, leave the Workshop ID blank. Otherwise, you can grab the Workshop ID from the URL of the map you want to Update.

Rules

Levels with offensive or copyrighted material may be removed from the Workshop level list at the discretion of Superboss Games. If you frequently upload material which is unsuitable, your account may be cut off from ever uploading levels again.

More

Make sure to join the Discord Server for more help using the IntruderMM: https://discordapp.com/invite/superbossgames

Resources

Official Resources

Superboss Games have provided the map-making community with a bunch of assets that greatly aid with the development of maps. A large number of these can be found inside the IntruderMM package by default in the form of prefabs and scripts, but there are more available for download in the MM google drive:

Name Usage Download
Player Models The player models are useful to get the right proportion and height of your maps, resulting in a better looking and feeling map. I would recommend downloading the player skins package is well to put materials on the player model in unity and to make sure the player models don't get in the way of players in-game, make sure to use the EditorOnly tag on them. Download
Door Package The Door Package allows map makers to use the doors found in the official maps. Download

Community Resources

The community has made many props and prefabs that are free to share and reuse in your own maps. Some are listed here.

Made by Type Description Preview Links
Neildmac Guide Intruder Mapmaking SuperGuide - Read
Polybius Level Design prefabs and Art Many different game objects such as doors, keypads, plants, buttons, weapon boxes, and more. - Download
Polybius Objects Pack of doors made by Polybius
Image 2023-03-12 010815062.png
Download
Sonic1764 Tile Kit Easy Build Tile Kit - Download
Video Tutorial
SpooKy Game objects Map Accessories - Download
Vortex Player skins Black mesa themed HECU skins
VortexHECUGuardSkins.png
Download
Xixo Object Untextured draggable curtains ala old Oceanside - Download
ActionMan Game objects ActionMan's Reprisal Vents - Download
ActionMan Material Fix for unity for textures.com's Wire Fence Textures - Download
ActionMan Material Dirty mirror material - Download
ActionMan Material 3D text material - Download
ActionMan Material Pack of textures used in Reprisal (From textures.com, converted for Unity) - Download
ActionMan Material Zone that blurs your screen when you're inside of it - Download
ActionMan Template Train level template - Download
ActionMan Material Material that is invisible until you get close to it - Download
ActionMan Object Reprisal's gateway van (Animation example) - Download
ActionMan Object Reprisal's helicopter (Animation example) - Download
ActionMan Object Elevator that stops at 5 floors with a minimal number of animations to tweak - Download


ActionMan Object Shootable garden lights - Download
ActionMan Object Animated clouds - Download
ActionMan Object Drivable APC (warning: this object massively desyncs) - Download
ActionMan Object LandMine from Trapmania - Download
ActionMan Object/Zone Heatwave shimmer for your hot places
ActionMansHeatwaveShimmer.gif
Download
ActionMan Object QSwitch's lasers - Download
ActionMan Materials/ Objects Team-specific Sonar Materials (Batman pack) + Team-specific NVG + Digital clock countdown objective
Sonar.png
Download

Unity Plugins

These plugins can greatly improve your workflow for level design, shader development, and lighting! Make sure to put these in a folder named Plugins from the root directory of the assets folder or else they will highly likely not work.

Name Price Type Description Links
SabreCSG Free Level Design Most popular Level Editing Plugin in the community, due to it being free, open-source and easy to use. SabreCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer. SabreCSG is included in the MapMaker package, so you don't need to download or import any other version.
RealtimeCSG Free Level Design RealtimeCSG is the Realtime equivalent of SabreCSG only less accurate and doesn't break all the time. It's a bit tricky to install, you have to extract all the contents then only grab the RealtimeCSG/Assets/Plugins/RealtimeCSG folder then drag that into the Plugins folder you made before to install plugins. RealtimeCSG allows users to make maps using brush geometry similar to editors such as Source SDK Hammer in Realtime. Download

Website

Discord

Bakery Paid Lightmapping Bakery is a lightmapping plugin that allows the utilization of the GPU. This plugin requires a modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). From time to time it goes into a 50% discount. Asset Store

Wiki

Help Links

Official Forum Thread

Discord Server

IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MotorProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HideOnStart - IgnoreSticky - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MotorProxy - Mover - NoteProxy - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo