Difference between revisions of "Shrike"
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+ | <!-- Put picture here; align right [[File:]] --> | ||
+ | <blockquote> | ||
+ | ''A handgun with optional laser sight module.'' | ||
− | The | + | ''Can be used while climbing ladders and swimming underwater.'' |
+ | </blockquote> | ||
+ | == Details == | ||
+ | === Overview === | ||
+ | {{WIP}} | ||
+ | The Shrike is a semi-automatic pistol with a laser sight. It has 15 rounds and takes 4 to kill, or a single headshot. Against armor, it takes 7 body shots or 2 headshots to kill. A headshot will always ragdoll a player in armor. It has high accuracy even when fired rapidly, though having low energy (below 28) will make hipfired shots go wide despite the laser and increase recoil when aiming down sights. It's hipfire is extremely accurate so long as a player's energy is above 30. It has less recoil than the Panther, with more recoil being gradually introduced the lower balance is. It's one of the few weapons that can be used on ladders or in water. It can penetrate doors 3 meters away. From a distance, the sound of bullet impacts can be a clearer sign of danger than the crack of the gun. The laser sight is visible for up to X meters and isn't automatically turned off when aiming down sights. The Shrike is useless past 65 meters. The bullet will curve down slightly before dropping vertically downwards. | ||
− | '' | + | ''Highlights:'' |
− | + | * The Shrike can penetrate doors 3 meters away. | |
− | + | * Its maximum range is 65 meters. | |
− | + | * Headshots always ragdoll players wearing armor. | |
− | + | * Turning off the laser sight can prevent giving yourself away. | |
− | |||
− | |||
− | |||
+ | === Data === | ||
+ | {{WIP}} | ||
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
|+ Shrike damage | |+ Shrike damage | ||
|- | |- | ||
− | | | + | ! scope="col" | |
− | ! | + | ! scope="col" | Regular |
+ | ! scope="col" | [[Heavy Armor]] | ||
+ | |- | ||
+ | ! scope="row" | Head | ||
+ | | 125 Health | ||
+ | 100 Balance | ||
+ | | 75 Health | ||
+ | 100 Balance | ||
|- | |- | ||
− | ! | + | ! scope="row" | Body |
− | | 25 Health | + | | 25 Health |
45 Balance | 45 Balance | ||
| 15 Health | | 15 Health | ||
27 Balance | 27 Balance | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Shrike penalties | ||
+ | |- | ||
+ | ! Firing | ||
+ | | -2 Energy | ||
+ | -5 Balance | ||
+ | |- | ||
+ | !rowspan="4"| Low energy | ||
+ | | extra screen sway | ||
+ | |- | ||
+ | | very inaccurate hipfire | ||
|- | |- | ||
− | + | | longer aim down sight time | |
− | | | + | |- |
− | + | | extra recoil | |
− | | | + | |- |
− | + | ! Low balance | |
− | |} | + | | none |
+ | |} | ||
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
− | |+ Shrike | + | |+ Shrike handling |
+ | |- | ||
+ | ! Door penetration | ||
+ | | <3.28 m | ||
+ | |- | ||
+ | ! Max range | ||
+ | | 65 m | ||
+ | |- | ||
+ | ! Gun tuck | ||
+ | | [short] m to [long] m | ||
|- | |- | ||
− | ! | + | ! Reload time |
− | | | + | | X.X seconds |
|- | |- | ||
− | ! | + | ! Rate of fire |
− | | | + | | X.X seconds between shots |
|- | |- | ||
− | + | |} | |
− | | | + | {| class="wikitable" style="display: inline-table;" |
+ | |+ Shrike sights | ||
|- | |- | ||
− | ! | + | ! Muzzle flash |
| yes | | yes | ||
|- | |- | ||
− | ! | + | ! Bullet tracer |
− | | | + | | none |
|- | |- | ||
− | ! | + | ! Muzzle smoke |
| small | | small | ||
|- | |- | ||
− | ! | + | ! Bullet impact smoke |
| small | | small | ||
− | |} | + | |- |
+ | ! Laser dot visibility | ||
+ | | X.X m | ||
+ | |- | ||
+ | |} | ||
+ | {| class="wikitable" style="display: inline-table;" | ||
+ | |+ Shrike sound distances | ||
+ | |- | ||
+ | ! Firing | ||
+ | | 100 m | ||
+ | |- | ||
+ | ! Bullet whizzing | ||
