Difference between revisions of "Shrike"

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== Gameplay details ==
 
== Gameplay details ==
The Shrike is equipped by pushing the <code>Holster Item</code> keybind, assigned to the number three key ('''3'''). <code>Fire1</code>, left click, will fire the weapon. <code>Fire2</code>, right click, will aim down sights. <code>Reload</code> will put in a fresh magazine if there is any spare ammo.
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The Shrike is equipped by pushing the [[Controls#Keyboard|<code>Holster Item</code>]] keybind, assigned to the number three key ('''3'''). [[Controls#Keyboard|<code>Fire1</code>]], left click, will fire the weapon. [[Controls#Keyboard|<code>Fire2</code>]], right click, will aim down sights. [[Controls#Keyboard|<code>Reload</code>]] will put in a fresh magazine if there is any spare ammo.
  
 
It has 15 rounds when fully loaded. Compared to the [[Panther]], the Shrike has less recoil and excellent hipfire accuracy. Recoil increases as the balance gets lower. Hipfire is perfectly accurate at 30+ energy and very inaccurate below 27.5 energy.
 
It has 15 rounds when fully loaded. Compared to the [[Panther]], the Shrike has less recoil and excellent hipfire accuracy. Recoil increases as the balance gets lower. Hipfire is perfectly accurate at 30+ energy and very inaccurate below 27.5 energy.
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== Tuning options ==
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== [[Tuning]] options ==
 
The Shrike can be given any of the different firemodes that the [[Manta]] has. If the [[Panther]] and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.
 
The Shrike can be given any of the different firemodes that the [[Manta]] has. If the [[Panther]] and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.
  
 
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.
 
The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.
  
<span style="font-size: 120%;">'''Example code:'''</span>  
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{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| <span style="font-size: 120%;">'''Example code:'''</span>
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|-
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  {
 
  {
 
   "GuardTuning": {
 
   "GuardTuning": {
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   }
 
   }
 
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== Trivia ==
 
== Trivia ==
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== History ==
 
== History ==
 
{{WIP}}
 
{{WIP}}
===Steam Builds===
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<span style="font-size: 120%;">'''Steam Builds'''</span>
 
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*
  

Revision as of 10:03, 29 August 2023

The Shrike is an unsuppressed semi-automatic handgun with a laser sight often used by Guards.

"A handgun with optional laser sight module."

Gameplay details

The Shrike is equipped by pushing the Holster Item keybind, assigned to the number three key (3). Fire1, left click, will fire the weapon. Fire2, right click, will aim down sights. Reload will put in a fresh magazine if there is any spare ammo.

It has 15 rounds when fully loaded. Compared to the Panther, the Shrike has less recoil and excellent hipfire accuracy. Recoil increases as the balance gets lower. Hipfire is perfectly accurate at 30+ energy and very inaccurate below 27.5 energy.

Can be used on ladders and in water.

Shrike damage
regular with Heavy Armor
body 25 Health

45 Balance

15 Health

27 Balance

head 125 Health

100 Balance

75 Health

100 Balance

Shrike stats
maximum range 65 meters
penetration yes; <3.28 meters
bullet tracer no
muzzle flash yes
audible distance <99.5 meters
muzzle smoke small
bullet impact smoke small
Shrike penalties
firing penalty -2 Energy

-5 Balance

low energy penalty extra screen sway
very inaccurate hipfire
longer aim down sight time
extra recoil
low balance penalty none

Tuning options

The Shrike can be given any of the different firemodes that the Manta has. If the Panther and Shrike have different default firemodes, then the last one held (such as from a team switch) will carry its firemode over to the other pistol. This does not persist between maps.

The ammo that is loaded in a weapon by default is determined by the map. If a map spawns the player with 30 ammo loaded and the maximum magazine size is 15, then reloading will make those extra rounds vanish.

Trivia

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


Gallery

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.


History

Work In Progress

Pardon our dust! This page isn't complete yet. Thank you for your patience as we continue to build up the wiki.

Steam Builds

Unlockables


Weapons and Gadgets
Holster Panther - Shrike
Primary Manta - Hammerhead - Falcon - Shield

Banana Rifle - Snowball Launcher

General Remote Charge - Banana - Grenade - CS Grenade - Smoke Grenade

Goober Grenade - Bloon Gun - Boxing Gloves

Laser Sensor - Cardboard Decoy - Bush Camouflage - Binoculars - Bloon Cam - Medkit
Red Dot - Heavy Armor - Keycard
Hands - Radio - Lock Pick - Mirror Cam
Ammo Pistol Ammo - SMG Ammo - Shotgun Slugs - Sniper Ammo

Banana Rifle Ammo - Snowball Launcher Ammo