Difference between revisions of "Shrike"

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=== <FONT COLOR="Red">Ultra Rare</FONT> ===
 
=== <FONT COLOR="Red">Ultra Rare</FONT> ===
 
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File:Shrike RS.png|RS
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File:Shrike Bronze.png|Bronze
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File:Shrike Spite.png|Spite
 
File:Shrike CC.png|CC
 
File:Shrike CC.png|CC
File:Shrike Spite.png|Spite
 
File:Shrike Bronze.png|Bronze
 
File:Shrike RS.png|RS
 
 
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=== Unique ===
 
=== Unique ===
 
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Revision as of 08:06, 16 February 2024

The Shrike is a semi-automatic handgun in Intruder. The default sidearm of the Guards, it is unsuppressed and comes with a toggleable laser sight.

"A handgun with optional laser sight module."

Gameplay details

The Shrike is equipped by pushing the Holster Item keybind, assigned to the number three key (3). Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload will put in a fresh magazine if there is any spare ammo.

It has 15 rounds when fully loaded. Compared to the Panther, the Shrike has less recoil and excellent hipfire accuracy. Recoil increases as the balance gets lower. Hipfire is perfectly accurate at 30+ energy and very inaccurate below 27.5 energy.

The laser, if on, can be seen by other players even while aiming down the iron sights.

Can be used on ladders and in water.

Shrike damage
regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

Shrike stats
maximum range 65 meters
penetration yes; <3.28 meters
bullet tracer no
muzzle flash yes
audible distance <99.5 meters
muzzle smoke small
bullet impact smoke small
Shrike penalties
firing penalty -2 Energy

-5 Balance

low energy penalty extra screen sway
very inaccurate hipfire
longer aim down sight time
extra recoil
low balance penalty none

Unlockables

The Shrike offers various skin variations:

Common


Uncommon


Rare


Very Rare


Ultra Rare


Unique


Seasonal

Tuning options

The Shrike can be given any of the different firemodes that the Manta has. If the Panther and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.

Trivia

The Shrike was added to the game on 2020 July 26.

The Shrike's design is in reference to Metal Gear Solid's SOCOM pistol which is in turn based on the Heckler & Koch Mk 23 Mod 0 Phase II Prototype that was used in weapon trials before mass production.

The Shrike has the most text on it out of all the weapons. On the left side of the slide is: SR-55, AO. 55 Auto, and 158917 - II. On the lower left side of the grip is: SHRIKE .55. Engraved on the right side of the ejection port is the text: AO. 55 Auto and 158917 - II. On the upper right side of the grip is: Intruder Island made and II - 158917 - Shrike. On the lower part of the right side of the grip is: .55 SHRIKE.

Gallery

A Guard reloading a Shrike on Riverside. A Guard aiming down the iron sights of a Shrike on Riverside.

History

Steam Builds


Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo