Difference between revisions of "Weapons"
Jump to navigation
Jump to search
(→SMG) |
(Add balance damage numbers) |
||
Line 6: | Line 6: | ||
*Right Click - sights | *Right Click - sights | ||
*"X" - change fire mode | *"X" - change fire mode | ||
− | *Deals 20 damage to every part except the head | + | *Deals 20 HP damage to every part except the head |
+ | *Deals 45 balance damage | ||
https://i.imgur.com/9IeJZSe.png | https://i.imgur.com/9IeJZSe.png | ||
Line 17: | Line 18: | ||
*Must be prone or crouched (and not moving) for accuracy (severe recoil when standing) | *Must be prone or crouched (and not moving) for accuracy (severe recoil when standing) | ||
*Requires high Balance (~70) for accurate fire | *Requires high Balance (~70) for accurate fire | ||
− | *Deals 90 damage to any body part aside from the head | + | *Deals 90 HP damage to any body part aside from the head |
+ | *Deals 85 balance damage | ||
*Will ragdoll players that are not prone, opening them up to a potential followup shot | *Will ragdoll players that are not prone, opening them up to a potential followup shot | ||
Line 28: | Line 30: | ||
*Harder to hear at a distance | *Harder to hear at a distance | ||
*No tracer | *No tracer | ||
− | *Deals 25 damage to every part except the head. | + | *Deals 25 HP damage to every part except the head. |
+ | *Deals 40 balance damage | ||
https://i.imgur.com/zkJUCZU.png | https://i.imgur.com/zkJUCZU.png | ||
Line 38: | Line 41: | ||
*Knocks down enemy on contact | *Knocks down enemy on contact | ||
*Deals 10 damage to every part except the head. | *Deals 10 damage to every part except the head. | ||
− | *100 balance damage | + | *Deals 100 balance damage |
− | *100 energy damage | + | *Deals 100 energy damage |
https://i.imgur.com/gGm2oba.png | https://i.imgur.com/gGm2oba.png |
Revision as of 20:54, 8 March 2019
Both teams in Intruder receive a standard set of weapons and gadgets to aid them in their missions.
SMG
- Left Click - fire
- Right Click - sights
- "X" - change fire mode
- Deals 20 HP damage to every part except the head
- Deals 45 balance damage
https://i.imgur.com/9IeJZSe.png
Sniper Rifle
- Left Click - fire
- Right Click - scope
- Right Click - Hold down while scoped to zoom in
- Must be prone or crouched (and not moving) for accuracy (severe recoil when standing)
- Requires high Balance (~70) for accurate fire
- Deals 90 HP damage to any body part aside from the head
- Deals 85 balance damage
- Will ragdoll players that are not prone, opening them up to a potential followup shot
https://i.imgur.com/ncHS4Qz.png
Pistol
- Left Click - fire
- Right Click - sights
- Harder to hear at a distance
- No tracer
- Deals 25 HP damage to every part except the head.
- Deals 40 balance damage
https://i.imgur.com/zkJUCZU.png
Shotgun
- Left Click - fire
- Right Click - sights
- Knocks down enemy on contact
- Deals 10 damage to every part except the head.
- Deals 100 balance damage
- Deals 100 energy damage
https://i.imgur.com/gGm2oba.png
Grenade
- Left Click - throw
- Right Click - change detonation timer to 1.5 seconds instead of 4
- Will ragdoll players in the blast radius
https://i.imgur.com/Rx8Mc7G.png
Hands
- Left Click on alive, stable player - Knock down player
- Left Click on knocked down player - Arrest player/Reveal name and check vitals
- Left Click on arrested player- Reveal name and check vitals
- Deals 10 damage per hit.
https://i.imgur.com/lRBdQh5.png
Weapons and Gadgets | |
---|---|
Holster | Panther - Shrike |
Primary | Manta - Hammerhead - Falcon - Shield |
General | Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade |
Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit | |
Red Dot - Heavy Armor - Keycard | |
Hands - Radio - Lock Pick - Mirror Cam | |
Ammo | Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo |