Difference between revisions of "SpawnA"
Jump to navigation
Jump to search
m |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
+ | {{Template:Stub}} | ||
'''SpawnA''' represents the [[Guard]] [[spawn point]] by default in the [[Intruder]] [[IntruderMM|Map Maker]]. | '''SpawnA''' represents the [[Guard]] [[spawn point]] by default in the [[Intruder]] [[IntruderMM|Map Maker]]. | ||
+ | This prefab contains an array of 10 total "nodes". These "nodes" represent individual spawns for each player on the team. When placed inside the scene, you can adjust the individual placement of these nodes to edit how each player spawns in. Extreme cases such as placing a single node very far away from the prefab itself - might break the prefab and the node will default to beside 0. Testing needs to be done to verify this. | ||
+ | |||
+ | {{Template:IntruderMM Assets}} | ||
[[Category: IntruderMM]] | [[Category: IntruderMM]] |
Latest revision as of 15:27, 10 January 2020
SpawnA represents the Guard spawn point by default in the Intruder Map Maker.
This prefab contains an array of 10 total "nodes". These "nodes" represent individual spawns for each player on the team. When placed inside the scene, you can adjust the individual placement of these nodes to edit how each player spawns in. Extreme cases such as placing a single node very far away from the prefab itself - might break the prefab and the node will default to beside 0. Testing needs to be done to verify this.