Difference between revisions of "WaterLevel"

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The '''WaterLevel''' proxy will add sound effects and blur if the player is inside any [[ladder]] beneath it; to make actual swimmable water, simply use a [[ladder]] volume. This will not add any visual effects to your water, however, which you will have to add yourself using other unity tools. Unity comes packed with some water assets which you can use for this purpose.
 
The '''WaterLevel''' proxy will add sound effects and blur if the player is inside any [[ladder]] beneath it; to make actual swimmable water, simply use a [[ladder]] volume. This will not add any visual effects to your water, however, which you will have to add yourself using other unity tools. Unity comes packed with some water assets which you can use for this purpose.
  
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{{Template:IntruderMM Assets}}
 
[[Category: IntruderMM]]
 
[[Category: IntruderMM]]

Latest revision as of 13:45, 17 July 2019

This article is a stub about WaterLevel. You can help the Intruder wiki by expanding it.


The WaterLevel proxy will add sound effects and blur if the player is inside any ladder beneath it; to make actual swimmable water, simply use a ladder volume. This will not add any visual effects to your water, however, which you will have to add yourself using other unity tools. Unity comes packed with some water assets which you can use for this purpose.

IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MotorProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HideOnStart - IgnoreSticky - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MotorProxy - Mover - NoteProxy - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo