Difference between revisions of "User:DefineBrackishWater"

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(side-by-side tables)
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Works in progress for other pages.
 
Works in progress for other pages.
 +
----
 +
Interesting box. Might be more complicated than it needs to be. I worry about it breaking long-term.
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 +
{| cellspacing="0"
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|- 
 +
|style="height:0; margin:0 auto; border-left:2em solid transparent; border-right:2em solid transparent; border-bottom:4em solid #C8C8FF; border-top:none; width: 100%; border-width:1.172em;"|
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|- style="background-color:#C8C8FF; width: 100%; border-left:2em solid #C8C8FF;" border-right:2em solid #C8C8FF; margin:0 auto; display:-moz-inline-block; display:inline-block; border-width:1.172em;"
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|style="padding:0px 0.586em;"| This is a test 1234567890
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|-
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|style="height:0; margin:0 auto; border-left:2em solid transparent; border-right:2em solid transparent; border-top:5em solid #C8C8FF; width: 100%; border-bottom:none; border-width:1.172em;"|
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|}
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----
 +
Side by side table proof of concept. Tested to be mobile friendly!
 +
 +
<code>style="display: inline-table;"</code>
 +
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Weapon damage
 +
|-
 +
| '''''Panther'''''
 +
! regular || with [[Heavy Armor]]
 +
|-
 +
! body
 +
| 25 Health
 +
45 Balance
 +
| 15 Health
 +
27 Balance
 +
|-
 +
! head
 +
| 125 Health
 +
100 Balance
 +
| 75 Health
 +
100 Balance
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Weapon damage2
 +
|-
 +
| '''''Panther'''''
 +
! regular || with [[Heavy Armor]]
 +
|-
 +
! body
 +
| 25 Health
 +
45 Balance
 +
| 15 Health
 +
27 Balance
 +
|-
 +
! head
 +
| 125 Health
 +
100 Balance
 +
| 75 Health
 +
100 Balance
 +
|-
 +
! head
 +
| 75 Health
 +
100 Balance
 +
|}
 +
{| class="wikitable" style="display: inline-table;"
 +
|+ Weapon damage3
 +
|-
 +
| '''''Panther'''''
 +
! regular || with [[Heavy Armor]]
 +
|-
 +
! body
 +
| 25 Health
 +
45 Balance
 +
| 15 Health
 +
27 Balance
 +
|-
 +
! head
 +
| 125 Health
 +
100 Balance
 +
| 75 Health
 +
100 Balance
 +
|-
 +
! head
 +
| 75 Health
 +
100 Balance
 +
|-
 +
! head
 +
| 75 Health
 +
100 Balance
 +
|}
 +
 +
 
----
 
----
 
{{WIP}}
 
{{WIP}}
Line 75: Line 160:
  
 
----
 
----
{{WIP}}
 
 
In this article you can read about the controls in "[[Intruder]]".
 
 
== Weapon and gadget slots ==
 
Slots can be re-assigned to an open space
 
 
<code>Slot 1</code> will always pull out the [[Manta]]. This is redundant because <code>Front Item</code> and <code>Back Item</code> can be used to pull out whatever two non-pistol weapons you have on your person.
 
 
<code>Slot 2</code> is shared by the following items: [[Hammerhead]], [[Falcon]], [[Banana Rifle]], [[Snowball Shotgun]], [[Binoculars]], [[Bloon Cam]], [[Bush Camouflage]], [[Medkit]], and [[Bloon Gun]].
 
 
<code>Slot 3</code> and <code>Holster Item</code> will always pull out the [[Pistols|pistol]]. There is no meaningful difference between them.
 
 
<code>Slot 4</code> is either the [[Grenade]] or [[Goober Grenade]], whichever is held first.
 
 
<code>Slot 5</code> is the [[Mirror Cam]].
 
 
<code>Slot 6</code> is the [[Remote Charge]].
 
 
<code>Slot 7</code> is the [[Laser Sensor]].
 
 
<code>Slot 8</code> is the [[Smoke Grenade]].
 
 
<code>Slot 9</code> is the [[Lockpick]].
 
 
<code>Slot 0</code> is [[CS Gas]]
 
 
<code>Slot Extra</code> is either the Banana or [[Cardboard Decoy]], whichever is held first.
 
 
[[Ammo]], [[Keycard|Keycards]], and the [[Red Dot|Red Dot sight]] can not be held and thus cannot be assigned to a slot.
 
 
== Keyboard ==
 
{| class="wikitable"
 
! scope="row" colspan="3"| Default Key Bindings
 
|-
 
| <code>PushToTalk</code> || C || None
 
|-
 
| <code>Radio</code> || F || None
 
|-
 
| <code>Forward</code> || W || None
 
|-
 
| <code>Backward</code> || S || None
 
|-
 
| <code>Left</code> || A || None
 
|-
 
| <code>Right</code> || D || None
 
|-
 
| <code>Jump</code> || Space || None
 
|-
 
| <code>Crouch</code> || Left Control || None
 
|-
 
| <code>Prone</code> || Left Alt || Z
 
|-
 
| <code>Sprint</code> || Left Shift || None
 
|-
 
| <code>Use</code> || V || None
 
|-
 
| <code>Fire1</code> || Left Mouse || None
 
|-
 
| <code>Fire2</code> || Right Mouse || None
 
|-
 
| <code>Reload</code> || R || None
 
|-
 
| <code>FireMode</code> || X || None
 
|-
 
| <code>Lean Right</code> || E || None
 
|-
 
| <code>Lean Left</code> || Q || None
 
|-
 
| <code>Hands</code> || BackQuote || None
 
|-
 
| <code>Menu</code> || M || None
 
|-
 
| <code>Inventory</code> || I || None
 
|-
 
| <code>Team</code> || T || None
 
|-
 
| <code>Objective</code> || O || None
 
|-
 
| <code>FeignDeath</code> || K || None
 
|-
 
| <code>HandSignals</code> || Tab || None
 
|-
 
| <code>Front Item</code> || 1 || None
 
|-
 
| <code>Back Item</code> || 2 || None
 
|-
 
| <code>Holster Item</code> || 3 || None
 
|-
 
| <code>Pack Radial</code> || Middle Mouse || G
 
|-
 
| <code>Slots Radial</code> || None || None
 
|-
 
| <code>Slot 1</code> || F1 || None
 
|-
 
| <code>Slot 2</code> || F2 || None
 
|-
 
| <code>Slot 3</code> || F3 || None
 
|-
 
| <code>Slot 4</code> || 4 || None
 
|-
 
| <code>Slot 5</code> || 5 || None
 
|-
 
| <code>Slot 6</code> || 6 || None
 
|-
 
| <code>Slot 7</code> || 7 || None
 
|-
 
| <code>Slot 8</code> || 8 || None
 
|-
 
| <code>Slot 9</code> || 9 || None
 
|-
 
| <code>Slot 0</code> || 0 || None
 
|-
 
| <code>Slot Extra</code> || Equals || None
 
|-
 
| <code>Wall Tag</code> || Y || None
 
|}
 
 
 
== Controller ==
 
Intruder has some
 
 
 
== Old ==
 
[[File:Controls.jpg|1000px]]
 
 
Pressing the HOME key will toggle your mic on and off so that without voice activation you can have an always on mic (Do not use this as your background noise will give away your location except for special use).
 
 
Pressing \ + TAB will pull up the console for debugging.
 
 
Pressing Q + P will Show/Hide the HUD
 
 
Pressing Q + O will Show/Hide Objective Markers
 
 
Pressing U + H + B will take a high-resolution screenshot
 
 
A set of [[Console Commands]] are also available.
 
 
----
 
{{List of Weapons and Gadgets}}
 
[[Category:Intruder]]
 

Revision as of 23:21, 24 August 2023

Works in progress for other pages.


Interesting box. Might be more complicated than it needs to be. I worry about it breaking long-term.

This is a test 1234567890

Side by side table proof of concept. Tested to be mobile friendly!

style="display: inline-table;"

Weapon damage
Panther regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

Weapon damage2
Panther regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

head 75 Health

100 Balance

Weapon damage3
Panther regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

head 75 Health

100 Balance

head 75 Health

100 Balance



Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

The Binoculars are a robust surveillance and communication tool with a further zoom than even the Falcon. They are capable of sending photos to all teammates and have a built-in radio. The "Save" function will store a local screenshot.

Gameplay details

Using [firemode change] will cycle between Send, Radio, and Save. Send will send a picture to all teammates. Radio will activate the radio while holding [fire1]. Save will save a screenshot.

Video feeds will not be sent to teammates and will show the wall behind them.

History

Steam Builds

U5 Builds

U4 Patches

Gameplay

Binoculars must be picked up by pressing "V". By default, your Binoculars can be accessed by pressing "2" on your keyboard while in game and can be zoomed in by using the Right button on your mouse and by using the Scroll Wheel you are able to zoom in further on and object or player. Using Left Click will cause the Binoculars to preform a variety of actions. you can press "X" to change in-between these actions

  • Actions
    • Send - send a picture of what you are seeing to your teammates binoculars
    • Radio - functions the same way as a radio
    • Save - will save a screenshot of what you are seeing to your PC

Bdc693fe29df81b890dd40ad0f8f569b.jpg

The HUD is shown above.

Gallery

Intruder Spawn binoculars on Mountainside
Intruder Spawn binoculars on Mountainside
Guard Spawn binoculars on Mountainside
Guard Spawn binoculars on Mountainside
binoculars found in Office 2 of Building 1 on Riverside
binoculars found in Office 1 of Building 1 on Riverside
binoculars found in Office 3 of Building 1 on Riverside
binoculars found in Break Room of Building 1 on Riverside
binoculars found in Office 2 of Building 2 on Riverside
binoculars found in Office 1 of Building 2 on Riverside
binoculars found in Computer Lab of Building 2 on Riverside

Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo