Difference between revisions of "ObjectTagger"

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| Terrain || Real terrain used for higher quality settings. Doesn't render in cam stick.
 
| Terrain || Real terrain used for higher quality settings. Doesn't render in cam stick.
 
|-
 
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| Terrain 2 || Lower res terrain for low quality settings. Makes the terrain render further.
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| Terrain 2 || Lower res terrain for low quality settings. Makes the terrain render far away.
 
|-
 
|-
 
| OnlyHitLevel || Colliders with everything else in the level expect itself. Used for bullet casings.
 
| OnlyHitLevel || Colliders with everything else in the level expect itself. Used for bullet casings.

Revision as of 20:43, 9 December 2022

The ObjectTagger is an IntruderMM script that is used to add an Object Tag List and/or an Object Layer List to an object.

Object Tag List
Tag Description
Untagged Default option, no effect is applied
PrefabPools -
Enemy -
Door -
Elevator -
Glass -
Slope -
Stairs -
Metal Produces different sound effects when walked on and emits sparks, randomly, when shot.
AiPath -
Slippery A surface that is slippery but can be walked on while being prone.
SuperSlippery A surface that is slippery no matter what, the player will always ragdoll.
Water -
Dirt Produces different walking sound effects
Carpet ProProduces different walking sound effects
Movable -
Tire -
ThickMetal -
Deathzone Kills the player when entering the volume
Mainlevel -
Destructible -
Ladder Allow the player to climb when inside the volume
Mover -
SteepSlope Makes the player move in the direction of the slope
Object Layer List
Layer Description
IgnoreRaycast Ignores all raycasts
Water Might have some visual effects. Made by Unity.
UI Used for UI.
Doors Used for door collisions.
DoorTrigger Should not be visible.
OPFPGraphics Other Player's First Person Graphics. Used to hide other player's first person visuals.
CharControllers Used for the character controllers.
MyFPGraphics Things you can only see in First Person.
MyCharGraphics Things you can't see in First Person.
Glass Used for breakable glass. Doesn't work in MM though.
Screen Used for security cameras visibility. "Probably not super important anymore".
MyStandHitbox Usef for your Character Controller.
Ignore Player Ignores player collision. Still gun tucks on enter.
Ignore Bullet Ignores throwables, bullets and mirror cam can go through.
Lights Old layer. Unused.
Rooms Old layer. Unused.
Special Old layer. Unused. Blocks cam stick. Only visible in cam stick.
Projectile Used on bullets and pickups.
Plants Will be used for AI so they know they can't see through it.
Terrain Real terrain used for higher quality settings. Doesn't render in cam stick.
Terrain 2 Lower res terrain for low quality settings. Makes the terrain render far away.
OnlyHitLevel Colliders with everything else in the level expect itself. Used for bullet casings.
IgnoreViewCast Unknown.
IgnoreMeshMerge Unknown.
IntruderMM Assets
Items Name
Prefabs BriefcaseProxy - CustomDoorProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - Keypad - Ladder - LockedObject - MortarProxy - Mover Parent - NoteProxy - ObserveCamProxy - Pickup - RandomGunPickup - RandomItemPickup - SecuritySetup - SlidingDoor - SpawnA - SpawnB - WaterLevel - WindProxy - ZipLine - Limits
Scripts ActivateActivator - Activator - AdvancedMaterial - AnimateColor - BriefcaseProxy (Script) - CustomDoorProxy - CustomLevelSettings - CustomMapSkins - DestructibleProxy - DoorProxy - EquipmentManager - GlassProxy - GoalPointProxy - GravityProxy - HideOnStart - IgnoreSticky - KeypadProxy - LayerProxy - LockedObject - MaterialManager - MortarProxy - Mover - NoteProxy - ObjectiveTabSettings - ObjectTagger - ObserveCamProxy - PickupProxy - PlayAudio - ReplaceAll - ResetProxy - ScrollingUVs - SecurityRoom - SecurityScreen - SetTagsAndLayers - SoundSettings - TimedObjectDestroyer - TuningProxy - WindProxy - World Screen Object - ZiplineProxy
Level/Maps Target - SniperRange - Demo