+ | | none | ||
+ | |- | ||
+ | ! Bullet general impact | ||
+ | | 15 m | ||
+ | |- | ||
+ | ! Bullet metal impact | ||
+ | | 20 m | ||
+ | |- | ||
+ | ! Casing drop | ||
+ | | 2.25 | ||
+ | |- | ||
+ | ! Empty weapon click | ||
+ | | 3 m | ||
+ | |- | ||
+ | |} | ||
{| class="wikitable" style="display: inline-table;" | {| class="wikitable" style="display: inline-table;" | ||
− | |+ Shrike | + | |+ Shrike availability |
+ | |- | ||
+ | ! Use on ladder | ||
+ | | yes | ||
+ | |- | ||
+ | ! Use in water | ||
+ | | yes | ||
|- | |- | ||
− | ! | + | ! Use on zipline |
− | | | + | | no |
− | |||
|- | |- | ||
− | ! | + | ! Use while jumping |
− | | | + | | no |
|- | |- | ||
− | | | + | ! Time before ready |
+ | | X.X seconds | ||
|- | |- | ||
− | | | + | ! Equip delay |
+ | | instant | ||
|- | |- | ||
− | | | + | ! Unequip delay |
+ | | instant | ||
|- | |- | ||
− | |||
− | |||
|} | |} | ||
− | + | === Keybinds === | |
− | == Keybinds == | ||
*'''3''' ([[Controls#Keyboard|<code>Holster Item</code>]]), will equip the [[Shrike]]. | *'''3''' ([[Controls#Keyboard|<code>Holster Item</code>]]), will equip the [[Shrike]]. | ||
*'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon. | *'''LEFT-CLICK''' ([[Controls#Keyboard|<code>Fire1</code>]]), will fire the weapon. | ||
Line 137: | Line 205: | ||
</div> | </div> | ||
− | == [[Tuning]] | + | == [[Tuning]] == |
The Shrike can be given any of the different firemodes that the [[Manta]] has. If the [[Panther]] and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps. | The Shrike can be given any of the different firemodes that the [[Manta]] has. If the [[Panther]] and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps. | ||
Line 192: | Line 260: | ||
== Trivia == | == Trivia == | ||
− | The Shrike was added to the game on 2020 July 26. | + | *The Shrike was added to the game on 2020 July 26. |
− | + | *The Shrike's design is in reference to Metal Gear Solid's SOCOM pistol which is in turn based on the Heckler & Koch Mk 23 Mod 0 Phase II Prototype that was used in weapon trials before mass production. | |
− | The Shrike's design is in reference to Metal Gear Solid's SOCOM pistol which is in turn based on the Heckler & Koch Mk 23 Mod 0 Phase II Prototype that was used in weapon trials before mass production. | + | *The Shrike has the most text on it out of all the weapons. On the left side of the slide is: '''SR-55''', '''AO. 55 Auto''', and '''158917 - II'''. On the lower left side of the grip is: '''SHRIKE .55'''. Engraved on the right side of the ejection port is the text: '''AO. 55 Auto''' and '''158917 - II'''. On the upper right side of the grip is: '''Intruder Island made''' and '''II - 158917 - Shrike'''. On the lower part of the right side of the grip is: '''.55 SHRIKE'''. |
− | |||
− | The Shrike has the most text on it out of all the weapons. On the left side of the slide is: '''SR-55''', '''AO. 55 Auto''', and '''158917 - II'''. On the lower left side of the grip is: '''SHRIKE .55'''. Engraved on the right side of the ejection port is the text: '''AO. 55 Auto''' and '''158917 - II'''. On the upper right side of the grip is: '''Intruder Island made''' and '''II - 158917 - Shrike'''. On the lower part of the right side of the grip is: '''.55 SHRIKE'''. | ||
== Gallery == | == Gallery == | ||
− | + | {{WIP}} | |
− | |||
− | |||
− | |||
== History == | == History == | ||
Line 208: | Line 271: | ||
*[[Build 1533]] - Shrike added. | *[[Build 1533]] - Shrike added. | ||
− | + | == See also == | |
− | |||
{{List of Weapons and Gadgets}} | {{List of Weapons and Gadgets}} | ||
− | |||
[[Category:Intruder]] | [[Category:Intruder]] | ||
− | [[Category: | + | [[Category:Items]] |
Latest revision as of 02:56, 10 June 2024
A handgun with optional laser sight module.
Can be used while climbing ladders and swimming underwater.
Details
Overview
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
The Shrike is a semi-automatic pistol with a laser sight. It has 15 rounds and takes 4 to kill, or a single headshot. Against armor, it takes 7 body shots or 2 headshots to kill. A headshot will always ragdoll a player in armor. It has high accuracy even when fired rapidly, though having low energy (below 28) will make hipfired shots go wide despite the laser and increase recoil when aiming down sights. It's hipfire is extremely accurate so long as a player's energy is above 30. It has less recoil than the Panther, with more recoil being gradually introduced the lower balance is. It's one of the few weapons that can be used on ladders or in water. It can penetrate doors 3 meters away. From a distance, the sound of bullet impacts can be a clearer sign of danger than the crack of the gun. The laser sight is visible for up to X meters and isn't automatically turned off when aiming down sights. The Shrike is useless past 65 meters. The bullet will curve down slightly before dropping vertically downwards.
Highlights:
- The Shrike can penetrate doors 3 meters away.
- Its maximum range is 65 meters.
- Headshots always ragdoll players wearing armor.
- Turning off the laser sight can prevent giving yourself away.
Data
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Regular | Heavy Armor | |
---|---|---|
Head | 125 Health
100 Balance |
75 Health
100 Balance |
Body | 25 Health
45 Balance |
15 Health
27 Balance |
Firing | -2 Energy
-5 Balance |
---|---|
Low energy | extra screen sway |
very inaccurate hipfire | |
longer aim down sight time | |
extra recoil | |
Low balance | none |
Door penetration | <3.28 m |
---|---|
Max range | 65 m |
Gun tuck | [short] m to [long] m |
Reload time | X.X seconds |
Rate of fire | X.X seconds between shots |
Muzzle flash | yes |
---|---|
Bullet tracer | none |
Muzzle smoke | small |
Bullet impact smoke | small |
Laser dot visibility | X.X m |
Firing | 100 m |
---|---|
Bullet whizzing | none |
Bullet general impact | 15 m |
Bullet metal impact | 20 m |
Casing drop | 2.25 |
Empty weapon click | 3 m |
Use on ladder | yes |
---|---|
Use in water | yes |
Use on zipline | no |
Use while jumping | no |
Time before ready | X.X seconds |
Equip delay | instant |
Unequip delay | instant |
Keybinds
- 3 (
Holster Item
), will equip the Shrike. - LEFT-CLICK (
Fire1
), will fire the weapon. - RIGHT-CLICK (
Fire2
), will aim down sights. - R (
Reload
), will load a fresh magazine if there is any spare ammo. - X (
FireMode
), will toggle the laser sight on and off.
Unlockables
The Shrike offers various skin variations:
Tuning
The Shrike can be given any of the different firemodes that the Manta has. If the Panther and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.
Example code: |
{ "GuardTuning": { "SecondPistol": { "canUseOnLadder": true, "canUseInWater": true, "canUseUnderWater": true, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.14, "fireRecoverRate": -1, "fireDelayTime": 0, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 15, "emptyReloadTime": 2.1, "autoReload": false, "reloadOnEquip": false, "hasScope": false, "playGunFireEmptySound": true, "canJumpFire": false, "unequipOnEmpty": false, "unequipDelay": 0, "removeFromInventoryOnEmpty": false, "equipTime": 0.7, "shellSpeed": 5, "shellEject": true, "advancedRecoil": true, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 5, "precoilBalance": 45, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35, "shellEjectDelay": 0 } } } |
Trivia
- The Shrike was added to the game on 2020 July 26.
- The Shrike's design is in reference to Metal Gear Solid's SOCOM pistol which is in turn based on the Heckler & Koch Mk 23 Mod 0 Phase II Prototype that was used in weapon trials before mass production.
- The Shrike has the most text on it out of all the weapons. On the left side of the slide is: SR-55, AO. 55 Auto, and 158917 - II. On the lower left side of the grip is: SHRIKE .55. Engraved on the right side of the ejection port is the text: AO. 55 Auto and 158917 - II. On the upper right side of the grip is: Intruder Island made and II - 158917 - Shrike. On the lower part of the right side of the grip is: .55 SHRIKE.
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam Builds
- Build 1533 - Shrike added.
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |