Difference between revisions of "CS Grenade"
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== [[Tuning]] == | == [[Tuning]] == | ||
{{WIP}} | {{WIP}} | ||
+ | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
+ | | <span style="font-size: 120%;">'''Example code:'''</span> | ||
+ | |- | ||
+ | | | ||
+ | { | ||
+ | "GuardTuning": { | ||
+ | "GasGrenade": { | ||
+ | "canUseOnLadder": false, | ||
+ | "canUseInWater": false, | ||
+ | "canUseUnderWater": false, | ||
+ | "canUseOnZipline": false, | ||
+ | "dropWhenRagged": false, | ||
+ | "hideOnRagdoll": false, | ||
+ | "fireRate": 0.1, | ||
+ | "fireRecoverRate": -1, | ||
+ | "fireDelayTime": 1, | ||
+ | "hasSemiAuto": true, | ||
+ | "hasFullAuto": false, | ||
+ | "hasBurstShot": false, | ||
+ | "maxClipAmmo": 1, | ||
+ | "reloadTime": 1.1, | ||
+ | "autoReload": true, | ||
+ | "reloadOnEquip": true, | ||
+ | "hasScope": false, | ||
+ | "canJumpFire": true, | ||
+ | "unequipOnEmpty": true, | ||
+ | "unequipDelay": 0.3, | ||
+ | "removeFromInventoryOnEmpty": true, | ||
+ | "equipTime": 0.5, | ||
+ | "advancedRecoil": false, | ||
+ | "hasStockRecoil": false, | ||
+ | "stockRecoilRecoverySpeed": 5, | ||
+ | "recoilBalance": 3, | ||
+ | "precoilBalance": 0, | ||
+ | "canFocusShot": false, | ||
+ | "noPrecoilZoomed": true, | ||
+ | "medHighEnergy": 60, | ||
+ | "lowMedEnergy": 30, | ||
+ | "aimDownSightsFov": 50, | ||
+ | "extraZoomingFov": 35 | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
Line 22: | Line 66: | ||
== Gallery == | == Gallery == | ||
− | + | {{WIP}} | |
− | |||
− | |||
== History == | == History == | ||
Steam Builds | Steam Builds | ||
− | *[[Build 1192]] | + | *[[Build 1192]] - Fixed issue where Guards would have 6+ CS grenades on certain maps |
U5 Builds | U5 Builds | ||
− | *[[Build 83]] | + | *[[Build 83]] - adjusted strength of CS gas how quick it attacks, plus better animation of blur |
− | *[[Build 80]] | + | *[[Build 80]] - Usable items like grenades and sensors now remove from your inventory when you have none left (one step closer to dropping items) |
− | *[[Build 69]] | + | *[[Build 69]] - cs gas no longer should affect you from vents if you are not inside them |
− | *[[Build 51]] | + | *[[Build 51]] - Fixed Grenade Headshots Not Working (phew!) |
== See also == | == See also == |
Latest revision as of 00:13, 26 May 2024
A grenade that releases CS gas that disorients enemies while blurring their vision.
Details
Overview
Gas Grenades are used to disorient the enemy.
By default, Gas Grenades can be equipped by pressing "0". To throw the grenade, use left click on your mouse and look in the direction you wish to deploy it. Upon throwing, it has roughly a 20 second timer on it until it despawns. Gas Grenades will blur the vision of enemies exposed to it; additionally, Gas Grenades invert the controls of the enemy, making the player disoriented. Like a Grenade, Gas Grenades have the ability to kill an enemy if they're hit in the head with one directly, or indirectly.
Pressing "Rmb" will toggle the Short-Fuse throwing mode, which will throw the grenade from the center of the screen but won't shorten the fuse. It can also be used for precision aiming with the grenade.
Data
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Keybinds
Work In Progress
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Tuning
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Example code: |
{ "GuardTuning": { "GasGrenade": { "canUseOnLadder": false, "canUseInWater": false, "canUseUnderWater": false, "canUseOnZipline": false, "dropWhenRagged": false, "hideOnRagdoll": false, "fireRate": 0.1, "fireRecoverRate": -1, "fireDelayTime": 1, "hasSemiAuto": true, "hasFullAuto": false, "hasBurstShot": false, "maxClipAmmo": 1, "reloadTime": 1.1, "autoReload": true, "reloadOnEquip": true, "hasScope": false, "canJumpFire": true, "unequipOnEmpty": true, "unequipDelay": 0.3, "removeFromInventoryOnEmpty": true, "equipTime": 0.5, "advancedRecoil": false, "hasStockRecoil": false, "stockRecoilRecoverySpeed": 5, "recoilBalance": 3, "precoilBalance": 0, "canFocusShot": false, "noPrecoilZoomed": true, "medHighEnergy": 60, "lowMedEnergy": 30, "aimDownSightsFov": 50, "extraZoomingFov": 35 } } } |
Trivia
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
Gallery
Work In Progress
Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki. |
History
Steam Builds
- Build 1192 - Fixed issue where Guards would have 6+ CS grenades on certain maps
U5 Builds
- Build 83 - adjusted strength of CS gas how quick it attacks, plus better animation of blur
- Build 80 - Usable items like grenades and sensors now remove from your inventory when you have none left (one step closer to dropping items)
- Build 69 - cs gas no longer should affect you from vents if you are not inside them
- Build 51 - Fixed Grenade Headshots Not Working (phew!)
See also
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |