Difference between revisions of "Weapons"

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(Add balance damage numbers)
Line 6: Line 6:
 
*Right Click - sights
 
*Right Click - sights
 
*"X" - change fire mode
 
*"X" - change fire mode
*Deals 20 damage to every part except the head.
+
*Deals 20 HP damage to every part except the head
 +
*Deals 45 balance damage
  
 
https://i.imgur.com/9IeJZSe.png
 
https://i.imgur.com/9IeJZSe.png
Line 17: Line 18:
 
*Must be prone or crouched (and not moving) for accuracy (severe recoil when standing)
 
*Must be prone or crouched (and not moving) for accuracy (severe recoil when standing)
 
*Requires high Balance (~70) for accurate fire
 
*Requires high Balance (~70) for accurate fire
*Deals 90 damage to any body part aside from the head
+
*Deals 90 HP damage to any body part aside from the head
 +
*Deals 85 balance damage
 
*Will ragdoll players that are not prone, opening them up to a potential followup shot
 
*Will ragdoll players that are not prone, opening them up to a potential followup shot
  
Line 28: Line 30:
 
*Harder to hear at a distance
 
*Harder to hear at a distance
 
*No tracer
 
*No tracer
*Deals 25 damage to every part except the head.
+
*Deals 25 HP damage to every part except the head.
 +
*Deals 40 balance damage
  
 
https://i.imgur.com/zkJUCZU.png
 
https://i.imgur.com/zkJUCZU.png
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*Knocks down enemy on contact
 
*Knocks down enemy on contact
 
*Deals 10 damage to every part except the head.
 
*Deals 10 damage to every part except the head.
*100 balance damage
+
*Deals 100 balance damage
*100 energy damage
+
*Deals 100 energy damage
  
 
https://i.imgur.com/gGm2oba.png
 
https://i.imgur.com/gGm2oba.png

Revision as of 20:54, 8 March 2019

Both teams in Intruder receive a standard set of weapons and gadgets to aid them in their missions.

SMG

  • Left Click - fire
  • Right Click - sights
  • "X" - change fire mode
  • Deals 20 HP damage to every part except the head
  • Deals 45 balance damage

https://i.imgur.com/9IeJZSe.png

Sniper Rifle

  • Left Click - fire
  • Right Click - scope
  • Right Click - Hold down while scoped to zoom in
  • Must be prone or crouched (and not moving) for accuracy (severe recoil when standing)
  • Requires high Balance (~70) for accurate fire
  • Deals 90 HP damage to any body part aside from the head
  • Deals 85 balance damage
  • Will ragdoll players that are not prone, opening them up to a potential followup shot

https://i.imgur.com/ncHS4Qz.png

Pistol

  • Left Click - fire
  • Right Click - sights
  • Harder to hear at a distance
  • No tracer
  • Deals 25 HP damage to every part except the head.
  • Deals 40 balance damage

https://i.imgur.com/zkJUCZU.png

Shotgun

  • Left Click - fire
  • Right Click - sights
  • Knocks down enemy on contact
  • Deals 10 damage to every part except the head.
  • Deals 100 balance damage
  • Deals 100 energy damage

https://i.imgur.com/gGm2oba.png

Grenade

  • Left Click - throw
  • Right Click - change detonation timer to 1.5 seconds instead of 4
  • Will ragdoll players in the blast radius

https://i.imgur.com/Rx8Mc7G.png

Hands

  • Left Click on alive, stable player - Knock down player
  • Left Click on knocked down player - Arrest player/Reveal name and check vitals
  • Left Click on arrested player- Reveal name and check vitals
  • Deals 10 damage per hit.

https://i.imgur.com/lRBdQh5.png

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo