Difference between revisions of "Hands"
(Added tuning code example. Corrected wrong tuning info. Removed WIP tag.) |
(Spiffed up overview and keybinds.) |
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− | + | <!-- Put picture here; align right [[File:]] --> | |
− | + | <blockquote> | |
− | == | + | ''Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.'' |
− | + | ||
+ | --Placeholder text | ||
+ | </blockquote> | ||
+ | == Details == | ||
+ | === Overview === | ||
+ | Your hands are an always available close range tool capable of deciding a match in a flash! They can: | ||
− | |||
*Break [[Glass|glass]] in one hit. | *Break [[Glass|glass]] in one hit. | ||
− | *Shove players to the ground. Ignores [[ | + | *Shove players to the ground. Ignores [[Shield|shields]]! |
− | *[[Arrested|Arrest]] players. | + | *[[Arrested|Arrest]] players. This gives a small energy bonus. |
*Check if a player is dead. Teammates that are alive will not display a message. | *Check if a player is dead. Teammates that are alive will not display a message. | ||
− | == Tuning | + | Hands can be used anywhere, including on ladders and in water. |
− | [[ | + | === Data === |
+ | {{WIP}} | ||
+ | |||
+ | === Keybinds === | ||
+ | Hands are equipped by pushing the [[Controls#Keyboard|<code>Hands</code>]] keybinding, assigned to the back quote key ('''`''' or '''~''') by default. | ||
+ | |||
+ | One button, [[Controls#Keyboard|<code>Fire1</code>]] (left click), does everything. | ||
+ | |||
+ | == [[Tuning]] == | ||
+ | Created for [[Last Man Standing]], tuning can allow for arresting teammates. | ||
− | <span style="font-size: 120%;">'''Example code:'''</span> | + | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" |
+ | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
+ | |- | ||
+ | | | ||
{ | { | ||
"MatchMode": { | "MatchMode": { | ||
Line 19: | Line 35: | ||
} | } | ||
} | } | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | {{WIP}} | ||
== Gallery == | == Gallery == | ||
− | + | <div style="display:inline;"> | |
− | + | [[File:2023_08_28_Hands_vsGlass_Guard.jpg|Breaking a window as a Guard on Mountainside.]] | |
− | [[File: | + | [[File:2023_08_28_Hands_vsGlass_Intruder.jpg|Breaking a window as an Intruder on Mountainside.]] |
− | + | </div> | |
− | |||
− | [[File: | ||
− | |||
== History == | == History == | ||
− | + | *[[Build 69]] - First-person hands for every weapon and gadget. Reload and fire timing adjusted (grenades need time to pull the pin) to match animations. Reloads can be interrupted by stumbling or falling over. | |
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− | + | == See also == | |
{{List of Weapons and Gadgets}} | {{List of Weapons and Gadgets}} | ||
− | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
− | [[Category: | + | [[Category:Items]] |
Latest revision as of 00:34, 27 May 2024
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
--Placeholder text
Details
Overview
Your hands are an always available close range tool capable of deciding a match in a flash! They can:
- Break glass in one hit.
- Shove players to the ground. Ignores shields!
- Arrest players. This gives a small energy bonus.
- Check if a player is dead. Teammates that are alive will not display a message.
Hands can be used anywhere, including on ladders and in water.
Data
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Keybinds
Hands are equipped by pushing the Hands
keybinding, assigned to the back quote key (` or ~) by default.
One button, Fire1
(left click), does everything.
Tuning
Created for Last Man Standing, tuning can allow for arresting teammates.
Example code: |
{ "MatchMode": { "canArrestTeammates": true } } |
Trivia
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Gallery
History
- Build 69 - First-person hands for every weapon and gadget. Reload and fire timing adjusted (grenades need time to pull the pin) to match animations. Reloads can be interrupted by stumbling or falling over.
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |